This commit is contained in:
antc13
2016-03-12 17:08:21 +01:00
16 changed files with 714 additions and 296 deletions
@@ -1,19 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
<ExplosionOrigin X="0" Y="0" Z="0"/>
<TimeSinceDeath>0</TimeSinceDeath>
<ExplosionDuration>2</ExplosionDuration>
<TimeSinceDeath>0.0</TimeSinceDeath>
<ExplosionDuration>2.0</ExplosionDuration>
<Speed>1</Speed>
<Delay>0</Delay>
<!--<Gravity>1</Gravity>-->
<!--<GravityForce>1</GravityForce>-->
<!--<ObjectRadius>2</ObjectRadius>-->
<EndColor R="0" G="0" B="0" A="0"/>
<Randomness>0</Randomness>
<RandomnessScalar>1</RandomnessScalar>
<Randomness>false</Randomness>
<RandomnessScalar>1.0</RandomnessScalar>
<Velocity X="2" Y="2"/>
<ColorByDistance>0</ColorByDistance>
<!--<ReverseAnimation>0</ReverseAnimation>-->
<ColorByDistance>false</ColorByDistance>
<!--<Wireframe>0</Wireframe>-->
<ExponentialAccelaration>0</ExponentialAccelaration>
<ExponentialAccelaration>false</ExponentialAccelaration>
<Pulsate>false</Pulsate>
<Reverse>false</Reverse>
<ColorDistanceScalar>1.0</ColorDistanceScalar>
</ExplosionEffect>
@@ -44,15 +44,21 @@
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
</xs:element>
<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
</xs:element>-->
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
</xs:element>-->
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Pulsate" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Pulsate the effect</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Reverse" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Reverse the effect</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ColorDistanceScalar" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Scale the distance of the color change</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
+46 -100
View File
@@ -37,6 +37,7 @@
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Visible>false</Visible>
</c:Sprite>
<c:Transform>
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
@@ -72,121 +73,66 @@
</c:Transform>
</Components>
<Children>
<Entity name="Res1080">
<Entity name="Resolution">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1920</Width>
<Height>1080</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.088000007" Y="0" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
<Scale X="0.100000001" Y="0.100000001" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Entity name="Sprite">
<Components>
<c:Text>
<Content>1920x1080</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Button/>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:InputCmdButton>
<Command>Resolution</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
<Scale X="2.5999999" Y="0.300000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TextAndCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Resolution</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.180000007" Y="-0.116000004" Z="0.00500000035"/>
<Scale X="0.219000012" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Res768">
<Entity name="ResolutionSpawner">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1366</Width>
<Height>768</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
<c:Spawner>
<EntityFile>Schema/Entities/Resolution_Options.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1366x768</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res720">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1280</Width>
<Height>720</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.088000007" Y="0" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1280x720</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,128 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Resolution_Options" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Res1080">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1920</Width>
<Height>1080</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.088000007" Y="-0.0350000001" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1920x1080</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res768">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1366</Width>
<Height>768</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.0350000001" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1366x768</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res720">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1280</Width>
<Height>720</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.088000007" Y="-0.0350000001" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1280x720</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,149 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Resolution_Options" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0.0180000011"/>
</c:Transform>
</Components>
<Children>
<Entity name="Background">
<Components>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Color A="1" B="0.117647059" G="0.117647059" R="0.117647059"/>
