Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts: # resources/Schema/Components.xsd # resources/Schema/Entities/RenderingWorld.xml # src/Engine/Rendering/DrawFinalPass.cpp # src/Engine/Rendering/PickingPass.cpp # src/Engine/Rendering/Skeleton.cpp
This commit is contained in:
@@ -9,9 +9,9 @@
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, PureSystem(componentType)
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, m_Octree(octree)
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{ }
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@@ -81,7 +81,7 @@ class ComponentWrapperFactory
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{
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public:
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ComponentWrapperFactory() = default;
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ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
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ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
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{
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m_ComponentInfo.Name = componentTypeName;
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m_ComponentInfo.Meta->Allocation = allocation;
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@@ -143,7 +143,7 @@ private:
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~EntityFile();
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public:
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static std::size_t GetTypeStride(std::string typeName);
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static unsigned int GetTypeStride(std::string typeName);
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static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
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static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
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@@ -149,7 +149,7 @@ template<typename T>
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template<typename Box>
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void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
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{
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//static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
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static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
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falsifyObjectChecks();
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m_Root->ObjectsInSameRegion(box, outObjects);
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}
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@@ -200,13 +200,16 @@ static T* ResourceManager::Load(const std::string& resourceName, Resource* paren
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}
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//If resource has already been cached and completely loaded.
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it = m_ResourceCache.find(cacheKey);
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if (it != m_ResourceCache.end()) {
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if (it->second != nullptr) {
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return static_cast<T*>(it->second);
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} else {
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//Don't return null on failure, exception instead.
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throw Resource::FailedLoadingException();
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{
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boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
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it = m_ResourceCache.find(cacheKey);
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if (it != m_ResourceCache.end()) {
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if (it->second != nullptr) {
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return static_cast<T*>(it->second);
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} else {
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//Don't return null on failure, exception instead.
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throw Resource::FailedLoadingException();
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}
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}
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}
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@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
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};
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inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
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inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
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inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
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class FileWatcher::Worker
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{
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@@ -54,7 +54,7 @@ public:
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private:
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struct FileInfo
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{
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int Size;
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std::size_t Size;
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std::time_t Timestamp;
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};
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@@ -23,7 +23,7 @@ public:
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m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
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}
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virtual const glm::vec3 Movement() const override { return m_Movement * m_SpeedMultiplier; }
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virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
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void Enable() { m_Enabled = true; }
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void Disable() { m_Enabled = false; }
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@@ -69,7 +69,7 @@ public:
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protected:
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ConfigFile* m_Config;
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bool m_Enabled = false;
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float m_SpeedMultiplier = 1.f;
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double m_SpeedMultiplier = 1.f;
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EventRelay<EventContext, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e)
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@@ -105,7 +105,7 @@ protected:
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return false;
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}
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m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
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m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
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m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
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m_Config->SaveToDisk();
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return true;
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@@ -7,7 +7,7 @@
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#include <nativefiledialog/nfd.h>
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#include <boost/filesystem.hpp>
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#include <boost/any.hpp>
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#include <boost/sort/spreadsort/string_sort.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "../Common.h"
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#include "../GLM.h"
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#include <glm/gtx/common.hpp>
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@@ -19,6 +19,8 @@
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#include "../Core/ResourceManager.h"
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#include "../Core/EPause.h"
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#include "../Core/EKeyDown.h"
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#include "../Core/ELockMouse.h"
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#include "../Core/EFileDropped.h"
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#include "../Rendering/Texture.h"
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class EditorGUI
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@@ -33,6 +35,12 @@ public:
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Scale
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};
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enum class WidgetSpace
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{
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Global,
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Local
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};
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void Draw();
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void SelectEntity(EntityWrapper entity);
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@@ -74,6 +82,9 @@ public:
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// Called when the user selects a widget mode.
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typedef std::function<void(WidgetMode)> OnWidgetMode_t;
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void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
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// Called when the user selects a widget space.
