Added leak check when using windows (WinLeakCheck.h).

Added server to project.
A server can now be started in the project.
This commit is contained in:
Jocke
2015-12-08 13:54:18 +01:00
parent 8f55e90d2d
commit c48c9e1f86
7 changed files with 485 additions and 20 deletions
+387 -3
View File
@@ -1,11 +1,395 @@
#include "Network/Server.h"
Server::Server()
{
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
{
}
Server::~Server()
{
}
void Server::Start()
{
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
m_StopTimes[i] = std::clock();
m_PlayerPositions[i].x = -1;
m_PlayerPositions[i].y = -1;
}
m_PlayerPositions[0].x = 0;
m_PlayerPositions[0].y = 0;
boost::thread_group threads;
std::cout << "I am Server. BIP BOP\n";
threads.create_thread(boost::bind(&Server::DisplayLoop, this));
threads.create_thread(boost::bind(&Server::ReadFromClients, this));
threads.create_thread(boost::bind(&Server::InputLoop, this));
threads.join_all();
}
void Server::DisplayLoop()
{
int lengthOfMsg = -1;
std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
int intervallMs = 1000;
int snapshotInterval = 50;
int timeToCheckTimeOutTime = 100;
char* data;
for (;;) {
std::clock_t currentTime = std::clock();
// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
SendSnapshot();
previousSnapshotMessage = currentTime;
}
// Send pings each
if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
SendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
CheckForTimeOuts();
timOutTimer = currentTime;
}
}
}
void Server::ReadFromClients()
{
char readBuf[1024] = { 0 };
int bytesRead = 0;
for (;;) {
if (m_Socket.available()) {
try {
bytesRead = Receive(readBuf, INPUTSIZE);
ParseMessageType(readBuf, bytesRead);
} catch (const std::exception& err) {
// To not spam "socket closed messages"
//if (std::string(err.what()).find("forcefully closed") != std::string::npos) {
std::cout << "Read from client crashed: " << err.what();
//}
}
}
}
}
void Server::InputLoop()
{
char inputBuffer[INPUTSIZE] = { 0 };
std::string inputMessage;
for (;;) {
std::cin.getline(inputBuffer, INPUTSIZE);
inputMessage = (std::string)inputBuffer;
if (!inputMessage.empty()) {
try {
// Broadcast message typed in console
Broadcast(inputMessage);
} catch (const std::exception& err) {
std::cout << "Read from WriteLoop crashed: " << err.what();
}
}
if (inputMessage.find("exit") != std::string::npos)
exit(1);
inputMessage.clear();
memset(inputBuffer, 0, INPUTSIZE);
}
}
void Server::ParseMessageType(char * data, size_t length)
{
int messageType = -1;
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(data, length);
break;
case MessageType::ClientPing:
ParseClientPing();
break;
case MessageType::ServerPing:
ParseServerPing();
break;
case MessageType::Message:
break;
case MessageType::Snapshot:
ParseSnapshot(data, length);
break;
case MessageType::Disconnect:
ParseDisconnect();
break;
case MessageType::Event:
ParseEvent(data, length);
break;
default:
break;
}
}
int Server::Receive(char * data, size_t length)
{
length = m_Socket.receive_from(
boost::asio::buffer((void*)data
, length)
, m_ReceiverEndpoint, 0);
return length;
}
int Server::CreateMessage(MessageType type, std::string message, char * data)
{
int lengthOfMessage = 0;
int offset = 0;
lengthOfMessage = message.size();
// Message type
memcpy(data + offset, &type, sizeof(int));
offset += sizeof(int);
// Message, add one extra byte for null terminator
memcpy(data + offset, message.data(), (lengthOfMessage + 1) * sizeof(char));
offset += (lengthOfMessage + 1) * sizeof(char);
return offset;
}
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
{
data += stepSize;
length -= stepSize;
}
void Server::Broadcast(std::string message)
{
std::cout << "Broadcast: " << message << std::endl;
char* data = new char[128];
int offset = CreateMessage(MessageType::Event, message, data);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() != boost::asio::ip::address()) {
m_Socket.send_to(
boost::asio::buffer(data, offset),
m_Connections[i],
0);
}
}
delete[] data;
}
void Server::Broadcast(char * data, size_t length)
{
for (int i = 0; i < MAXCONNECTIONS; ++i) {
if (m_Connections[i].address() != boost::asio::ip::address()) {
m_Socket.send_to(
boost::asio::buffer(data, length),
m_Connections[i],
0);
}
}
}
void Server::SendSnapshot()
{
char* data = new char[128];
int offset = CreateHeader(MessageType::Snapshot, data);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
memcpy(data + offset, &m_PlayerPositions[i].x, sizeof(float));
offset += sizeof(float);
