Added a bool option to disable threads in in the configfile regarding resource loading.
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@@ -65,6 +65,7 @@ private:
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ResourceManager();
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ResourceManager();
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public:
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public:
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static bool UseThreading;
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/*static ResourceManager& Instance()
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/*static ResourceManager& Instance()
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{
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{
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static ResourceManager s;
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static ResourceManager s;
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@@ -94,7 +95,7 @@ public:
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@param resourceName Fully qualified name of the resource to load.
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@param resourceName Fully qualified name of the resource to load.
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*/
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*/
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template <typename T, bool async = false>
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template <typename T, bool async = false>
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static T* Load(std::string resourceName, Resource* parent = nullptr);
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static T* Load(const std::string& resourceName, Resource* parent = nullptr);
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/** Reloads an already loaded resource, keeping its resource ID intact.
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/** Reloads an already loaded resource, keeping its resource ID intact.
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@@ -141,9 +142,9 @@ private:
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static unsigned int GetNewResourceID(unsigned int typeID);
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static unsigned int GetNewResourceID(unsigned int typeID);
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// Internal: Create a resource and cache it
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// Internal: Create a resource and cache it
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static Resource* createResourceThrowing(std::string resourceType, std::string resourceName, Resource* parent);
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static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
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static Resource* createResource(std::string resourceType, std::string resourceName, Resource* parent, std::exception_ptr& exception);
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static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
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static Resource* cacheResource(Resource* resource, std::string resourceType, std::string resourceName, Resource* parent);
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static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
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static bool IsMainThread();
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static bool IsMainThread();
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};
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};
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@@ -156,7 +157,7 @@ void ResourceManager::RegisterType(std::string typeName)
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}
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}
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template <typename T, bool async>
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template <typename T, bool async>
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static T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
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static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
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{
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{
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auto resourceTypename = typeid(T).name();
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auto resourceTypename = typeid(T).name();
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auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
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auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
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@@ -176,7 +177,7 @@ static T* ResourceManager::Load(std::string resourceName, Resource* parent /* =
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decltype(m_ResourceCache)::iterator it;
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decltype(m_ResourceCache)::iterator it;
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//If a thread has already been launched to load this resource.
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//If a thread has already been launched to load this resource.
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auto tIt = m_LoadingThreads.find(cacheKey);
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auto tIt = m_LoadingThreads.find(cacheKey);
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if (tIt != m_LoadingThreads.end()) {
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if (UseThreading && tIt != m_LoadingThreads.end()) {
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if (async) {
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if (async) {
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//Throw StillLoadingException if the thread is still working.
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//Throw StillLoadingException if the thread is still working.
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if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
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if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
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@@ -209,9 +210,8 @@ static T* ResourceManager::Load(std::string resourceName, Resource* parent /* =
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}
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}
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}
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}
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Resource* res = nullptr;
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//If resource is not cached..
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//If resource is not cached..
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if (async) {
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if (UseThreading && async) {
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if (mustNotLoadInThread) {
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if (mustNotLoadInThread) {
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try {
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try {
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return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
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return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
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@@ -16,4 +16,7 @@ StartNetwork=false
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IsServer=false
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IsServer=false
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Name=Bob
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Name=Bob
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Address=127.0.0.1
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Address=127.0.0.1
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Port=13
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Port=13
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[Multithreading]
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ResourceLoading=true
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@@ -9,6 +9,7 @@ std::unordered_map<std::pair<std::string, std::string>, Resource*> ResourceManag
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std::unordered_map<std::string, Resource*> ResourceManager::m_ResourceFromName;
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std::unordered_map<std::string, Resource*> ResourceManager::m_ResourceFromName;
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std::unordered_map<Resource*, Resource*> ResourceManager::m_ResourceParents;
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std::unordered_map<Resource*, Resource*> ResourceManager::m_ResourceParents;
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unsigned int ResourceManager::m_CurrentResourceTypeID = 0;
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unsigned int ResourceManager::m_CurrentResourceTypeID = 0;
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bool ResourceManager::UseThreading = false;
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std::unordered_map<std::string, unsigned int> ResourceManager::m_ResourceTypeIDs;
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std::unordered_map<std::string, unsigned int> ResourceManager::m_ResourceTypeIDs;
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std::unordered_map<unsigned int, unsigned int> ResourceManager::m_ResourceCount;
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std::unordered_map<unsigned int, unsigned int> ResourceManager::m_ResourceCount;
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FileWatcher ResourceManager::m_FileWatcher;
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FileWatcher ResourceManager::m_FileWatcher;
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@@ -79,7 +80,7 @@ void ResourceManager::Update()
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m_FileWatcher.Check();
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m_FileWatcher.Check();
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}
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}
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Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent, std::exception_ptr& exception)
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Resource* ResourceManager::createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception)
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{
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{
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auto facIt = m_FactoryFunctions.find(resourceType);
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auto facIt = m_FactoryFunctions.find(resourceType);
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if (facIt == m_FactoryFunctions.end()) {
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if (facIt == m_FactoryFunctions.end()) {
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@@ -102,7 +103,7 @@ Resource* ResourceManager::createResource(std::string resourceType, std::string
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}
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}
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Resource* ResourceManager::createResourceThrowing(std::string resourceType, std::string resourceName, Resource* parent)
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Resource* ResourceManager::createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent)
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{
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{
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std::exception_ptr exception;
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std::exception_ptr exception;
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Resource* res = createResource(resourceType, resourceName, parent, exception);
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Resource* res = createResource(resourceType, resourceName, parent, exception);
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@@ -112,7 +113,7 @@ Resource* ResourceManager::createResourceThrowing(std::string resourceType, std:
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return res;
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return res;
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}
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}
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Resource* ResourceManager::cacheResource(Resource* resource, std::string resourceType, std::string resourceName, Resource* parent)
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Resource* ResourceManager::cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent)
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{
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{
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//Lock the mutex immediately, and unlock it when leaving the code block.
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//Lock the mutex immediately, and unlock it when leaving the code block.
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boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
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boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
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@@ -14,6 +14,7 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true);
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LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
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LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
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// Create the core event broker
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// Create the core event broker
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