diff --git a/include/Engine/Editor/EditorCameraInputController.h b/include/Engine/Editor/EditorCameraInputController.h index 6cb31d99..257e3424 100644 --- a/include/Engine/Editor/EditorCameraInputController.h +++ b/include/Engine/Editor/EditorCameraInputController.h @@ -12,8 +12,8 @@ template class EditorCameraInputController : public FirstPersonInputController { public: - EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID) - : FirstPersonInputController(eventBroker, playerID) + EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity) + : FirstPersonInputController(eventBroker, playerID, playerEntity) { EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress); EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease); diff --git a/include/Engine/Input/FirstPersonInputController.h b/include/Engine/Input/FirstPersonInputController.h index ed9469bd..00f36ac7 100644 --- a/include/Engine/Input/FirstPersonInputController.h +++ b/include/Engine/Input/FirstPersonInputController.h @@ -6,12 +6,13 @@ #include "../Core/ELockMouse.h" #include "../Game/Events/EDashAbility.h" #include "InputHandler.h" +#include "Rendering/EAutoAnimationBlend.h" template class FirstPersonInputController : public InputController { public: - FirstPersonInputController(EventBroker* eventBroker, int playerID); + FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity); virtual const glm::vec3 Movement() const { return m_Movement; } virtual const glm::vec3 Rotation() const { return m_Rotation; } @@ -34,6 +35,8 @@ public: protected: const int m_PlayerID; + EntityWrapper m_PlayerEntity; + bool m_MouseLocked = false; glm::vec3 m_Rotation; glm::vec3 m_Movement; @@ -65,9 +68,10 @@ protected: }; template -FirstPersonInputController::FirstPersonInputController(EventBroker* eventBroker, int playerID) +FirstPersonInputController::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity) : InputController(eventBroker) , m_PlayerID(playerID) + , m_PlayerEntity(playerEntity) { EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse); EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse); @@ -118,13 +122,84 @@ bool FirstPersonInputController::OnCommand(const Events::InputComm if (e.Command == "Forward") { float val = glm::clamp(e.Value, -1.f, 1.f); m_Movement.z = -val; + + if (m_PlayerEntity.Valid()) { + EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel"); + if (playerModel.Valid()) { + if (val > 0) { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.1; + + if(m_Crouching) { + aeb.NodeName = "Walk"; + } else { + aeb.NodeName = "Run"; + } + aeb.RootNode = playerModel; + aeb.Start = true; + m_EventBroker->Publish(aeb); + } else if (val < 0) { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.1; + if (m_Crouching) { + aeb.NodeName = "Walk"; + } else { + aeb.NodeName = "Run"; + } + aeb.RootNode = playerModel; + aeb.Start = true; + aeb.Reverse = true; + m_EventBroker->Publish(aeb); + } else { + + } + } + } } if (e.Command == "Right") { float val = glm::clamp(e.Value, -1.f, 1.f); m_Movement.x = val; + + if (m_PlayerEntity.Valid()) { + EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel"); + + if (playerModel.Valid()) { + if (val > 0) { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.1; + aeb.NodeName = "Right"; + aeb.RootNode = playerModel; + aeb.Start = true; + m_EventBroker->Publish(aeb); + } else if (val < 0) { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.1; + aeb.NodeName = "Left"; + aeb.RootNode = playerModel; + aeb.Start = true; + m_EventBroker->Publish(aeb); + } else { + + + } + } + } + } if (glm::length2(m_Movement) > 0) { m_Movement = glm::normalize(m_Movement); + } else { + if (m_PlayerEntity.Valid()) { + EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel"); + + if (playerModel.Valid()) { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.1; + aeb.NodeName = "Idle"; + aeb.RootNode = playerModel; + m_EventBroker->Publish(aeb); + } + } } } @@ -159,6 +234,32 @@ bool FirstPersonInputController::OnCommand(const Events::InputComm if (e.Command == "Crouch") { m_Crouching = e.Value > 0; + + if (m_PlayerEntity.Valid()) { + EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel"); + if (playerModel.Valid()) { + if (e.Value == 0.f) { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "StandMovement"; + aeb.RootNode = playerModel; + aeb.Start = true; + aeb.Restart = true; + aeb.SingleLevelBlend = true; + m_EventBroker->Publish(aeb); + } else if(e.Value == 1.0f) { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "CrouchMovement"; + aeb.RootNode = playerModel; + aeb.Start = true; + aeb.Restart = true; + aeb.SingleLevelBlend = true; + m_EventBroker->Publish(aeb); + } + } + } + } if (e.Command == "SpecialAbility") { diff --git a/include/Engine/Network/Client.h b/include/Engine/Network/Client.h index 4ee071d2..2fa81549 100644 --- a/include/Engine/Network/Client.h +++ b/include/Engine/Network/Client.h @@ -52,7 +52,7 @@ public: void Connect(std::string address, int port); void Update() override; private: - UDPClient m_Unreliable; + //UDPClient m_Unreliable; TCPClient m_Reliable; std::vector m_PlayerSpawnEvents; void parseSpawnEvents(); diff --git a/include/Engine/Network/Server.h b/include/Engine/Network/Server.h index 395c80c7..48b7bcfa 100644 --- a/include/Engine/Network/Server.h +++ b/include/Engine/Network/Server.h @@ -36,7 +36,7 @@ public: private: // Network channels TCPServer m_Reliable; - UDPServer m_Unreliable; + //UDPServer m_Unreliable; UDPServer m_ServerlistRequest; // dont forget to set these in the childrens receive logic boost::asio::ip::address m_Address; diff --git a/include/Engine/Rendering/AnimationSystem.h b/include/Engine/Rendering/AnimationSystem.h index a04aa3c5..30c6fce5 100644 --- a/include/Engine/Rendering/AnimationSystem.h +++ b/include/Engine/Rendering/AnimationSystem.h @@ -12,7 +12,7 @@ #include "Rendering/EAutoAnimationBlend.h" #include "../Core/EntityWrapper.h" #include "Rendering/AutoBlendQueue.h" - +#include "../Input/EInputCommand.h" #include "imgui/imgui.h" class AnimationSystem : public ImpureSystem @@ -28,7 +28,6 @@ private: EventRelay m_EAutoAnimationBlend; bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e); - std::unordered_map m_AutoBlendQueues; }; diff --git a/include/Engine/Rendering/BlendTree.h b/include/Engine/Rendering/BlendTree.h index aa06f1e6..02f4a348 100644 --- a/include/Engine/Rendering/BlendTree.h +++ b/include/Engine/Rendering/BlendTree.h @@ -62,6 +62,7 @@ public: double progress; bool Start; bool SingleBlend; + double Weight; std::unordered_map StartWeights; }; diff --git a/include/Engine/Rendering/EAutoAnimationBlend.h b/include/Engine/Rendering/EAutoAnimationBlend.h index ebd29848..29d3d612 100644 --- a/include/Engine/Rendering/EAutoAnimationBlend.h +++ b/include/Engine/Rendering/EAutoAnimationBlend.h @@ -19,6 +19,8 @@ struct AutoAnimationBlend : Event bool Restart = false; bool SingleLevelBlend = false; + double Weight = -1.0; + EntityWrapper AnimationEntity = EntityWrapper::Invalid; }; diff --git a/include/Engine/Rendering/Skeleton.h b/include/Engine/Rendering/Skeleton.h index 08e348ab..3711c8b2 100644 --- a/include/Engine/Rendering/Skeleton.h +++ b/include/Engine/Rendering/Skeleton.h @@ -77,6 +77,9 @@ public: std::map BlendPoseAdditive(const std::map& additivePose, const std::map& targetPose); void GetFinalPose(std::map& boneMatrices, std::vector& finalPose, std::map& boneTransforms); + std::vector GetTPose(); + + std::map Animations; private: Skeleton::PoseData GetAdditiveBonePose(const Bone* bone, const Animation* animation, double time); diff --git a/include/Game/Systems/Weapon/AssaultWeaponBehaviour.h b/include/Game/Systems/Weapon/AssaultWeaponBehaviour.h index 7244d443..d577e22f 100644 --- a/include/Game/Systems/Weapon/AssaultWeaponBehaviour.h +++ b/include/Game/Systems/Weapon/AssaultWeaponBehaviour.h @@ -5,6 +5,7 @@ #include "Collision/Collision.h" #include "Core/EPlayerDamage.h" #include "Sound/EPlaySoundOnEntity.h" +#include "Rendering/EAutoAnimationBlend.h" class AssaultWeaponBehaviour : public WeaponBehaviour { @@ -20,6 +21,7 @@ public: