Blur is now looking like real blur

This commit is contained in:
Tleety
2016-03-10 13:07:41 +01:00
parent a2244e87ad
commit c3255519bf
5 changed files with 80 additions and 8 deletions
@@ -0,0 +1,13 @@
#version 430
layout (location = 0) in vec3 Position;
out VertexData{
vec2 TextureCoordinate;
}Output;
void main()
{
gl_Position = vec4(Position, 1.0);
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
}