diff --git a/resources/Schema/Entities/DefenderShield.xml b/resources/Schema/Entities/DefenderShield.xml
index d2cca1da..d8fe3e10 100755
--- a/resources/Schema/Entities/DefenderShield.xml
+++ b/resources/Schema/Entities/DefenderShield.xml
@@ -31,17 +31,8 @@
ActivateShieldU
- false
-
-
-
-
-
-
-
-
- ShieldFrontU
true
+ false
@@ -74,16 +65,7 @@
ActivateShieldU
- false
-
-
-
-
-
-
-
-
- ShieldFrontU
+ true
false
diff --git a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
index 66688c5d..ae74921d 100644
--- a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
+++ b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
@@ -162,6 +162,7 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
SpawnerSystem::Spawn(attachment, attachment);
+/*
EntityWrapper backAttachment = attachment.FirstChildByName("Back");
if (backAttachment.Valid()) {
@@ -171,7 +172,11 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
eDeployShieldAttachement.Restart = true;
eDeployShieldAttachement.Start = true;
m_EventBroker->Publish(eDeployShieldAttachement);
+ } else {
+ LOG_ERROR("back shield invalid");
}
+
+
EntityWrapper frontAttachment = attachment.FirstChildByName("Front");
if (frontAttachment.Valid()) {
Events::AutoAnimationBlend eDeployShieldAttachement;
@@ -181,7 +186,10 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
eDeployShieldAttachement.Start = true;
m_EventBroker->Publish(eDeployShieldAttachement);
+ } else {
+ LOG_ERROR("front shield invalid");
}
+*/
if (IsClient) {
EntityWrapper root = wi.FirstPersonEntity;