Merge branch 'master' into OrderedSystemPipeline
# Conflicts: # include/Engine/Core/SystemPipeline.h
This commit is contained in:
@@ -252,6 +252,9 @@ bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox)
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glm::vec3 mini = outBox.MinCorner();
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glm::vec3 maxi = outBox.MaxCorner();
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if (modelRes == nullptr) {
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return false;
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}
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glm::mat4 modelMatrix = modelRes->m_Matrix *
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glm::translate(glm::mat4(), (glm::vec3)cTrans["Position"]) *
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glm::scale((glm::vec3)cTrans["Scale"]);
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@@ -2,21 +2,24 @@
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BaseEventRelay::~BaseEventRelay()
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{
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if (m_Broker != nullptr) {
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m_Broker->Unsubscribe(*this);
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}
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if (m_Broker != nullptr) {
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m_Broker->Unsubscribe(*this);
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}
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}
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void EventBroker::Unsubscribe(BaseEventRelay &relay) // ?
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void EventBroker::Unsubscribe(BaseEventRelay& relay) // ?
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{
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if (m_IsProcessing) {
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m_RelaysToUnsubscribe.push_back(&relay);
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} else {
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unsubscribeImmediate(relay);
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}
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auto identifier = std::make_tuple(relay.m_EventID, relay.m_ContextTypeName, relay.m_EventTypeName);
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relay.m_Broker = nullptr;
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if (m_IsProcessing) {
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m_RelaysToUnsubscribe.push_back(identifier);
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} else {
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unsubscribeImmediate(identifier);
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}
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}
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void EventBroker::Subscribe(BaseEventRelay &relay)
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void EventBroker::Subscribe(BaseEventRelay& relay)
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{
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if (m_IsProcessing) {
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m_RelaysToSubscribe.push_back(&relay);
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@@ -38,12 +41,11 @@ int EventBroker::Process(std::string contextTypeName)
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int eventsProcessed = 0;
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for (auto &pair : *m_EventQueueRead) {
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std::string &eventTypeName = pair.first;
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std::string& eventTypeName = pair.first;
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std::shared_ptr<Event> event = pair.second;
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auto itpair = relays.equal_range(eventTypeName);
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for (auto it2 = itpair.first; it2 != itpair.second; it2++)
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{
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for (auto it2 = itpair.first; it2 != itpair.second; it2++) {
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std::string name = it2->first;
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BaseEventRelay* relay = it2->second;
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relay->Receive(event);
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@@ -60,8 +62,8 @@ int EventBroker::Process(std::string contextTypeName)
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m_RelaysToSubscribe.clear();
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// Process pending unsubscriptions
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for (auto& r : m_RelaysToUnsubscribe) {
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unsubscribeImmediate(*r);
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for (auto& identifier : m_RelaysToUnsubscribe) {
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unsubscribeImmediate(identifier);
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}
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m_RelaysToUnsubscribe.clear();
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@@ -81,21 +83,26 @@ void EventBroker::Clear()
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void EventBroker::subscribeImmediate(BaseEventRelay& relay)
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{
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relay.m_Broker = this;
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relay.m_EventID = m_NextEventID++;
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m_ContextRelays[relay.m_ContextTypeName].insert(std::make_pair(relay.m_EventTypeName, &relay));
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}
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void EventBroker::unsubscribeImmediate(BaseEventRelay& relay)
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void EventBroker::unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier)
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{
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auto contextIt = m_ContextRelays.find(relay.m_ContextTypeName);
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EventID eventID;
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ContextTypeName_t contextTypeName;
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EventTypeName_t eventTypeName;
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std::tie(eventID, contextTypeName, eventTypeName) = identifier;
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auto contextIt = m_ContextRelays.find(contextTypeName);
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if (contextIt == m_ContextRelays.end()) {
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return;
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}
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auto eventRelays = contextIt->second;
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auto itpair = eventRelays.equal_range(relay.m_EventTypeName);
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auto itpair = eventRelays.equal_range(eventTypeName);
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for (auto it = itpair.first; it != itpair.second; ++it) {
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if (it->second == &relay) {
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relay.m_Broker = nullptr;
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if (it->second->m_EventID == eventID) {
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eventRelays.erase(it);
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break;
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}
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@@ -1,11 +1,334 @@
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#include "Network\Client.h"
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#include "Network/Client.h"
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Client::Client()
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using namespace boost::asio::ip;
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Client::Client(ConfigFile* config) : m_Socket(m_IOService)
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{
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// Default is local host
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std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
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int port = config->Get<int>("Networking.Port", 13);
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
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// Set up network stream
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m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
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m_NextSnapshot.InputForward = "";
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m_NextSnapshot.InputRight = "";
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}
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Client::~Client()
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{
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}
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void Client::Start(World* world, EventBroker* eventBroker)
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{
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m_WasStarted = true;
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m_EventBroker = eventBroker;
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m_World = world;
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// Subscribe to events
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m_EInputCommand = decltype(m_EInputCommand)(std::bind(&Client::OnInputCommand, this, std::placeholders::_1));