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typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
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void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
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private:
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World* m_World;
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@@ -94,8 +105,12 @@ private:
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EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
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std::string m_LastErrorMessage;
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WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
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WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
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std::set<std::string> m_ModalsToOpen;
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std::map<std::string, boost::any> m_ModalData;
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std::string m_DroppedFile = "";
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bool m_Paused = false;
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bool m_MouseLocked = false;
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// Callbacks
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OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
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@@ -108,10 +123,21 @@ private:
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OnComponentAttach_t m_OnComponentAttach = nullptr;
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OnComponentDelete_t m_OnComponentDelete = nullptr;
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OnWidgetMode_t m_OnWidgetMode = nullptr;
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OnWidgetSpace_t m_OnWidgetSpace = nullptr;
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// Events
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EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown& e);
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EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
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bool OnFileDropped(const Events::FileDropped& e);
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EventRelay<EditorGUI, Events::Pause> m_EPause;
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bool OnPause(const Events::Pause& e);
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EventRelay<EditorGUI, Events::Resume> m_EResume;
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bool OnResume(const Events::Resume& e);
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EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
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bool OnLockMouse(const Events::LockMouse& e);
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EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
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bool OnUnlockMouse(const Events::UnlockMouse& e);
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// Utility functions
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boost::filesystem::path fileOpenDialog();
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@@ -119,6 +145,8 @@ private:
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const std::string formatEntityName(EntityWrapper entity);
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GLuint tryLoadTexture(std::string filePath);
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void openModal(const std::string& modal);
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void setWidgetMode(WidgetMode mode);
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void toggleWidgetSpace();
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static bool compareCharArray(const char* c1, const char* c2);
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// Entity file handling methods
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@@ -41,6 +41,7 @@ private:
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double m_LastTime = 0.f;
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bool m_Enabled = true;
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EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
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EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
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EntityWrapper m_Widget = EntityWrapper::Invalid;
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EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
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@@ -57,6 +58,7 @@ private:
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void OnEntityChangeName(EntityWrapper entity, const std::string& name);
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void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
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void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
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void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
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// Events
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EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
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@@ -4,6 +4,7 @@
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#include "../GLM.h"
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#include "../Core/InputController.h"
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#include "../Core/ELockMouse.h"
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#include "InputHandler.h"
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template <typename EventContext>
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class FirstPersonInputController : public InputController<EventContext>
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@@ -15,20 +16,45 @@ public:
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virtual const glm::vec3 Rotation() const { return m_Rotation; }
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virtual bool Jumping() const { return m_Jumping; }
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virtual bool Crouching() const { return m_Crouching; }
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virtual bool DoubleJumping() const { return m_DoubleJumping; }
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virtual void SetDoubleJumping(bool isDoubleJumping) {
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m_DoubleJumping = isDoubleJumping;
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}
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void LockMouse();
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void UnlockMouse();
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virtual bool OnCommand(const Events::InputCommand& e) override;
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virtual void Reset();
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void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
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virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
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virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
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protected:
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const int m_PlayerID;
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bool m_MouseLocked = false;
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glm::vec3 m_Rotation;
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glm::vec3 m_Movement;
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bool m_Jumping = false;
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bool m_DoubleJumping = false;
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bool m_Crouching = false;
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//assault dash membervariables - needed to calculate the doubletap- and dashlogic
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double m_AssaultDashDoubleTapDeltaTime = 0.0;
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double m_AssaultDashCoolDownTimer = 0.0;
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//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
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//and its very unlikely that someone wants to change that value
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const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
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std::string m_AssaultDashTapDirection = "";
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std::string m_CurrentDirectionVector = "";
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bool m_AssaultDashDoubleTapped = false;
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bool m_PlayerIsDashing = false;
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bool m_ShiftDashing = false;
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bool m_ValidDoubleTap = false;
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//specialabilitys
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bool m_MovementKeyDown = false;
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bool m_SpecialAbilityKeyDown = false;
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EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
