Added leak check when using windows (WinLeakCheck.h).
Added server to project. A server can now be started in the project.
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@@ -10,6 +10,7 @@
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#include "Network/MessageType.h"
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#include "Network/NetworkDefines.h"
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#include "Network/WinLeakCheck.h"
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class Client
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@@ -28,6 +29,7 @@ private:
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int Receive(char* data, size_t length);
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int CreateMessage(MessageType type, std::string message, char* data);
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void Connect();
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void Disconnect();
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void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
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void ParseMessageType(char* data, size_t length);
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