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m_EventBroker->Subscribe(m_EInputCommand);
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//while (m_PlayerName.size() > 7) {
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// LOG_INFO("Please enter your name (No longer than 7 characters):");
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// std::cin >> m_PlayerName;
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//}
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m_Socket.connect(m_ReceiverEndpoint);
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LOG_INFO("I am client. BIP BOP");
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}
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void Client::Update()
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{
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readFromServer();
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}
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void Client::Close()
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{
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if (m_WasStarted) {
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disconnect();
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m_ThreadIsRunning = false;
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m_EventBroker->Unsubscribe(m_EInputCommand);
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}
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}
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void Client::readFromServer()
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{
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if (m_Socket.available()) {
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bytesRead = receive(readBuf, INPUTSIZE);
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if (bytesRead > 0) {
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Packet packet(readBuf, bytesRead);
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parseMessageType(packet);
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}
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}
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std::clock_t currentTime = std::clock();
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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if (isConnected()) {
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sendSnapshotToServer();
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}
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previousSnapshotMessage = currentTime;
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}
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}
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void Client::sendSnapshotToServer()
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{
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// Reset previouse key state in snapshot.
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m_NextSnapshot.InputForward = "";
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m_NextSnapshot.InputRight = "";
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auto player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
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// See if any movement keys are down
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// We dont care if it's overwritten by later
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// if statement. Watcha gonna do, right!
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if (player["Forward"]) {
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m_NextSnapshot.InputForward = "+Forward";
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}
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if (player["Left"]) {
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m_NextSnapshot.InputRight = "-Right";
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}
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if (player["Back"]) {
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m_NextSnapshot.InputForward = "-Forward";
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}
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if (player["Right"]) {
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m_NextSnapshot.InputRight = "+Right";
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}
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if (m_NextSnapshot.InputForward != "") {
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString(m_NextSnapshot.InputForward);
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send(packet);
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} else {
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString("0Forward");
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send(packet);
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}
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if (m_NextSnapshot.InputRight != "") {
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString(m_NextSnapshot.InputRight);
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send(packet);
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} else {
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString("0Right");
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send(packet);
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}
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}
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void Client::parseMessageType(Packet& packet)
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{
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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return;
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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//IdentifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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parseConnect(packet);
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break;
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case MessageType::ClientPing:
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parsePing();
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break;
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case MessageType::ServerPing:
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parseServerPing();
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break;
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case MessageType::Message:
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break;
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case MessageType::Snapshot:
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parseSnapshot(packet);
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break;
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case MessageType::Disconnect:
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break;
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case MessageType::Event:
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parseEventMessage(packet);
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break;
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default:
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break;
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}
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}
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void Client::parseConnect(Packet& packet)
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{
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m_PlayerID = packet.ReadPrimitive<int>();
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LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
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}
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void Client::parsePing()
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{
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m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
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}
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void Client::parseServerPing()
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{
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Packet packet(MessageType::ServerPing, m_SendPacketID);
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packet.WriteString("Ping recieved");
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send(packet);
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}
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void Client::parseEventMessage(Packet& packet)
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{
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int Id = -1;
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std::string command = packet.ReadString();
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if (command.find("+Player") != std::string::npos) {
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Id = packet.ReadPrimitive<int>();
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// Sett Player name
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m_PlayerDefinitions[Id].Name = command.erase(0, 7);
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} else {
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LOG_INFO("%i: Event message: %s", m_PacketID, command.c_str());
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}
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}
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void Client::parseSnapshot(Packet& packet)
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{
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std::string tempName;
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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// We're checking for empty name for now. This might not be the best way,
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// but it is to avoid sending redundant data.