memcpy(data + offset, &m_PlayerPositions[i].y, sizeof(float));
offset += sizeof(float);
// +1 for null terminator
memcpy(data + offset, m_PlayerNames[i].data(), m_PlayerNames[i].size() + 1);
offset += (m_PlayerNames[i].size() + 1) * sizeof(char);
}
Broadcast(data, offset);
delete[] data;
}
void Server::SendPing()
{
// Prints connected players ping
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() != boost::asio::ip::address())
std::cout << "Player " << i << "'s ping: " << 1000 * (m_StopTimes[i] - m_StartPingTime)
/ static_cast<double>(CLOCKS_PER_SEC) << std::endl;
}
// Create ping message
char* data = new char[128];
int len = CreateMessage(MessageType::ServerPing, "Ping from server", data);
// Time message
m_StartPingTime = std::clock();
// Send message
Broadcast(data, len);
delete[] data;
}
void Server::CheckForTimeOuts()
{
int timeOutTimeMs = 5000;
int tempStartPing = 1000 * m_StartPingTime
/ static_cast<double>(CLOCKS_PER_SEC);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() != boost::asio::ip::address()) {
int tempStopPing = 1000 * m_StopTimes[i]
/ static_cast<double>(CLOCKS_PER_SEC);
if (tempStartPing > tempStopPing + timeOutTimeMs) {
std::cout << "player " << i << " timed out!" << std::endl;
Disconnect(i);
}
}
}
}
int Server::CreateHeader(MessageType type, char * data)
{
int messageType = static_cast<int>(type);
int offset = 0;
memcpy(data, &messageType, sizeof(int));
offset += sizeof(int);
return offset;
}
void Server::Disconnect(int i)
{
Broadcast("A player disconnected");
std::cout << "Player " << i << " disconnected/Timed out" << std::endl;
m_Connections[i] = boost::asio::ip::udp::endpoint();
// Reset disconnected players position
m_PlayerPositions[i].x = -1;
m_PlayerPositions[i].y = -1;
}
void Server::ParseEvent(char * data, size_t length)
{
size_t i;
for (i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == m_ReceiverEndpoint.address()) {
break;
}
}
if ("+Forward" == std::string(data))
if (m_PlayerPositions[i].y > 0)
m_PlayerPositions[i].y--;
if ("-Forward" == std::string(data))
if (m_PlayerPositions[i].y < BOARDSIZE - 1)
m_PlayerPositions[i].y++;
if ("+Right" == std::string(data))
if (m_PlayerPositions[i].x < BOARDSIZE - 1)
m_PlayerPositions[i].x++;
if ("-Right" == std::string(data))
if (m_PlayerPositions[i].x > 0)
m_PlayerPositions[i].x--;
}
void Server::ParseConnect(char * data, size_t length)
{
std::cout << "Parsing connection." << std::endl;
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == m_ReceiverEndpoint.address()) {
return;
}
}
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == boost::asio::ip::address()) {
m_Connections[i] = m_ReceiverEndpoint;
m_PlayerNames[i] = std::string(data);
m_PlayerPositions[i].x = 0;
m_PlayerPositions[i].y = 0;
m_StopTimes[i] = std::clock();
std::cout << "Player \"" << m_PlayerNames[i] << "\" connected on IP: " << m_Connections[i].address().to_string() << std::endl;
int offset = 0;
char* temp = new char[sizeof(int) * 2];
int msgType = 0;
memcpy(temp, &msgType, sizeof(int));
offset += sizeof(int);
memcpy(temp + offset, &i, sizeof(int));
m_Socket.send_to(
boost::asio::buffer(temp, sizeof(int) * 2),
m_Connections[i],
0);
// Send notification that a player has connected
std::string str = "Player " + m_PlayerNames[i] + " connected on: " + m_ReceiverEndpoint.address().to_string();
Broadcast(str);
// +1 is the null terminator
MoveMessageHead(data, length, m_PlayerNames[i].size() + 1);
delete[] temp;
break;
}
}
}
void Server::ParseDisconnect()
{
std::cout << "Parsing disconnect. \n";
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == m_ReceiverEndpoint.address()) {
Disconnect(i);
break;
}
}
}
void Server::ParseClientPing()
{
char* testMesssage = new char[128];
int testOffset = CreateMessage(MessageType::ClientPing, "Ping recieved", testMesssage);
std::cout << "Parsing ping." << std::endl;
// Return ping
m_Socket.send_to(
boost::asio::buffer(
testMesssage,
testOffset),
m_ReceiverEndpoint,
0);
delete[] testMesssage;
}
void Server::ParseServerPing()
{
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == m_ReceiverEndpoint.address()) {
m_StopTimes[i] = std::clock();
break;
}
}
}
void Server::ParseSnapshot(char * data, size_t length)
{
// Does no logic. Returns snapshot if client request one
// The snapshot is not a real snapshot tho...
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() != boost::asio::ip::address()) {
m_Socket.send_to(
boost::asio::buffer("I'm sending a snapshot to you guys!"),
m_Connections[i],
0);
}
}
}