void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override; void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override; void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override; + void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override; void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override; //bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override; diff --git a/include/Game/Systems/Weapon/WeaponBehaviour.h b/include/Game/Systems/Weapon/WeaponBehaviour.h index d4520c9f..e2d5980b 100644 --- a/include/Game/Systems/Weapon/WeaponBehaviour.h +++ b/include/Game/Systems/Weapon/WeaponBehaviour.h @@ -9,6 +9,7 @@ #include "Systems/SpawnerSystem.h" #include "Rendering/ESetCamera.h" #include "Core/ConfigFile.h" +#include "Rendering/EAutoAnimationBlend.h" template class WeaponBehaviour : public PureSystem @@ -31,6 +32,21 @@ public: virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override { + EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon"); + EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon"); + if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) { + if (m_ActiveWeapons.count(entity) == 0) { + + WeaponInfo& wi = m_ActiveWeapons[entity]; + wi.Player = entity; + wi.WeaponEntity = entity; + wi.FirstPersonEntity = firstPersonWeapon; + wi.ThirdPersonEntity = thirdPersonWeapon; + + OnEquip(cWeapon, wi); + } + } + auto weapon = getActiveWeapon(entity); if (!weapon) { return; @@ -94,6 +110,64 @@ protected: } } + void playAnimation(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName) + { + EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model"); + if (!root.Valid()) { + return; + } + + EntityWrapper subTree = root.FirstChildByName(subTreeName); + if (!subTree.Valid()) { + return; + } + + EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName); + if (!animationNode.Valid()) { + return; + } + + Events::AutoAnimationBlend eFireBlend; + eFireBlend.RootNode = root; + eFireBlend.NodeName = animationNodeName; + eFireBlend.Restart = true; + eFireBlend.Start = true; + m_EventBroker->Publish(eFireBlend); + } + + void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName) + { + EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model"); + if (!root.Valid()) { + return; + } + + EntityWrapper subTree = root.FirstChildByName(subTreeName); + if (!subTree.Valid()) { + return; + } + + EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName); + if (!animationNode.Valid()) { + return; + } + + Events::AutoAnimationBlend eFireBlend; + eFireBlend.RootNode = root; + eFireBlend.NodeName = animationNodeName; + eFireBlend.Restart = true; + eFireBlend.Start = true; + m_EventBroker->Publish(eFireBlend); + + Events::AutoAnimationBlend eIdleBlend; + eIdleBlend.RootNode = root; + eIdleBlend.NodeName = "Idle"; + eIdleBlend.AnimationEntity = animationNode; + eIdleBlend.Delay = -0.2; + eIdleBlend.Duration = 0.2; + m_EventBroker->Publish(eIdleBlend); + } + private: EventRelay m_ESetCamera; bool _OnSetCamera(const Events::SetCamera& e) @@ -180,6 +254,10 @@ private: void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player) { + if (!IsServer) { + return; + } + // Don't reselect weapon if it's already active if (getActiveWeapon(player)) { return; @@ -209,9 +287,11 @@ private: // Spawn the weapon(s) EntityWrapper firstPersonWeapon; EntityWrapper thirdPersonWeapon; - if (firstPersonAttachment.Valid()) { - firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment); - } + //if (IsClient) { + if (firstPersonAttachment.Valid()) { + firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment); + } + //} if (thirdPersonAttachment.Valid()) { thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment); } diff --git a/resources/DefaultConfig.ini b/resources/DefaultConfig.ini index fd468fd6..92e7bad3 100644 --- a/resources/DefaultConfig.ini +++ b/resources/DefaultConfig.ini @@ -75,7 +75,7 @@ NumIterations=9 TextureQuality=0 [GLOW] -Quality=3; +Quality=3 [GLOW1] NumIterations=5 diff --git a/resources/Schema/Components/AssaultWeapon.xml b/resources/Schema/Components/AssaultWeapon.xml