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tempName = packet.ReadString();
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// Apply the position data read to the player entity
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// New player connected on the server side
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if (m_PlayerDefinitions[i].Name == "" && tempName != "") {
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m_PlayerDefinitions[i].Name = tempName;
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m_PlayerDefinitions[i].EntityID = createPlayer();
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} else if (m_PlayerDefinitions[i].Name != "" && tempName == "") {
|
||||
// Someone disconnected
|
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// TODO: Insert code here
|
||||
break;
|
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} else if (m_PlayerDefinitions[i].Name == "" && tempName == "") {
|
||||
// Not a connected player
|
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break;
|
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}
|
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if (m_PlayerDefinitions[i].EntityID != -1) {
|
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|
||||
// Move player to server position
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||||
int dataSize = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Info.Meta.Stride;
|
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memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, packet.ReadData(dataSize), dataSize);
|
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}
|
||||
}
|
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}
|
||||
|
||||
int Client::receive(char* data, size_t length)
|
||||
{
|
||||
boost::system::error_code error;
|
||||
|
||||
int bytesReceived = m_Socket.receive_from(boost
|
||||
::asio::buffer((void*)data, length),
|
||||
m_ReceiverEndpoint,
|
||||
0, error);
|
||||
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void Client::send(Packet& packet)
|
||||
{
|
||||
m_Socket.send_to(boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
|
||||
void Client::connect()
|
||||
{
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString(m_PlayerName);
|
||||
m_StartPingTime = std::clock();
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::disconnect()
|
||||
{
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString("+Disconnect");
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::ping()
|
||||
{
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString("Ping");
|
||||
m_StartPingTime = std::clock();
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
|
||||
{
|
||||
data += stepSize;
|
||||
length -= stepSize;
|
||||
}
|
||||
|
||||
bool Client::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (isConnected()) {
|
||||
ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
|
||||
if (e.Command == "Forward") {
|
||||
if (e.Value > 0) {
|
||||
(bool&)player["Forward"] = true;
|
||||
(bool&)player["Back"] = false;
|
||||
} else if (e.Value < 0) {
|
||||
(bool&)player["Back"] = true;
|
||||
(bool&)player["Forward"] = false;
|
||||
} else {
|
||||
(bool&)player["Forward"] = false;
|
||||
(bool&)player["Back"] = false;
|
||||
}
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
if (e.Value > 0) {
|
||||
(bool&)player["Right"] = true;
|
||||
(bool&)player["Left"] = false;
|
||||
} else if (e.Value < 0) {
|
||||
(bool&)player["Left"] = true;
|
||||
(bool&)player["Right"] = false;
|
||||
} else {
|
||||
(bool&)player["Left"] = false;
|
||||
(bool&)player["Right"] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (e.Command == "ConnectToServer") { // Connect for now
|
||||
connect();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void Client::identifyPacketLoss()
|
||||
{
|
||||
// if no packets lost, difference should be equal to 1
|
||||
int difference = m_PacketID - m_PreviousPacketID;
|
