Added leak check when using windows (WinLeakCheck.h).
Added server to project. A server can now be started in the project.
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@@ -80,4 +80,7 @@ void Game::NetworkFunction()
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if (inputMessage == "c" || inputMessage == "C") {
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m_Client.Start();
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}
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if (inputMessage == "s" || inputMessage == "S") {
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m_Server.Start();
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}
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}
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