The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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@@ -1,5 +1,5 @@
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#ifndef Restart_h__
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#define Restart_h__
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#ifndef Reset_h__
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#define Reset_h__
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#include "Core/EventBroker.h"
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#include "Core/EntityWrapper.h"
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@@ -7,7 +7,7 @@
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namespace Events
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{
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struct Restart : Event
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struct Reset : Event
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{
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};
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