Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts: # resources/Schema/Components.xsd # resources/Schema/Entities/RenderingWorld.xml # src/Engine/Rendering/DrawFinalPass.cpp # src/Engine/Rendering/PickingPass.cpp # src/Engine/Rendering/Skeleton.cpp
This commit is contained in:
@@ -20,7 +20,7 @@
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<Entity name="Model">
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<Components>
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<c:Model>
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<Resource>Models/Assault.obj</Resource>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Color A="1" B="3.92156863" G="3.92156863" R="3.92156863"/>
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</c:Model>
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<c:Transform>
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@@ -35,7 +35,7 @@
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<FOV>80</FOV>
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</c:Camera>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="1.39121652" Z="-0.043014247"/>
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@@ -133,7 +133,7 @@
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Color A="1" B="3.92156863" G="1" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -309,7 +309,7 @@
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Color A="1" B="1" G="1" R="3.92156863"/>
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</c:Model>
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<c:Transform>
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@@ -325,7 +325,7 @@
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<Intensity>0.10000000149011612</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
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</c:Model>
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<c:Transform>
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