</c:Sprite>
<c:Transform>
<Position X="-0.00700000022" Y="-0.0310000014" Z="-0.0270000007"/>
<Scale X="0.292000026" Y="0.064000003" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Res1080">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1920</Width>
<Height>1080</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.088000007" Y="-0.0350000001" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1920x1080</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res768">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1366</Width>
<Height>768</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.0350000001" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1366x768</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res720">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1280</Width>
<Height>720</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.088000007" Y="-0.0350000001" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1280x720</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+78 -12
View File
@@ -17,7 +17,6 @@
<c:Text>
<Content>123.123.123.123</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
@@ -28,7 +27,7 @@
<Field>IP</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="-0.200000003" Y="-0.100000001" Z="0"/>
<Position X="-0.200000003" Y="-0.100000001" Z="0.00700000022"/>
<Scale X="0.649999976" Y="0.649999976" Z="1"/>
</c:Transform>
</Components>
@@ -39,7 +38,6 @@
<c:Text>
<Content>65999</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
@@ -50,7 +48,7 @@
<Field>Port</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="4.70000029" Y="-0.100000001" Z="0"/>
<Position X="4.70000029" Y="-0.100000001" Z="0.00700000022"/>
<Scale X="0.649999976" Y="0.649999976" Z="1"/>
</c:Transform>
</Components>
@@ -61,7 +59,6 @@
<c:Text>
<Content>UnkownServer</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
@@ -72,7 +69,7 @@
<Field>ServerName</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="-8.60000038" Y="-0.100000001" Z="0"/>
<Position X="-8.60000038" Y="-0.100000001" Z="0.00700000022"/>
</c:Transform>
</Components>
<Children/>
@@ -82,7 +79,6 @@
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
@@ -93,7 +89,7 @@
<Field>PlayersConnected</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="7.80000019" Y="0" Z="0"/>
<Position X="7.80000019" Y="0" Z="0.00700000022"/>
</c:Transform>
</Components>
<Children/>
@@ -102,14 +98,15 @@
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="1" G="1" R="1"/>
<Color A="0.392156869" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Sprite>
<c:Transform>
<Position X="0.100000001" Y="0.496000022" Z="0"/>
<Position X="0.100000001" Y="0.496000022" Z="0.00700000022"/>
<Scale X="18.1000004" Y="2" Z="1"/>
</c:Transform>
</Components>
@@ -117,6 +114,75 @@
</Entity>
</Children>
</Entity>
<Entity name="Corners">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0.00700000022"/>
<Scale X="0.200000003" Y="0.200000003" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="TopLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-43.9590034" Y="6.70000029" Z="0"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-43.9589996" Y="-1.75600004" Z="0"/>
<Orientation X="0" Y="0" Z="3.14499998"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="44.8320007" Y="-1.75600004" Z="0"/>
<Orientation X="0" Y="0" Z="4.71218538"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="44.8320007" Y="6.69999981" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+106 -29
View File
@@ -30,21 +30,6 @@
</Entity>
</Children>
</Entity>
<Entity name="Background">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.196078435" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.300000012" Y="0.5" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RefreshButton">
<Components>
<c:Button/>
@@ -87,20 +72,6 @@
<c:Transform/>
</Components>
<Children>
<Entity name="UnderLine">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
<Scale X="0.270000011" Y="0.00100000005" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
@@ -117,6 +88,112 @@
</Components>
<Children/>
</Entity>
<Entity name="UnderLine">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Visible>false</Visible>
</c:Sprite>
<c:Transform>
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
<Scale X="0.270000011" Y="0.00100000005" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Background_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Background">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.196078435" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.300000012" Y="0.5" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Corners">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0.0100000007"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="TopLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-29.0360012" Y="49.0510025" Z="0"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-29.0050011" Y="-48.927002" Z="0"/>
