Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts: src/Engine/Rendering/RawModelCustom.cpp tools/MayaExporter/MayaExporter/Skeleton.cpp
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@@ -121,7 +121,7 @@ private:
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void ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips);
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void ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex);
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void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, Skeleton::Animation& animation);
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void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
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//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
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};
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@@ -53,20 +53,21 @@ public:
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{
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struct BoneProperty
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{
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int ID;
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glm::vec3 Position;
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glm::quat Rotation;
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glm::vec3 Scale = glm::vec3(1);
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};
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int Index = 0;
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double Time = 0.0;
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std::map<int, Keyframe::BoneProperty> BoneProperties;
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int Index = 0;
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double Time = 0.0;
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BoneProperty BoneProperties;
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};
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std::string Name;
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double Duration;
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std::vector<Keyframe> Keyframes;
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std::string Name;
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double Duration;
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std::map<int, std::vector<Keyframe>> JointAnimations;
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};
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Skeleton() { }
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