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bool OnLockMouse(const Events::LockMouse& e);
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EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
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@@ -36,7 +62,7 @@ protected:
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};
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template <typename EventContext>
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FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
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FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
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: InputController(eventBroker)
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, m_PlayerID(playerID)
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{
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@@ -99,6 +125,26 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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}
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}
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if (e.Command == "Forward" || e.Command == "Right") {
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if (e.Value != 0) {
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m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
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}
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//if value = 0 then you have just released this key
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if (e.Value != 0) {
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m_MovementKeyDown = true;
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//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
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if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
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m_ValidDoubleTap = true;
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}
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} else {
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//== 0
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m_MovementKeyDown = false;
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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}
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}
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if (e.Command == "Jump") {
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m_Jumping = e.Value > 0;
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}
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@@ -107,21 +153,83 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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m_Crouching = e.Value > 0;
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}
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if (e.Command == "SpecialAbility") {
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if (e.Value > 0) {
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m_SpecialAbilityKeyDown = true;
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} else {
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m_SpecialAbilityKeyDown = false;
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}
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}
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if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
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m_ShiftDashing = true;
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} else {
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m_ShiftDashing = false;
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}
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return true;
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}
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|
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template <typename EventContext>
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bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
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{
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m_MouseLocked = false;
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m_MouseLocked = false;
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return true;
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}
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template <typename EventContext>
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bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
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{
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m_MouseLocked = true;
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m_MouseLocked = true;
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return true;
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}
|
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template <typename EventContext>
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void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
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m_AssaultDashDoubleTapDeltaTime += dt;
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m_AssaultDashCoolDownTimer -= dt;
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//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
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if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
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m_PlayerIsDashing = true;
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} else {
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m_PlayerIsDashing = false;
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}
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//dashing with shift
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if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
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//player is dashing with shift
|
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//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
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m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
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m_AssaultDashDoubleTapped = true;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
|
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//moving to the side has priority
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return;
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}
|
||||
|
||||
//dashing with doubletap - check if doubletap to dash enabled
|
||||
if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
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return;
|
||||
}
|
||||
|
||||
//reset the DoubleTapped state in case we recently doubleTapped (doubletap will only happen during 1 frame)
|
||||
if (m_AssaultDashDoubleTapped) {
|
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m_AssaultDashDoubleTapped = false;
|
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}
|
||||
|
||||
//check if we have received a valid doubletap
|
||||
if (!m_ValidDoubleTap) {
|
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return;
|
||||
}
|
||||
m_ValidDoubleTap = false;
|
||||
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
|
||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
return;
|
||||
}
|
||||
//ok, we have a valid tap, lets do it
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
}
|
||||
|
||||
#endif
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||||
@@ -36,7 +36,7 @@ private:
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
|
||||
// Sending message to server logic
|
||||
int bytesRead = -1;
|
||||
size_t bytesRead = 0;
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
|
||||
// Packet loss logic
|
||||
@@ -69,7 +69,7 @@ private:
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
int receive(char* data);
|
||||
size_t receive(char* data);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
|
||||
@@ -29,7 +29,7 @@ protected:
|
||||
unsigned int m_SaveDataIntervalMs = 1000;
|
||||
std::clock_t m_SaveDataTimer;
|
||||
unsigned int m_MaxConnections;
|
||||
unsigned int m_TimeoutMs;
|
||||
double m_TimeoutMs;
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void initialize();
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
#include <vector>
|
||||
|
||||
struct NetworkData {
|
||||
unsigned int TotalTime = 0;
|
||||
unsigned int TotalDataReceived = 0;
|
||||
unsigned int TotalDataSent = 0;
|
||||
unsigned int AmountOfMessagesReceived = 0;
|
||||
double TotalTime = 0;
|
||||
size_t TotalDataReceived = 0;
|
||||
size_t TotalDataSent = 0;
|
||||
size_t AmountOfMessagesReceived = 0;
|
||||
unsigned int AmountOfMessagesSent = 0;
|
||||
// Interval based
|
||||
unsigned int DataReceivedThisInterval = 0;
|
||||
unsigned int DataSentThisInterval = 0;
|
||||
size_t DataReceivedThisInterval = 0;
|
||||
size_t DataSentThisInterval = 0;
|
||||
// pair: first=reveived, second=send
|
||||
std::vector<std::pair<unsigned int, unsigned int>> BandwidthBytes;
|
||||
std::vector<std::pair<size_t, size_t>> BandwidthBytes;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -13,7 +13,7 @@ public:
|
||||
// arg2: PacketID for identifying packet loss.
|
||||
Packet(MessageType type, unsigned int& packetID);
|
||||
// Used to create packet from already existing data buffer.
