The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.

This commit is contained in:
Jocke
2016-03-12 17:49:50 +01:00
parent 0c1a2d3160
commit c544f349fd
9 changed files with 64 additions and 12 deletions
+1
View File
@@ -26,6 +26,7 @@
#include "Network/EPlayerConnected.h"
#include "Network/EKillDeath.h"
#include "Core/EWin.h"
#include "Game/Events/EReset.h"
class Server : public Network
{