WIP
I think this is now finding the different segments of the cascade
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@@ -17,7 +17,9 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
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m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
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m_ActualCamera = m_EditorCamera;
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m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
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m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
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auto cCamera = m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
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(double&)cCamera["FarClip"] = 30.0;
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m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1);
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m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
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