||||
if (difference != 1) {
|
||||
LOG_INFO("%i Packet(s) were lost...", difference);
|
||||
}
|
||||
}
|
||||
|
||||
bool Client::isConnected()
|
||||
{
|
||||
if (m_PlayerID != -1) {
|
||||
if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
EntityID Client::createPlayer()
|
||||
{
|
||||
EntityID entityID = m_World->CreateEntity();
|
||||
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
|
||||
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
|
||||
model["Resource"] = "Models/Core/UnitSphere.obj";
|
||||
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
|
||||
return entityID;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "Network/Packet.h"
|
||||
|
||||
Packet::Packet(MessageType type, unsigned int& packetID)
|
||||
{
|
||||
m_Data = new char[m_MaxPacketSize];
|
||||
// Create message header
|
||||
// Add message type
|
||||
int messageType = static_cast<int>(type);
|
||||
Packet::WritePrimitive<int>(messageType);
|
||||
packetID = packetID % 1000; // Packet id modulos
|
||||
Packet::WritePrimitive<int>(packetID);
|
||||
packetID++;
|
||||
}
|
||||
|
||||
// Create message
|
||||
Packet::Packet(char* data, const int sizeOfPacket)
|
||||
{
|
||||
// Resize message
|
||||
m_MaxPacketSize = sizeOfPacket;
|
||||
// Copy data newly allocated memory
|
||||
m_Data = new char[sizeOfPacket];
|
||||
memcpy(m_Data, data, sizeOfPacket);
|
||||
m_Offset = sizeOfPacket;
|
||||
}
|
||||
|
||||
Packet::~Packet()
|
||||
{
|
||||
delete[] m_Data;
|
||||
}
|
||||
|
||||
void Packet::WriteString(std::string str)
|
||||
{
|
||||
// Message, add one extra byte for null terminator
|
||||
int sizeOfString = str.size() + 1;
|
||||
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
||||
LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size.\n");
|
||||
}
|
||||
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
|
||||
m_Offset += sizeOfString * sizeof(char);
|
||||
}
|
||||
|
||||
void Packet::WriteData(char * data, int sizeOfData)
|
||||
{
|
||||
if (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||
LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size.\n");
|
||||
}
|
||||
memcpy(m_Data + m_Offset, data, sizeOfData);
|
||||
m_Offset += sizeOfData;
|
||||
}
|
||||
|
||||
std::string Packet::ReadString()
|
||||
{
|
||||
std::string returnValue(m_Data + m_ReturnDataOffset);
|
||||
if (m_Offset < m_ReturnDataOffset + returnValue.size()) {
|
||||
LOG_WARNING("packet ReadString(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
return "PopFrontString Failed";
|
||||
}
|
||||
// +1 for null terminator.
|
||||
m_ReturnDataOffset += returnValue.size() + 1;
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
char * Packet::ReadData(int SizeOfData)
|
||||
{
|
||||
if (m_Offset < m_ReturnDataOffset + SizeOfData) {
|
||||
LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
return nullptr;
|
||||
}
|
||||
unsigned int oldReturnDataOffset = m_ReturnDataOffset;
|
||||
m_ReturnDataOffset += SizeOfData;
|
||||
return (m_Data + oldReturnDataOffset);
|
||||
}
|
||||
@@ -1,11 +1,355 @@
|
||||
#include "Network\Server.h"
|
||||
#include "Network/Server.h"
|
||||
|
||||
Server::Server()
|
||||
{
|
||||
|
||||
}
|
||||
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
|
||||
{ }
|
||||
|
||||
Server::~Server()
|
||||
{
|
||||
{ }
|
||||
|
||||
|
||||
void Server::Start(World* world, EventBroker* eventBroker)
|
||||
{
|
||||
m_World = world;
|
||||
m_EventBroker = eventBroker;
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
m_StopTimes[i] = std::clock();
|
||||
}
|
||||
LOG_INFO("I am Server. BIP BOP\n");
|
||||
}
|
||||
|
||||
void Server::Update()
|
||||
{
|
||||
readFromClients();
|
||||
}
|
||||
|
||||
void Server::Close()
|
||||
{
|
||||
m_ThreadIsRunning = false;
|
||||
}
|
||||
|
||||
void Server::readFromClients()
|
||||
{
|
||||
// m_ThreadIsRunning might be unnecessary but the
|
||||
// program crashed if it executed m_Socket.available()
|
||||
// when closing the program.
