Clean up
This commit is contained in:
@@ -68,8 +68,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.11860811" Y="1.0820415" Z="-0.239292726"/>
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<Orientation X="-0.0479474887" Y="0.0671224222" Z="0.17587325"/>
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<Position X="0.157041892" Y="1.0375092" Z="-0.236085728"/>
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<Orientation X="-0.00432149554" Y="-0.0343661793" Z="0.138000518"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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</c:Transform>
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</Components>
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@@ -86,11 +86,11 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="AimPrimary">
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<Entity name="AimSecondary">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.49999979138374329</Time>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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@@ -98,10 +98,10 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimSecondary">
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<Entity name="AimPrimary">
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<Components>
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<c:Animation>
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<AnimationName>AimSecWepA</AnimationName>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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@@ -148,7 +148,7 @@
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<c:Blend>
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<Pose1>MovementBlend</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>0</Weight>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -177,7 +177,7 @@
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.62248157279189154</Time>
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<Time>0.28642783708275554</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -189,7 +189,7 @@
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.89449507681579532</Time>
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<Time>0.55844134110665933</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -213,7 +213,7 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.80407419382543011</Time>
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<Time>0.46802045811629411</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -225,7 +225,7 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.82758972370554473</Time>
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<Time>0.49153598799640874</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -241,8 +241,9 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Time>0.8319563183471943</Time>
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<Time>1.9353306180083529</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -284,7 +285,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.41163149625393314</Time>
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<Time>0.075577760544797146</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -296,7 +297,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.33895295820471616</Time>
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<Time>0.0028992224955801671</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -310,7 +311,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.11732694338211824</Time>
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<Time>0.78127320767298225</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -473,7 +474,7 @@
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<c:Blend>
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<Pose1>IdleBlend</Pose1>
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<Pose2>ShootBlend</Pose2>
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<Weight>1</Weight>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -483,6 +484,7 @@
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<c:Blend>
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<Pose1>IdlePrimary</Pose1>
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<Pose2>IdleSecondary</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -491,6 +493,9 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>0.71065052212526325</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -500,6 +505,9 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleSecWepU</AnimationName>
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<Time>0.71417556241505054</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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