Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead

This commit is contained in:
verysecrethero
2016-01-21 10:24:34 +01:00
parent b098bd2bd3
commit c2e05de89f
11 changed files with 2 additions and 372 deletions
+2 -5
View File
@@ -10,11 +10,8 @@ namespace Events
struct Shoot : Event
{
//shotgun etc has different amounts of damage probably (a sniper shot might one-shot)
//also different weapons will have different spread
int CurrentlyEquippedItem;
//currentAimingPoint must be sent, in case the camera is moved while the event is being processed
glm::vec2 CurrentAimingPoint;
//ID for who made the shot
EntityID shooter;
};
}