|
||||
|
||||
if (m_Socket.available()) {
|
||||
try {
|
||||
bytesRead = receive(readBuffer, INPUTSIZE);
|
||||
Packet packet(readBuffer, bytesRead);
|
||||
parseMessageType(packet);
|
||||
} catch (const std::exception& err) {
|
||||
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
|
||||
}
|
||||
|
||||
}
|
||||
std::clock_t currentTime = std::clock();
|
||||
// Send snapshot
|
||||
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
sendSnapshot();
|
||||
previousSnapshotMessage = currentTime;
|
||||
}
|
||||
|
||||
// Send pings each
|
||||
if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
sendPing();
|
||||
previousePingMessage = currentTime;
|
||||
}
|
||||
|
||||
// Time out logic
|
||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
checkForTimeOuts();
|
||||
timOutTimer = currentTime;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::parseMessageType(Packet& packet)
|
||||
{
|
||||
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
|
||||
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
//IdentifyPacketLoss();
|
||||
switch (static_cast<MessageType>(messageType)) {
|
||||
case MessageType::Connect:
|
||||
parseConnect(packet);
|
||||
break;
|
||||
case MessageType::ClientPing:
|
||||
//parseClientPing();
|
||||
break;
|
||||
case MessageType::ServerPing:
|
||||
parseServerPing();
|
||||
break;
|
||||
case MessageType::Message:
|
||||
break;
|
||||
case MessageType::Snapshot:
|
||||
parseSnapshot(packet);
|
||||
break;
|
||||
case MessageType::Disconnect:
|
||||
parseDisconnect();
|
||||
break;
|
||||
case MessageType::Event:
|
||||
parseEvent(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int Server::receive(char * data, size_t length)
|
||||
{
|
||||
length = m_Socket.receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
, length)
|
||||
, m_ReceiverEndpoint, 0);
|
||||
return length;
|
||||
}
|
||||
|
||||
void Server::send(Packet& packet, int playerID)
|
||||
{
|
||||
m_Socket.send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
m_PlayerDefinitions[playerID].Endpoint,
|
||||
0);
|
||||
}
|
||||
|
||||
void Server::send(Packet & packet)
|
||||
{
|
||||
m_Socket.send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint,
|
||||
0);
|
||||
}
|
||||
|
||||
void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
|
||||
{
|
||||
data += stepSize;
|
||||
length -= stepSize;
|
||||
}
|
||||
|
||||
void Server::broadcast(std::string message)
|
||||
{
|
||||
Packet packet(MessageType::Event, m_SendPacketID);
|
||||
packet.WriteString(message);
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
send(packet, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::broadcast(Packet& packet)
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; ++i) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
send(packet, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendSnapshot()
|
||||
{
|
||||
Packet packet(MessageType::Snapshot, m_SendPacketID);
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
|
||||
// Send an empty name if there is no player connected on this position.
|
||||
packet.WriteString(m_PlayerDefinitions[i].Name);
|
||||
|
||||
if (m_PlayerDefinitions[i].EntityID == -1) {
|
||||
continue;
|
||||
}
|
||||
// Pack transfrom component into data packet
|
||||
auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform");
|
||||
packet.WriteData(transform.Data, transform.Info.Meta.Stride);
|
||||
}
|
||||
broadcast(packet);
|
||||
}
|
||||
|
||||
void Server::sendPing()
|
||||
{
|
||||
// Prints connected players ping
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
int ping = 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
LOG_INFO("%i: Player %i's ping: %i", m_PacketID, i, ping);
|
||||
}
|
||||
}
|
||||
|
||||
// Create ping message
|
||||
Packet packet(MessageType::ServerPing, m_SendPacketID);
|
||||
packet.WriteString("Ping from server");
|
||||
// Time message
|
||||
m_StartPingTime = std::clock();
|
||||
// Send message
|
||||
broadcast(packet);
|
||||
}
|
||||
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
int timeOutTimeMs = 5000;
|
||||
int startPing = 1000 * m_StartPingTime
|
||||
/ static_cast<double>(CLOCKS_PER_SEC);
|
||||
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
int stopPing = 1000 * m_StopTimes[i]
|
||||
/ static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (startPing > stopPing + timeOutTimeMs) {
|
||||
LOG_INFO("Player %i timed out!", i);
|
||||
disconnect(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::disconnect(int i)
|
||||
{
|
||||
broadcast("A player disconnected");
|
||||
LOG_INFO("Player %i disconnected/timed out", i);
|
||||
|
||||
// Remove enteties and stuff
|
||||
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
|
||||
m_PlayerDefinitions[i].EntityID = -1;
|
||||
m_PlayerDefinitions[i].Name = "";
|
||||
}
|
||||
|
||||
void Server::parseEvent(Packet& packet)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If no player matches the address return.
