Fixed the stuff in comments

This commit is contained in:
verysecrethero
2016-03-03 17:33:41 +01:00
parent f84d1ac4a1
commit c5f3bfc0cd
2 changed files with 8 additions and 19 deletions
@@ -28,9 +28,9 @@ public:
virtual void Reset();
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer);
bool SniperSprintingCheck();
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
protected:
const int m_PlayerID;
@@ -145,10 +145,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (m_NumberOfMovementKeysDown == 0) {
m_MovementKeyDown = false;
}
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
m_AssaultDashTapDirection = m_CurrentDirectionVector;
m_AssaultDashDoubleTapDeltaTime = 0.f;
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
m_AssaultDashTapDirection = m_CurrentDirectionVector;
m_AssaultDashDoubleTapDeltaTime = 0.f;
}
}
@@ -161,12 +161,9 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
}
if (e.Command == "SpecialAbility") {
if (e.Value > 0) {
m_SpecialAbilityKeyDown = true;
} else {
m_SpecialAbilityKeyDown = false;
}
m_SpecialAbilityKeyDown = e.Value > 0;
}
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
m_ShiftDashing = true;
} else {
@@ -241,12 +238,4 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
m_EventBroker->Publish(e);
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::SniperSprintingCheck() {
if (m_SpecialAbilityKeyDown) {
return true;
} else {
return false;
}
}
#endif