|
||||
Packet(char* data, const int sizeOfPacket);
|
||||
Packet(char* data, const size_t sizeOfPacket);
|
||||
Packet(MessageType type);
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
@@ -51,18 +51,18 @@ public:
|
||||
std::string ReadString();
|
||||
char* ReadData(int SizeOfData);
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
int Size() { return m_Offset; };
|
||||
size_t Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||
unsigned int MaxSize() { return m_MaxPacketSize; }
|
||||
unsigned int HeaderSize() { return m_HeaderSize; }
|
||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||
size_t MaxSize() { return m_MaxPacketSize; }
|
||||
size_t HeaderSize() { return m_HeaderSize; }
|
||||
|
||||
private:
|
||||
char* m_Data;
|
||||
unsigned int m_ReturnDataOffset = 0;
|
||||
int m_Offset = 0;
|
||||
unsigned int m_MaxPacketSize = 512;
|
||||
unsigned int m_HeaderSize = 0;
|
||||
size_t m_ReturnDataOffset = 0;
|
||||
size_t m_Offset = 0;
|
||||
size_t m_MaxPacketSize = 512;
|
||||
size_t m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
};
|
||||
|
||||
|
||||
@@ -36,14 +36,14 @@ private:
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
// HACK: Fix INPUTSIZE
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
int bytesRead = 0;
|
||||
size_t bytesRead = 0;
|
||||
// time for previouse message
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
// How often we send messages (milliseconds)
|
||||
int pingIntervalMs;
|
||||
int snapshotInterval;
|
||||
float pingIntervalMs;
|
||||
float snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
int m_NextPlayerID = 0;
|
||||
|
||||
@@ -59,7 +59,7 @@ private:
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data);
|
||||
size_t receive(char* data);
|
||||
void readFromClients();
|
||||
void send(PlayerID player, Packet& packet);
|
||||
void send(Packet& packet);
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
class DrawColorCorrectionPass
|
||||
{
|
||||
@@ -16,14 +17,13 @@ public:
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture);
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_ColorCorrectionProgram;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
GLfloat m_Exposure;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -35,8 +35,8 @@ private:
|
||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||
|
||||
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
|
||||
void BindModelTextures(std::shared_ptr<ModelJob>& job);
|
||||
void BindExplosionTextures(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job);
|
||||
void BindModelTextures(GLuint shaderHandle, std::shared_ptr<ModelJob>& job);
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
@@ -53,6 +53,14 @@ private:
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||
|
||||
|
||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
|
||||
@@ -25,27 +25,23 @@ class IRenderer
|
||||
{
|
||||
public:
|
||||
GLFWwindow* Window() const { return m_Window; }
|
||||
//Returns screensize including window border and header
|
||||
//Returns screen size including window border and header
|
||||
Rectangle Resolution() const { return m_Resolution; }
|
||||
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
||||
virtual void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
||||
bool Fullscreen() { return m_Fullscreen; }
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
//Returns screensize excluding window border and header
|
||||
Rectangle GetViewPortSize() const { return m_ViewPortWidth; }
|
||||
void SetViewPortSize(const Rectangle& viewportWidth) { m_ViewPortWidth = viewportWidth; }
|
||||
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
//Returns screen size excluding window border and header
|
||||
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderFrame& rq) = 0;
|
||||
virtual PickData Pick(glm::vec2 screenCord) = 0;
|
||||
|
||||
|
||||
World* m_World; //Temp world, untill viktor merge.
