Added BoostSystem, Added BoostAssault entity XML

This commit is contained in:
verysecrethero
2016-02-17 18:11:36 +01:00
parent 56bc1fee3d
commit c3ed429377
6 changed files with 5326 additions and 155 deletions
+2
View File
@@ -26,6 +26,7 @@
#include "Network/MultiplayerSnapshotFilter.h"
#include "Game/Systems/AmmunitionHUDSystem.h"
#include "Game/Systems/KillFeedSystem.h"
#include "Game/Systems/BoostSystem.h"
Game::Game(int argc, char* argv[])
@@ -132,6 +133,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");