<Orientation X="0" Y="0" Z="3.14499998"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="29.0750008" Y="-48.9350014" Z="0"/>
<Orientation X="0" Y="0" Z="4.71218538"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="29.0750008" Y="49.0650024" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
+94 -122
View File
@@ -15,6 +15,11 @@ uniform float RandomnessScalar;
uniform vec2 Velocity;
uniform bool ColorByDistance;
uniform bool ExponentialAccelaration;
uniform bool Reverse;
uniform float ColorDistanceScalar;
//uniform bool Gravity;
//uniform bool Rotation;
//uniform bool MaxRadius;
in VertexData{
vec3 Position;
@@ -41,169 +46,136 @@ out VertexData{
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
float EqualTo(float x, float y) {
return 1.0 - abs(sign(x - y));
}
float NotEqualTo(float x, float y) {
return abs(sign(x - y));
}
float GreaterThan(float x, float y) {
return max(sign(x - y), 0.0);
}
float LessThan(float x, float y) {
return max(sign(y - x), 0.0);
}
float GreaterEqualTo(float x, float y) {
return 1.0 - LessThan(x, y);
}
float LessEqualTo(float x, float y) {
return 1.0 - GreaterThan(x, y);
}
// returns a "random" number based on input parameter
float GetRandomNumber(int polygon_index)
{
int randomIndex = int(mod(polygon_index, 50));
return RandomNumbers[randomIndex];
return RandomNumbers[int(mod(polygon_index, 50))];
}
float randomNumber = 0.0;
float randomDistance = 0.0;
void main()
vec3 CalcCenterOfTriangle(vec3 vertex0, vec3 vertex1, vec3 vertex2)
{
// calculate middle of vectors
vec3 v1 = Input[1].Position - Input[0].Position;
vec3 v2 = Input[2].Position - Input[0].Position;
vec3 v3 = Input[2].Position - (v1 / 2);
vec3 v4 = Input[1].Position - (v2 / 2);
vec3 dir1 = normalize(vertex1 - vertex0);
vec3 dir2 = normalize(vertex2 - vertex0);
// calculate intersection
// normalize direction
vec3 dir1 = normalize(v1);
vec3 dir2 = normalize(v2);
vec3 vecA = Input[2].Position - Input[1].Position; //o2 - o1
vec3 vecA = vertex2 - vertex1; //o2 - o1
vec3 vecB = cross(dir1, dir2);
mat3 matrisA = mat3(vecA, dir2, vecB);
float lengthA = length(vecB);
lengthA = lengthA * lengthA;
float s = determinant(matrisA) / lengthA;
// center position of triangle
vec3 centerOfTriangle = Input[1].Position + (s * dir1);
return vertex1 + (s * dir1);
}
void PassThingsThrough(int index)
{
// pass through vertex data
Output.Normal = Input[index].Normal;
Output.Position = Input[index].Position;
Output.TextureCoordinate = Input[index].TextureCoordinate;
Output.Tangent = Input[index].Tangent;
Output.BiTangent = Input[index].BiTangent;
Output.ExplosionColor = EndColor;
}
void main()
{
vec3 centerOfTriangle = CalcCenterOfTriangle(Input[0].Position, Input[1].Position, Input[2].Position);
// center position of triangle to origin vector
vec3 origin2TriangleCenterVector = centerOfTriangle - ExplosionOrigin;
vec3 normalizedOrigin2TriangleCenterVector = normalize(origin2TriangleCenterVector);
// distance between origin and the center of the current triangle
float origin2TriangleCenterDistance = length(origin2TriangleCenterVector);
// time percentage until end of explosion (0.0-1.0)
float timePercetage = TimeSinceDeath / ExplosionDuration;
// get a random number if randomness is enabled, otherwise the random number will be zero and won't affect the other algorithms
if (Randomness == true)
{
randomDistance = GetRandomNumber(gl_PrimitiveIDIn) * RandomnessScalar;
}
// get a random number if randomness is enabled, otherwise the random distance will be zero and won't affect the other algorithms
float randomDistance = float(Randomness) * GetRandomNumber(gl_PrimitiveIDIn) * RandomnessScalar;
vec2 randomVelocity = Velocity * (randomDistance + 1.0);
// accelaration to use on current frame. is a interpolation between start and end value
float currentVelocity = mix(randomVelocity.x, randomVelocity.y, timePercetage);
if (ExponentialAccelaration == true)
{
currentVelocity = pow(currentVelocity, 2) / 2.0;
}
// if the accelaration should be exponential
currentVelocity = currentVelocity * max(currentVelocity * float(ExponentialAccelaration), 1.0);
// distance between origin and the center of the current triangle
float origin2TriangleCenterDistance = length(origin2TriangleCenterVector);
// the distance the blast has moved since the beginning, i.e. its radius
float blastWave = TimeSinceDeath * currentVelocity;
// the distance from origin to the triangle center with eventual randomness added
float fullDistanceWithRandomness = origin2TriangleCenterDistance + randomDistance;
// vector from the triangle center to the explosion's shockwave
vec3 triangleCenter2ExplosionRadius = (normalizedOrigin2TriangleCenterVector * (TimeSinceDeath * currentVelocity)) - (normalizedOrigin2TriangleCenterVector * fullDistanceWithRandomness);
float origin2TriangleCenterDistanceWithRandomness = origin2TriangleCenterDistance + randomDistance;
// if the triangle is inside the blast radius...
