Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead
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@@ -10,11 +10,8 @@ namespace Events
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struct Shoot : Event
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{
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//shotgun etc has different amounts of damage probably (a sniper shot might one-shot)
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//also different weapons will have different spread
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int CurrentlyEquippedItem;
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//currentAimingPoint must be sent, in case the camera is moved while the event is being processed
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glm::vec2 CurrentAimingPoint;
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//ID for who made the shot
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EntityID shooter;
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};
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}
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