Added leak check when using windows (WinLeakCheck.h).

Added server to project.
A server can now be started in the project.
This commit is contained in:
Jocke
2015-12-08 13:54:18 +01:00
parent 8f55e90d2d
commit c48c9e1f86
7 changed files with 485 additions and 20 deletions
+2
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@@ -10,6 +10,7 @@
#include "Network/MessageType.h"
#include "Network/NetworkDefines.h"
#include "Network/WinLeakCheck.h"
class Client
@@ -28,6 +29,7 @@ private:
int Receive(char* data, size_t length);
int CreateMessage(MessageType type, std::string message, char* data);
void Connect();
void Disconnect();
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void ParseMessageType(char* data, size_t length);
+49 -3
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@@ -1,12 +1,58 @@
#ifndef Server_h__
#define Server_h__
#include <string>
#include <ctime>
#include <boost\asio.hpp>
#include <boost/thread.hpp>
#include <boost/bind.hpp>
#include <glm/common.hpp>
#include "NetworkDefines.h"
#include "MessageType.h"
class Server
{
Server();
~Server();
public:
Server();
~Server();
void Start();
private:
// udp stuff
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
boost::asio::ip::udp::endpoint m_Connections[MAXCONNECTIONS];
//Timers
std::clock_t m_StartPingTime;
std::clock_t m_StopTimes[8];
// Game logic
std::string m_PlayerNames[MAXCONNECTIONS];
char m_GameBoard[BOARDSIZE][BOARDSIZE];
glm::vec2 m_PlayerPositions[8];
// Threaded
void DisplayLoop();
void ReadFromClients();
void InputLoop();
int Receive(char* data, size_t length);
int CreateMessage(MessageType type, std::string message, char * data);
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void Broadcast(std::string message);
void Broadcast(char* data, size_t length);
void SendSnapshot();
void SendPing();
void CheckForTimeOuts();
int CreateHeader(MessageType type, char* data);
void Disconnect(int i);
void ParseMessageType(char* data, size_t length);
void ParseEvent(char* data, size_t length);
void ParseConnect(char* data, size_t length);
void ParseDisconnect();
void ParseClientPing();
void ParseServerPing();
void ParseSnapshot(char* data, size_t length);
};
#endif
+17
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@@ -0,0 +1,17 @@
#if defined (_WIN64) | defined(_WIN32)
#ifndef WinLeakeCheck_h__
#define WinLeakeCheck_h__
//For memory leak checking
#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#ifdef _DEBUG
#ifndef DBG_NEW
#define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
#define new DBG_NEW
#endif
#endif // _DEBUG
#endif
#endif