Merge branch 'master' into OrderedSystemPipeline

# Conflicts:
#	include/Engine/Core/SystemPipeline.h
This commit is contained in:
William Moberg
2016-01-07 15:07:16 +01:00
34 changed files with 1386 additions and 156 deletions
+6 -2
View File
@@ -13,6 +13,8 @@
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
m_EventBroker->Subscribe(relay);
typedef unsigned int EventID;
class EventBroker;
class BaseEventRelay
@@ -31,6 +33,7 @@ public:
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
protected:
EventID m_EventID;
std::string m_ContextTypeName;
std::string m_EventTypeName;
EventBroker* m_Broker;
@@ -95,6 +98,7 @@ public:
private:
bool m_IsProcessing = false;
EventID m_NextEventID = 0;
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
typedef std::string EventTypeName_t; // typeid(EventType).name()
@@ -103,14 +107,14 @@ private:
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
ContextRelays_t m_ContextRelays;
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
std::shared_ptr<EventQueue_t> m_EventQueueRead;
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
void subscribeImmediate(BaseEventRelay& relay);
void unsubscribeImmediate(BaseEventRelay& relay);
void unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier);
};
template <typename EventType>
+5
View File
@@ -7,10 +7,13 @@
class System
{
friend class SystemPipeline;
protected:
System(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
virtual ~System() = default;
EventBroker* m_EventBroker;
};
@@ -24,6 +27,7 @@ protected:
: System(eventBroker)
, m_ComponentType(componentType)
{ }
virtual ~PureSystem() = default;
const std::string m_ComponentType;
@@ -38,6 +42,7 @@ protected:
ImpureSystem(EventBroker* eventBroker)
: System(eventBroker)
{ }
virtual ~ImpureSystem() = default;
virtual void Update(World* world, double dt) = 0;
};