This commit is contained in:
viktorljung
2016-03-03 23:41:08 +01:00
parent 66c8a17b17
commit bebdacabb4
5 changed files with 538 additions and 400 deletions
+25 -17
View File
@@ -68,8 +68,8 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.11860811" Y="1.0820415" Z="-0.239292726"/>
<Orientation X="-0.0479474887" Y="0.0671224222" Z="0.17587325"/>
<Position X="0.157041892" Y="1.0375092" Z="-0.236085728"/>
<Orientation X="-0.00432149554" Y="-0.0343661793" Z="0.138000518"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
@@ -86,11 +86,11 @@
<c:Transform/>
</Components>
<Children>
<Entity name="AimPrimary">
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.49999979138374329</Time>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
@@ -98,10 +98,10 @@
</Components>
<Children/>
</Entity>
<Entity name="AimSecondary">
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<AnimationName>AimRifleA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
@@ -148,7 +148,7 @@
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
@@ -177,7 +177,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.62248157279189154</Time>
<Time>0.28642783708275554</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -189,7 +189,7 @@
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.89449507681579532</Time>
<Time>0.55844134110665933</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -213,7 +213,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.80407419382543011</Time>
<Time>0.46802045811629411</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -225,7 +225,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.82758972370554473</Time>
<Time>0.49153598799640874</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -241,8 +241,9 @@
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.8319563183471943</Time>
<Time>1.9353306180083529</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
@@ -284,7 +285,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.41163149625393314</Time>
<Time>0.075577760544797146</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -296,7 +297,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.33895295820471616</Time>
<Time>0.0028992224955801671</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -310,7 +311,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.11732694338211824</Time>
<Time>0.78127320767298225</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -473,7 +474,7 @@
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>1</Weight>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
@@ -483,6 +484,7 @@
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
@@ -491,6 +493,9 @@
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.71065052212526325</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
@@ -500,6 +505,9 @@
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>0.71417556241505054</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>