Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
This commit is contained in:
@@ -642,7 +642,7 @@ boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity)
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return aabb;
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}
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boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<EntityAABB> entitiesPotentiallyHitSorted, float outDistance, glm::vec3& outIntersectPos)
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boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<EntityAABB> entitiesPotentiallyHitSorted, float& outDistance, glm::vec3& outIntersectPos)
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{
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for (EntityAABB& entityBox : entitiesPotentiallyHitSorted) {
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if (!entityBox.Entity.HasComponent("Model")) {
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@@ -667,7 +667,7 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
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return boost::none;
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}
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boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, Octree<EntityAABB>* octree, float outDistance, glm::vec3& outIntersectPos)
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boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, Octree<EntityAABB>* octree, float& outDistance, glm::vec3& outIntersectPos)
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{
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std::vector<EntityAABB> outObjects;
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octree->ObjectsPossiblyHitByRay(ray, outObjects);
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@@ -65,7 +65,6 @@ void EntityFilePreprocessor::parseComponentInfo()
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// Name
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compInfo.Name = XS::ToString(element->getName());
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bool brk = compInfo.Name == "HiddenForLocalPlayer";
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// Known allocation
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compInfo.Meta->Allocation = m_ComponentCounts[compInfo.Name];
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// Annotation
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@@ -390,8 +390,9 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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{
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Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Victim.ID));
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packet.WritePrimitive(e.Damage);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Player.ID));
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send(packet);
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return false;
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}
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@@ -299,8 +299,9 @@ void Server::parseOnInputCommand(Packet& packet)
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void Server::parseOnPlayerDamage(Packet & packet)
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{
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Events::PlayerDamage e;
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e.Inflictor = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
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e.Victim = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
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e.Damage = packet.ReadPrimitive<double>();
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e.Player = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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}
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@@ -34,19 +34,32 @@ void AnimationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& a
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if (!(bool)animationComponent["Loop" + std::to_string(i)]) {
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if (nextTime > animation->Duration) {
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nextTime = animation->Duration;
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Events::AnimationComplete e;
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e.Entity = entity;
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e.Name = (std::string)animationComponent["AnimationName" + std::to_string(i)];
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m_EventBroker->Publish(e);
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} else if (nextTime < 0) {
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Events::AnimationComplete e;
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e.Entity = entity;
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e.Name = (std::string)animationComponent["AnimationName" + std::to_string(i)];
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m_EventBroker->Publish(e);
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nextTime = 0;
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}
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(double&)animationComponent["Speed" + std::to_string(i)] = 0.0;
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Events::AnimationComplete e;
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e.Entity = entity;
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e.Name = (std::string)animationComponent["AnimationName" + std::to_string(i)];
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m_EventBroker->Publish(e);
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} else {
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if (nextTime > animation->Duration) {
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Events::AnimationComplete e;
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e.Entity = entity;
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e.Name = (std::string)animationComponent["AnimationName" + std::to_string(i)];
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m_EventBroker->Publish(e);
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nextTime -= animation->Duration;
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} else if (nextTime < 0) {
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Events::AnimationComplete e;
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e.Entity = entity;
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e.Name = (std::string)animationComponent["AnimationName" + std::to_string(i)];
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m_EventBroker->Publish(e);
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nextTime += animation->Duration;
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}
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}
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