|
||||
|
||||
protected:
|
||||
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
||||
Rectangle m_ViewPortWidth = Rectangle::Rectangle(1280, 720);
|
||||
Rectangle m_ViewportSize = Rectangle::Rectangle(1280, 720);
|
||||
bool m_Fullscreen = false;
|
||||
bool m_VSYNC = false;
|
||||
int m_GLVersion[2];
|
||||
|
||||
@@ -14,11 +14,11 @@ private:
|
||||
|
||||
public:
|
||||
~Model();
|
||||
const std::vector<RawModel::MaterialGroup>& MaterialGroups() const { return m_RawModel->MaterialGroups; }
|
||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
|
||||
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
||||
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
|
||||
unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
|
||||
bool isSkined() const { return m_RawModel->isSkined; }
|
||||
bool isSkined() const { return m_RawModel->isSkined(); }
|
||||
GLuint VAO;
|
||||
GLuint ElementBuffer;
|
||||
RawModel* m_RawModel;
|
||||
|
||||
@@ -14,39 +14,98 @@
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "Skeleton.h"
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
DiffuseTexture = matGroup.Texture.get();
|
||||
} else {
|
||||
DiffuseTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["NormalMap"]) {
|
||||
NormalTexture = matGroup.NormalMap.get();
|
||||
} else {
|
||||
NormalTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["SpecularMap"]) {
|
||||
SpecularTexture = matGroup.SpecularMap.get();
|
||||
} else {
|
||||
SpecularTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["GlowMap"]) {
|
||||
IncandescenceTexture = matGroup.IncandescenceMap.get();
|
||||
} else {
|
||||
IncandescenceTexture = nullptr;
|
||||
}
|
||||
DiffuseColor = matGroup.DiffuseColor;
|
||||
SpecularColor = matGroup.SpecularColor;
|
||||
IncandescenceColor = matGroup.IncandescenceColor;
|
||||
StartIndex = matGroup.StartIndex;
|
||||
EndIndex = matGroup.EndIndex;
|
||||
ModelID = model->ResourceID;
|
||||
Type = matProp.type;
|
||||
::RawModel::MaterialBasic* matGroup = matProp.material;
|
||||
switch(matProp.type){
|
||||
case ::RawModel::MaterialType::Basic:
|
||||
if (Model->isSkined()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
TextureID = 0;
|
||||
break;
|
||||
case ::RawModel::MaterialType::SingleTextures:
|
||||
{
|
||||
if (Model->isSkined()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
||||
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
DiffuseTexture.push_back(&singleTextures->ColorMap);
|
||||
}
|
||||
|
||||
if (modelComponent["NormalMap"]) {
|
||||
NormalTexture.push_back(&singleTextures->NormalMap);
|
||||
}
|
||||
|
||||
if (modelComponent["SpecularMap"]) {
|
||||
SpecularTexture.push_back(&singleTextures->SpecularMap);
|
||||
}
|
||||
|
||||
if (modelComponent["GlowMap"]) {
|
||||
IncandescenceTexture.push_back(&singleTextures->IncandescenceMap);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ::RawModel::MaterialType::SplatMapping:
|
||||
{
|
||||
if (Model->isSkined()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
||||
}
|
||||
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
||||
|
||||
SplatMap = &SplatTextures->SplatMap;
|
||||
|
||||
TextureID = (SplatTextures->ColorMaps[0].Texture) ? SplatTextures->ColorMaps[0].Texture->ResourceID : 0;
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
for (auto& texture : SplatTextures->ColorMaps) {
|
||||
DiffuseTexture.push_back(&texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (modelComponent["NormalMap"]) {
|
||||
for (auto& texture : SplatTextures->NormalMaps) {
|
||||
NormalTexture.push_back(&texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (modelComponent["SpecularMap"]) {
|
||||
for (auto& texture : SplatTextures->SpecularMaps) {
|
||||
SpecularTexture.push_back(&texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (modelComponent["GlowMap"]) {
|
||||
for (auto& texture : SplatTextures->IncandescenceMaps) {
|
||||
IncandescenceTexture.push_back(&texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
DiffuseColor = matGroup->DiffuseColor;
|
||||
SpecularColor = matGroup->SpecularColor;
|
||||
IncandescenceColor = matGroup->IncandescenceColor;
|
||||
StartIndex = matGroup->StartIndex;
|
||||
EndIndex = matGroup->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
Entity = modelComponent.EntityID;
|
||||
@@ -89,13 +148,16 @@ struct ModelJob : RenderJob
|
||||
|
||||
unsigned int TextureID;
|
||||
unsigned int ShaderID;
|
||||
unsigned int ModelID;
|
||||
|
||||
::RawModel::MaterialType Type;
|
||||
EntityID Entity;
|
||||
glm::mat4 Matrix;
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
const Texture* IncandescenceTexture;
|
||||
const ::RawModel::TextureProperties* SplatMap;
|
||||
std::vector<const ::RawModel::TextureProperties*> DiffuseTexture;
|
||||
std::vector<const ::RawModel::TextureProperties*> NormalTexture;
|
||||
std::vector<const ::RawModel::TextureProperties*> SpecularTexture;
|
||||
std::vector<const ::RawModel::TextureProperties*> IncandescenceTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
