The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.

This commit is contained in:
Jocke
2016-03-12 17:49:50 +01:00
parent 0c1a2d3160
commit c544f349fd
9 changed files with 64 additions and 12 deletions
@@ -1,5 +1,5 @@
#ifndef Restart_h__
#define Restart_h__
#ifndef Reset_h__
#define Reset_h__
#include "Core/EventBroker.h"
#include "Core/EntityWrapper.h"
@@ -7,7 +7,7 @@
namespace Events
{
struct Restart : Event
struct Reset : Event
{
};