Some merge fixes, needs more work
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@@ -10,6 +10,7 @@
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#include "Model.h"
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#include "../Core/EKeyDown.h"
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#include "../Input/EInputCommand.h"
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#include "Camera.h"
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class RenderSystem : public ImpureSystem
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{
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@@ -27,6 +28,7 @@ public:
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private:
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RenderQueueCollection* m_RenderQueues;
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bool m_SwitchCamera = false;
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Camera* m_Camera = nullptr;
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EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(const Events::SetCamera &event);
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