|
||||
if (i >= 8)
|
||||
return;
|
||||
|
||||
unsigned int entityId = m_PlayerDefinitions[i].EntityID;
|
||||
std::string eventString = packet.ReadString();
|
||||
if ("+Forward" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Forward"] = true;
|
||||
m_World->GetComponent(entityId, "Player")["Back"] = false;
|
||||
} else if ("-Forward" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Forward"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Back"] = true;
|
||||
} else if ("0Forward" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Forward"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Back"] = false;
|
||||
}
|
||||
if ("+Right" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Left"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Right"] = true;
|
||||
} else if ("-Right" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Right"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Left"] = true;
|
||||
} else if ("0Right" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Right"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Left"] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::parseConnect(Packet& packet)
|
||||
{
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
|
||||
// Create new player
|
||||
m_PlayerDefinitions[i].EntityID = createPlayer();
|
||||
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
|
||||
m_PlayerDefinitions[i].Name = packet.ReadString();
|
||||
|
||||
m_StopTimes[i] = std::clock();
|
||||
|
||||
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name, m_PlayerDefinitions[i].Endpoint.address().to_string());
|
||||
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WritePrimitive<int>(i); // Player ID
|
||||
|
||||
send(packet, i);
|
||||
|
||||
// Send notification that a player has connected
|
||||
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
|
||||
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
|
||||
broadcast(str);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::parseDisconnect()
|
||||
{
|
||||
LOG_INFO("%i: Parsing disconnect", m_PacketID);
|
||||
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
disconnect(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::parseClientPing()
|
||||
{
|
||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||
// Return ping
|
||||
Packet packet(MessageType::ClientPing, m_SendPacketID);
|
||||
packet.WriteString("Ping received");
|
||||
send(packet); // This dosen't work for multiple users
|
||||
}
|
||||
|
||||
void Server::parseServerPing()
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
m_StopTimes[i] = std::clock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOT USED
|
||||
void Server::parseSnapshot(Packet& packet)
|
||||
{
|
||||
// Does no logic. Returns snapshot if client request one
|
||||
// The snapshot is not a real snapshot tho...
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
m_Socket.send_to(
|
||||
boost::asio::buffer("I'm sending a snapshot to you guys!"),
|
||||
m_PlayerDefinitions[i].Endpoint,
|
||||
0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::identifyPacketLoss()
|
||||
{
|
||||
// if no packets lost, difference should be equal to 1
|
||||
int difference = m_PacketID - m_PreviousPacketID;
|
||||
if (difference != 1) {
|
||||
LOG_INFO("%i Packet(s) were lost...", difference);
|
||||
}
|
||||
}
|
||||
|
||||
EntityID Server::createPlayer()
|
||||
{
|
||||
EntityID entityID = m_World->CreateEntity();
|
||||
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
|
||||
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
|
||||
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
|
||||
model["Resource"] = "Models/Core/UnitSphere.obj";
|
||||
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
|
||||
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
|
||||
return entityID;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "Rendering/Renderer.h"
|
||||
#include "Rendering/DebugCameraInputController.h"
|
||||
|
||||
void Renderer::Initialize()
|
||||
{
|
||||
@@ -10,6 +9,7 @@ void Renderer::Initialize()
|
||||
if (m_Camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
}
|
||||
m_DebugCameraInputController = std::make_shared<DebugCameraInputController<Renderer>>(m_EventBroker, -1);
|
||||
TEMPCreateLights();
|
||||
InitializeRenderPasses();
|
||||
|
||||
@@ -89,8 +89,6 @@ void Renderer::InitializeShaders()
|
||||
|
||||
void Renderer::InputUpdate(double dt)
|
||||
{
|
||||
static DebugCameraInputController<Renderer> firstPersonInputController(m_EventBroker, -1);
|
||||
|
||||
glm::vec3 m_Position = m_Camera->Position();
|
||||
if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS)
|
||||
{
|
||||
@@ -120,9 +118,9 @@ void Renderer::InputUpdate(double dt)
|
||||
m_CameraMoveSpeed = 0.5f;
|
||||
}
|
||||
|
||||
firstPersonInputController.Update(dt);
|
||||
m_Camera->SetOrientation(firstPersonInputController.Orientation());
|
||||
m_Camera->SetPosition(firstPersonInputController.Position());
|
||||
m_DebugCameraInputController->Update(dt);
|
||||
m_Camera->SetOrientation(m_DebugCameraInputController->Orientation());
|
||||
m_Camera->SetPosition(m_DebugCameraInputController->Position());
|
||||
}
|
||||
|
||||
void Renderer::Update(double dt)
|
||||
|
||||
Reference in New Issue
Block a user