Created a FileDropped event for when a file is dropped onto the client by the OS
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@@ -2,6 +2,7 @@
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std::vector<unsigned int> InputManager::GLFWCharCallbackQueue;
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std::vector<std::pair<double, double>> InputManager::GLFWScrollCallbackQueue;
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std::vector<std::string> InputManager::GLFWDropCallbackQueue;
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void InputManager::Initialize()
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{
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@@ -10,6 +11,7 @@ void InputManager::Initialize()
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//m_LastGamepadButtonState = std::array<GamepadButtonState, XUSER_MAX_COUNT>();
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glfwSetCharCallback(m_GLFWWindow, &InputManager::GLFWCharCallback);
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glfwSetScrollCallback(m_GLFWWindow, &InputManager::GLFWScrollCallback);
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glfwSetDropCallback(m_GLFWWindow, &InputManager::GLFWDropCallback);
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EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
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EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
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@@ -95,6 +97,14 @@ void InputManager::Update(double dt)
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}
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GLFWScrollCallbackQueue.clear();
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// File drop
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for (auto& path : GLFWDropCallbackQueue) {
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Events::FileDropped e;
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e.Path = path;
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m_EventBroker->Publish(e);
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}
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GLFWDropCallbackQueue.clear();
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// // Lock mouse while holding LMB
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// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
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// {
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@@ -229,6 +239,14 @@ void InputManager::GLFWScrollCallback(GLFWwindow* window, double xoffset, double
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GLFWScrollCallbackQueue.push_back(std::make_pair(xoffset, yoffset));
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}
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void InputManager::GLFWDropCallback(GLFWwindow* window, int count, const char* paths[])
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{
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for (int i = 0; i < count; i++) {
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GLFWDropCallbackQueue.push_back(std::string(paths[i]));
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}
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}
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bool InputManager::OnLockMouse(const Events::LockMouse &event)
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{
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m_MouseLocked = true;
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