@@ -119,7 +181,7 @@ struct ModelJob : RenderJob
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
Camera* m_Camera;
|
||||
|
||||
struct PickingInfo
|
||||
|
||||
@@ -46,8 +46,14 @@ public:
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
|
||||
struct TextureProperties {
|
||||
std::string TexturePath;
|
||||
glm::vec2 UVRepeat;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
};
|
||||
|
||||
struct MaterialGroup
|
||||
struct MaterialBasic
|
||||
{
|
||||
float SpecularExponent;
|
||||
float ReflectionFactor;
|
||||
@@ -57,60 +63,90 @@ public:
|
||||
unsigned int StartIndex;
|
||||
unsigned int EndIndex;
|
||||
//float Transparency;
|
||||
std::string TexturePath;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
std::string NormalMapPath;
|
||||
std::shared_ptr<::Texture> NormalMap;
|
||||
std::string SpecularMapPath;
|
||||
std::shared_ptr<::Texture> SpecularMap;
|
||||
std::string IncandescenceMapPath;
|
||||
std::shared_ptr<::Texture> IncandescenceMap;
|
||||
};
|
||||
|
||||
struct MaterialSplatMapping : public MaterialBasic
|
||||
{
|
||||
TextureProperties SplatMap;
|
||||
std::vector<TextureProperties> ColorMaps;
|
||||
std::vector<TextureProperties> NormalMaps;
|
||||
std::vector<TextureProperties> SpecularMaps;
|
||||
std::vector<TextureProperties> IncandescenceMaps;
|
||||
};
|
||||
|
||||
struct MaterialSingleTextures : public MaterialBasic
|
||||
{
|
||||
TextureProperties ColorMap;
|
||||
TextureProperties NormalMap;
|
||||
TextureProperties SpecularMap;
|
||||
TextureProperties IncandescenceMap;
|
||||
};
|
||||
|
||||
enum class MaterialType { Basic = 1, SplatMapping, SingleTextures };
|
||||
|
||||
struct MaterialProperties {
|
||||
MaterialType type;
|
||||
MaterialBasic* material;
|
||||
};
|
||||
|
||||
const Vertex* Vertices() const {
|
||||
if (isSkined) {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.data();
|
||||
} else {
|
||||
return m_Vertices.data();
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int VertexSize() const {
|
||||
if (hasSkin) {
|
||||
return sizeof(SkinedVertex);
|
||||
}
|
||||
else {
|
||||
return sizeof(Vertex);
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int NumVertices() const {
|
||||
if (isSkined) {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.size();
|
||||
} else {
|
||||
return m_Vertices.size();
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<MaterialGroup> MaterialGroups;
|
||||
bool isSkined;
|
||||
bool isSkined() const { return hasSkin; };
|
||||
|
||||
std::vector<MaterialProperties> m_Materials;
|
||||
|
||||
std::vector<unsigned int> m_Indices;
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
|
||||
bool hasSkin;
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<SkinedVertex> m_SkinedVertices;
|
||||
|
||||
void ReadMeshFile(std::string filePath);
|
||||
void ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadMeshFileHeader(std::size_t& offset, char* fileData);
|
||||
void ReadMesh(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadVertices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadIndices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
|
||||
void ReadMaterialFile(std::string filePath);
|
||||
void ReadMaterials(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadMaterialSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialBasic(MaterialBasic* Material, std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialSingleTexture(MaterialSingleTextures* Material, std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialSplatMapping(MaterialSplatMapping* Material, std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialTextureProperties(TextureProperties& texture, std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
|
||||
void ReadAnimationFile(std::string filePath);
|
||||
void ReadAnimationBindPoses(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
||||
void ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadAnimationJoint(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
||||
|
||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||
};
|
||||
|
||||
@@ -26,6 +26,7 @@ struct RenderScene
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
glm::vec4 AmbientColor;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
@@ -40,6 +41,9 @@ struct RenderScene
|
||||
struct RenderFrame
|
||||
{
|
||||
public:
|
||||
//TODO: Getters
|
||||
GLfloat Gamma = 2.2f;
|
||||
GLfloat Exposure = 1.f;
|
||||
|
||||
void Add(RenderScene &scene)
|
||||
{
|
||||
|
||||
@@ -47,7 +47,6 @@ private:
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
bool isChildOfACamera(EntityWrapper entity);
|
||||
bool isChildOfCurrentCamera(EntityWrapper entity);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,7 +9,7 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s, %i, %s", info, error, gluErrorString(error));
|
||||
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s\nError code: %i, %s\n", info, error, gluErrorString(error));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user