Merge branch 'master' into OrderedSystemPipeline
# Conflicts: # src/Game/Game.cpp
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#ifndef EPlayerDamage_h__
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#define EPlayerDamage_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerDamage : Event
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{
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double DamageAmount;
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EntityID PlayerDamagedID;
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//optional TypeOfDamage
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std::string TypeOfDamage;
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};
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}
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#endif
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#ifndef EPlayerDeath_h__
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#define EPlayerDeath_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerDeath : Event
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{
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//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
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EntityID KilledBy;
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EntityID PlayerID;
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std::string KilledByWhat;
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};
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}
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#endif
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#ifndef EPlayerHealthPickup_h__
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#define EPlayerHealthPickup_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerHealthPickup : Event
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{
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double HealthAmount;
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EntityID PlayerHealedID;
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};
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}
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#endif
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