Temporary fix for widgets being annoying entities in the editor
This commit is contained in:
@@ -566,6 +566,11 @@ void EditorSystem::drawUI(World* world, double dt)
|
||||
|
||||
bool EditorSystem::createEntityNode(World* world, EntityID entity)
|
||||
{
|
||||
// HACK: Don't show the widget entities in the entity tree
|
||||
if (entity == m_Widget) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
float width = ImGui::GetContentRegionAvailWidth();
|
||||
ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 13));
|
||||
@@ -673,8 +678,14 @@ void EditorSystem::fileImport(World* world)
|
||||
void EditorSystem::fileSave(World* world)
|
||||
{
|
||||
if (boost::filesystem::exists(m_CurrentFile)) {
|
||||
// HACK: Delete the widgets so they don't appear in the saved file
|
||||
world->DeleteEntity(m_Widget);
|
||||
m_Widget = EntityID_Invalid;
|
||||
|
||||
EntityFileWriter writer(m_CurrentFile.string());
|
||||
writer.WriteWorld(world);
|
||||
|
||||
createWidget();
|
||||
} else {
|
||||
fileSaveAs(world);
|
||||
}
|
||||
@@ -683,6 +694,16 @@ void EditorSystem::fileSave(World* world)
|
||||
void EditorSystem::fileSaveAs(World* world)
|
||||
{
|
||||
auto filePath = saveDialog(m_DefaultEntityDir);
|
||||
if (filePath.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// HACK: Delete the widgets so they don't appear in the saved file
|
||||
world->DeleteEntity(m_Widget);
|
||||
m_Widget = EntityID_Invalid;
|
||||
|
||||
EntityFileWriter writer(filePath.string());
|
||||
writer.WriteWorld(world);
|
||||
|
||||
createWidget();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user