if (fullDistanceWithRandomness <= (TimeSinceDeath * currentVelocity))
vec3 triangleCenter2ExplosionRadius = (normalizedOrigin2TriangleCenterVector * blastWave) - (normalizedOrigin2TriangleCenterVector * origin2TriangleCenterDistanceWithRandomness);
// if the triangle is inside the blast's radius...
float isInsideBlastRadius = LessEqualTo(origin2TriangleCenterDistanceWithRandomness, blastWave);
// calculate the max distance (s) the triangle will move
float accelaration = (randomVelocity.y - randomVelocity.x) / ExplosionDuration;
float maxDistance = (randomVelocity.x * ExplosionDuration) + (0.5 * accelaration * ExplosionDuration * ExplosionDuration);
// if explosion color should be affected by distance instead of time...
if (ColorByDistance == true)
{
float maxRadius = max(TimeSinceDeath * currentVelocity, (ExplosionDuration * currentVelocity));
float a = (randomVelocity.y - randomVelocity.x) / ExplosionDuration;
//float t = sqrt((2 * origin2TriangleCenterDistance) / a);
// if explosion color should be affected by distance instead of time...
if (ColorByDistance == true)
{
// calculate the max distance (s) the triangle will move
float s = (randomVelocity.x * ExplosionDuration) + (0.5 * a * pow(ExplosionDuration, 2));
float te = (length(triangleCenter2ExplosionRadius) / s);
Output.ExplosionColor = EndColor;
Output.ExplosionPercentageElapsed = te;
}
else
{
Output.ExplosionColor = EndColor;
Output.ExplosionPercentageElapsed = timePercetage;
}
// for every vertex on the triangle...
for (int i = 0; i < gl_in.length(); i++)
{
// move the triangle to the blast radius
vec3 ExplodedPosition = Input[i].Position + triangleCenter2ExplosionRadius;
// pass through vertex data
Output.Normal = Input[i].Normal;
Output.Position = Input[i].Position;
Output.TextureCoordinate = Input[i].TextureCoordinate;
Output.Tangent = Input[i].Tangent;
Output.BiTangent = Input[i].BiTangent;
for (int j = 0; j < MAX_SPLITS; j++)
{
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
}
// convert to model space for the gravity to always be in -y
vec4 ExplodedPositionInModelSpace = M * vec4(ExplodedPosition, 1.0);
// if there is gravity, apply it
//if (Gravity == true)
//{
// // ---DO THIS----> //ExplodedPositionInModelSpace.y = ExplodedPositionInModelSpace.y - TimeSinceHit;
//
// ExplodedPositionInModelSpace.y = ExplodedPositionInModelSpace.y - pow(TimeSinceDeath, 2);
//}
// convert to screen space
gl_Position = P*V * ExplodedPositionInModelSpace;
EmitVertex();
}
Output.ExplosionPercentageElapsed = (length(triangleCenter2ExplosionRadius) / maxDistance) * isInsideBlastRadius * ColorDistanceScalar;
}
else
{
// if explosion color should be affected by distance instead of time...
if (ColorByDistance == true)
{
Output.ExplosionColor = EndColor;
Output.ExplosionPercentageElapsed = 0.0;
}
else
{
Output.ExplosionColor = EndColor;
Output.ExplosionPercentageElapsed = timePercetage;
Output.ExplosionPercentageElapsed = timePercetage;
}
vec3 ExplodedPosition;
for (int i = 0; i < gl_in.length(); i++)
{
// move the triangle to the blast radius
ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * isInsideBlastRadius);
}
// for every vertex on the triangle...
for(int i = 0; i < gl_in.length(); i++)
{
// pass through vertex data
Output.Normal = Input[i].Normal;
Output.Position = Input[i].Position;
Output.TextureCoordinate = Input[i].TextureCoordinate;
Output.Tangent = Input[i].Tangent;
Output.BiTangent = Input[i].BiTangent;
// pass through vertex data
PassThingsThrough(i);
for (int j = 0; j < MAX_SPLITS; j++)
{
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
}
// no change in position, pass through vertex
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
for (int j = 0; j < MAX_SPLITS; j++)
{
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
}
// convert to window space
gl_Position = P * V * M * vec4(ExplodedPosition, 1.0);
EmitVertex();
}
//EndPrimitive();
}
}