The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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@@ -33,6 +33,7 @@
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#include "Network/EDisplayServerlist.h"
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#include "Network/EConnectRequest.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Game/Events/EReset.h"
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class Client : public Network
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{
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@@ -26,6 +26,7 @@
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#include "Network/EPlayerConnected.h"
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#include "Network/EKillDeath.h"
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#include "Core/EWin.h"
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#include "Game/Events/EReset.h"
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class Server : public Network
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{
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