WIP dash effect fade weapon 2.
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@@ -90,11 +90,12 @@ void PlayerMovementSystem::Update(double dt)
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cAnim["Animation"]["Play"] = false;
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cAnim["Animation"]["Play"] = false;
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}
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}
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for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) {
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for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) {
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Entity.AttachComponent("Lifetime");
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EntityWrapper e(m_World, cModel.ID);
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dashEffect.AttachComponent("Fade");
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e.AttachComponent("Lifetime");
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dashEffect["Fade"]["Loop"] = false;
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e.AttachComponent("Fade");
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dashEffect["Fade"]["FadeTime"] = 0.5;
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e["Fade"]["Loop"] = false;
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dashEffect["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"];
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e["Fade"]["FadeTime"] = 0.5;
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e["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"];
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}
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}
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dashEffect.AttachComponent("Lifetime");
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dashEffect.AttachComponent("Lifetime");
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dashEffect.AttachComponent("Fade");
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dashEffect.AttachComponent("Fade");
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