Some merge fixes, needs more work
This commit is contained in:
@@ -20,6 +20,15 @@ public:
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(::Camera* camera)
|
||||
{
|
||||
if (camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
} else {
|
||||
m_Camera = camera;
|
||||
}
|
||||
}
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderQueueCollection& rq) = 0;
|
||||
@@ -31,6 +40,8 @@ protected:
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
::Camera* m_DefaultCamera;
|
||||
::Camera* m_Camera = nullptr;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Camera.h"
|
||||
|
||||
class Model;
|
||||
class Skeleton;
|
||||
@@ -168,6 +169,7 @@ struct RenderQueueCollection
|
||||
{
|
||||
RenderQueue Forward;
|
||||
RenderQueue Lights;
|
||||
Camera* Camera;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Model.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "Camera.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
@@ -27,6 +28,7 @@ public:
|
||||
private:
|
||||
RenderQueueCollection* m_RenderQueues;
|
||||
bool m_SwitchCamera = false;
|
||||
Camera* m_Camera = nullptr;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera &event);
|
||||
|
||||
@@ -12,23 +12,10 @@
|
||||
#include "../Core/World.h"
|
||||
#include "PickingPass.h"
|
||||
#include "DrawScenePass.h"
|
||||
|
||||
|
||||
#define TILE_SIZE 16
|
||||
#define NUM_LIGHTS 3
|
||||
|
||||
|
||||
enum lightType
|
||||
{
|
||||
Point,
|
||||
Spot,
|
||||
Directional,
|
||||
Area
|
||||
};
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
@@ -69,56 +56,10 @@ private:
|
||||
//void PickingPass(RenderQueueCollection& rq);
|
||||
void DrawScreenQuad(GLuint textureToDraw);
|
||||
|
||||
//----------------------Forward+-----------------------//
|
||||
void CalculateFrustum();
|
||||
void CullLights();
|
||||
//Frustum
|
||||
struct Plane {
|
||||
glm::vec3 Normal;
|
||||
float d;
|
||||
};
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution
|
||||
|
||||
//Lights
|
||||
void TEMPCreateLights();
|
||||
//TODO: Renderer: Add Directionllights, spotlights and area lights to this as type.
|
||||
struct PointLight {
|
||||
glm::vec4 Position = glm::vec4(0.f);
|
||||
glm::vec4 Color = glm::vec4(1.f);
|
||||
float Radius = 5.f;
|
||||
float Intensity = 0.8f;
|
||||
float Falloff = 0.3f;
|
||||
float Padding = 1337;
|
||||
};
|
||||
PointLight m_PointLights[NUM_LIGHTS];
|
||||
|
||||
struct LightGrid {
|
||||
int Amount;
|
||||
int Start;
|
||||
glm::vec2 Padding;
|
||||
};
|
||||
LightGrid m_LightGrid[80*45];
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
int m_LightIndex[80*45*200];
|
||||
|
||||
//-------------------------SSBO------------------------//
|
||||
GLuint m_FrustumSSBO = 0;
|
||||
GLuint m_LightSSBO = 1;
|
||||
GLuint m_LightGridSSBO = 2;
|
||||
GLuint m_LightOffsetSSBO = 3;
|
||||
GLuint m_LightIndexSSBO = 4;
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_DrawScreenQuadProgram;
|
||||
ShaderProgram* m_CalculateFrustumProgram;
|
||||
ShaderProgram* m_LightCullProgram;
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user