index ba74fbb7..0cb381c2 100755 --- a/resources/Schema/Components/AssaultWeapon.xml +++ b/resources/Schema/Components/AssaultWeapon.xml @@ -11,10 +11,11 @@ 420 0.03 0.18 - 2 + 1.65 0.5 false 0 + false false 0 0 diff --git a/resources/Schema/Components/AssaultWeapon.xsd b/resources/Schema/Components/AssaultWeapon.xsd index a1e745de..1faf14fa 100755 --- a/resources/Schema/Components/AssaultWeapon.xsd +++ b/resources/Schema/Components/AssaultWeapon.xsd @@ -44,6 +44,7 @@ + diff --git a/resources/Schema/Entities/BlendTreeAim.xml b/resources/Schema/Entities/BlendTreeAim.xml new file mode 100644 index 00000000..a340c8d5 --- /dev/null +++ b/resources/Schema/Entities/BlendTreeAim.xml @@ -0,0 +1,41 @@ + + + + + + AimPrimary + AimSecondary + 0 + true + + + + + + + + + AimSecWepA + + false + true + + + + + + + + + AimRifleA + + false + true + + + + + + + + diff --git a/resources/Schema/Entities/BlendTreeAssault.xml b/resources/Schema/Entities/BlendTreeAssault.xml new file mode 100644 index 00000000..1cd121eb --- /dev/null +++ b/resources/Schema/Entities/BlendTreeAssault.xml @@ -0,0 +1,445 @@ + + + + + + ReloadSwitchBlend + MovementBlend + + + + + + + + + StandCrouchBlend + JumpDashBlend + 2.5146881298480398e-63 + true + + + + + + + + StandMovement + CrouchMovement + 0 + true + + + + + + + + MovementBlend + Idle + 1 + + + + + + + + Walk + StrafeLRBlend + 0 + + + + + + + + Left + Right + 0.033793529385008014 + + + + + + + + CrouchStrafeLeftF + + 1 + true + + + + + + + + + CrouchStrafeRightF + + 1 + true + + + + + + + + + + + CrouchWalkF + + 1 + true + + + + + + + + + + + CrouchF + + 1 + + + + + + + + + + + MovementBlend + Idle + 1 + + + + + + + + RunWalkBlend + StrafeLRBlend + 2.4565650245976452e-16 + + + + + + + + Walk + Run + 1.2938206818383024e-24 + + + + + + + + WalkF + + 1 + true + + + + + + + + + RunF + + 1 + true + + + + + + + + + + + Left + 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+ + + + + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/DefenderShield.xml b/resources/Schema/Entities/DefenderShield.xml index da760e72..5cb72116 100755 --- a/resources/Schema/Entities/DefenderShield.xml +++ b/resources/Schema/Entities/DefenderShield.xml @@ -2,36 +2,36 @@ + + Deploy + Idle + 0 + + + Models/Characters/Defender/DefenderShield.mesh + - + - - Models/Core/UnitPlane.mesh - - - - - - + + ActivateDeactiveShieldF + + 1 + + - + - - - Models/Core/UnitHexagon.mesh - - true - - - - - - + + ShieldFrontF + 1 + + diff --git a/resources/Schema/Entities/HealthHUDAssault.xml b/resources/Schema/Entities/HealthHUDAssault.xml new file mode 100644 index 00000000..efd91399 --- /dev/null +++ b/resources/Schema/Entities/HealthHUDAssault.xml @@ -0,0 +1,156 @@ + + + + + + + + + + + + + + + 1 + + + + 100/100 + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + + + + 1 + + + + + Textures/HealthHUD3.png + + + + + + + + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Assault-01.png + + false + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Defender-01.png + + false + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Sniper-01.png + + false + + + + + + + + + + + + + + + + + + + + Textures/Icons/Abilities/Superman-01.png + + false + + + + + + + + + + + + + 0.0 + Fonts/DroidSans.ttf,64 + + false + + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/HealthHUDDefender.xml b/resources/Schema/Entities/HealthHUDDefender.xml new file mode 100644 index 00000000..504fbd21 --- /dev/null +++ b/resources/Schema/Entities/HealthHUDDefender.xml @@ -0,0 +1,156 @@ + + + + + + + + + + + + + + + 1 + + + + 100/100 + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + + + + 1 + + + + + Textures/HealthHUD3.png + + + + + + + + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Assault-01.png + + false + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Defender-01.png + + false + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Sniper-01.png + + false + + + + + + + + + + + + + + + + + + + + Textures/Icons/Abilities/SheildDots-01.png + + false + + + + + + + + + + + + + 0.0 + Fonts/DroidSans.ttf,64 + + false + + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/HealthHUDSniper.xml b/resources/Schema/Entities/HealthHUDSniper.xml new file mode 100644 index 00000000..13b6dc4d --- /dev/null +++ b/resources/Schema/Entities/HealthHUDSniper.xml @@ -0,0 +1,156 @@ + + + + + + + + + + + + + + + 1 + + + + 100/100 + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + + + + 1 + + + + + Textures/HealthHUD3.png + + + + + + + + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Assault-01.png + + false + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Defender-01.png + + false + + + + + + + + + + + + + + + + + Textures/Icons/Boosts/Sniper-01.png + + false + + + + + + + + + + + + + + + + + + + + Textures/Icons/Abilities/Dash-01.png + + false + + + + + + + + + + + + + 0.0 + Fonts/DroidSans.ttf,64 + + false + + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/MovementTest.xml b/resources/Schema/Entities/MovementTest.xml index 3429194a..50f77401 100644 --- a/resources/Schema/Entities/MovementTest.xml +++ b/resources/Schema/Entities/MovementTest.xml @@ -8,15 +8,15 @@ - - - Schema/Entities/PlayerRed.xml - + + + Schema/Entities/PlayerDefenderBlue.xml + @@ -76,15 +76,15 @@ - - - Schema/Entities/Player.xml - + + + Schema/Entities/PlayerAssaultBlue.xml + diff --git a/resources/Schema/Entities/NewMap2version5NEW.xml b/resources/Schema/Entities/NewMap2version5NEW.xml index 2925f516..aa709967 100644 --- a/resources/Schema/Entities/NewMap2version5NEW.xml +++ b/resources/Schema/Entities/NewMap2version5NEW.xml @@ -2,6 +2,9 @@ + + 2.4355835422707059 + @@ -29,29 +32,6 @@ - - - - - Models/Props/Walls/SciFiWallBig.mesh - - - - - - - - - - - - Models/Props/Walls/SciFiWallBig.mesh - true - - - - - @@ -82,6 +62,29 @@ + + + + + Models/Props/Walls/SciFiWallBig.mesh + + + + + + + + + + + + Models/Props/Walls/SciFiWallBig.mesh + true + + + + + @@ -676,6 +679,42 @@ + + + + + Models/Highgrounds/Hg8.mesh + + + + + + + + + + + + Models/Highgrounds/Hg10.mesh + + + + + + + + + + + + Models/Highgrounds/Hg4.mesh + + + + + + + @@ -751,42 +790,6 @@ - - - - - Models/Highgrounds/Hg8.mesh - - - - - - - - - - - - Models/Highgrounds/Hg10.mesh - - - - - - - - - - - - Models/Highgrounds/Hg4.mesh - - - - - - - @@ -1924,6 +1927,68 @@ + + + + + + + + + + Models/Props/Flora/SpecialRoot.mesh + + + + + + + + + + + + + + Models/Props/Flora/SpecialRoot.mesh + + + + + + + + + + + + + + Models/Props/Flora/SpecialRoot.mesh + + + + + + + + + + + + + + Models/Props/Flora/SpecialRoot.mesh + + + + + + + + + + @@ -2526,392 +2591,7 @@ - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - - - - - - - - - - - - + @@ -2920,12 +2600,12 @@ - Models/Props/Flora/SpecialRoot.mesh + Models/Props/Pillars/StonePillar.mesh - - - + + + @@ -2934,12 +2614,11 @@ - Models/Props/Flora/SpecialRoot.mesh + Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + @@ -2948,11 +2627,13 @@ - Models/Props/Flora/SpecialRoot.mesh + 6 + Models/Props/Pillars/SciFiPillar1Red.mesh - - + + + @@ -2961,32 +2642,10 @@ - Models/Props/Flora/SpecialRoot.mesh + Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - - - - - - - - Models/Props/SciFiHolder1.mesh - - - - + @@ -2995,496 +2654,11 @@ - Models/Props/SciFiHolder1.mesh + Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - Models/Props/SciFiHolder1.mesh - - - - - - - - - - - - - Models/Props/SciFiHolder1.mesh - - - - - - - - - - - - - Models/Props/SciFiHolder1.mesh - - - - - - - - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - + + @@ -3494,573 +2668,16 @@ - Models/Props/Stones/SmallStone1.mesh + Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - + + - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - @@ -4068,6 +2685,19 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -4108,19 +2738,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -4137,579 +2754,6 @@ - - - - - - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - - - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - - 6 - Models/Props/Pillars/SciFiPillar1Red.mesh - - - - - - - - - - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - - - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - - - Models/Props/Walls/BigWallBlue.