Added BoostSystem, Added BoostAssault entity XML
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@@ -384,10 +384,12 @@ bool AssaultWeaponBehaviour::shoot(double damage)
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return false;
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}
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// Check for friendly fire
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if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
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return false;
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}
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// Do Not Check for friendly fire
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//// Check for friendly fire
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//if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
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// return false;
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//}
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// Deal damage!
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Events::PlayerDamage ePlayerDamage;
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