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Core/UnitPlane.mesh - - true - - - - - - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - @@ -4729,232 +2773,6 @@ - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - - - - - - - - - - - - - - - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/BigWallBlue.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - Models/Props/Walls/BigWallBlue.mesh - - - - - - - - - - - - - Models/Props/Walls/smallWall3.mesh - - - - - - - - - - - @@ -4966,8 +2784,8 @@ Models/Props/PickUps/PickUpHolder.mesh - - + + @@ -4975,49 +2793,7 @@ - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - + @@ -5034,7 +2810,343 @@ - + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + @@ -5046,324 +3158,11 @@ - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -5371,593 +3170,8 @@ Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - - - - - - - 6 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 6 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 6 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - - 4 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - - 3 - - - - - - - - - - - - 2 - - - - - - - - - - - - 2 - 1 - - - - - - - - - - - - - - 4 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - - - 6 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - - 6 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - 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Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - + + @@ -6298,47 +3998,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - @@ -6352,18 +4011,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - @@ -6418,112 +4065,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6531,13 +4072,41 @@ Models/Props/Stones/MediumStone2.mesh - - + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + @@ -6551,71 +4120,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6629,75 +4133,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6712,6 +4147,1958 @@ + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + 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+ + + + + + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + @@ -6733,9 +6120,211 @@ Models/Props/Stones/SmallStone1.mesh - - - + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + @@ -6754,6 +6343,192 @@ + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + @@ -6767,6 +6542,73 @@ + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + @@ -6774,9 +6616,170 @@ Models/Props/Stones/SmallStone1.mesh - - - + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + @@ -6816,90 +6819,6 @@ - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - - - - - - - - - @@ -6932,7 +6851,7 @@ - + @@ -6948,8 +6867,8 @@ Models/Props/PickUps/PickUpHolder.mesh - - + + @@ -6957,49 +6876,7 @@ - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - + @@ -7016,7 +6893,7 @@ - + @@ -7058,7 +6935,133 @@ - + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + @@ -7100,7 +7103,7 @@ - + @@ -7112,11 +7115,100 @@ + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + + + Models/Props/Pillars/SciFiPillar2Blue.mesh + + + + + + + + + + + + + + Models/Props/Pillars/StonePillar.mesh + + + + + + + @@ -7130,6 +7222,20 @@ + + + + + Models/Props/Pillars/StonePillar.mesh + + + + + + + + + @@ -7145,20 +7251,6 @@ - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - @@ -7173,95 +7265,6 @@ - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - @@ -7413,19 +7416,6 @@ - - - - - Models/Props/Pillars/SciFiBridgePillar1.mesh - - - - - - - - @@ -7453,6 +7443,19 @@ + + + + + Models/Props/Pillars/SciFiBridgePillar1.mesh + + + + + + + + @@ -7542,9 +7545,8 @@ Models/Props/Flora/SpecialRoot.mesh - - - + + @@ -7556,8 +7558,9 @@ Models/Props/Flora/SpecialRoot.mesh - - + + + @@ -7601,12 +7604,11 @@ - Models/Props/Walls/SmallWall3.mesh + Models/Props/Walls/MediumWall3.mesh - - - + + @@ -7618,8 +7620,76 @@ Models/Props/Walls/MediumWall3.mesh - - + + + + + + + + + + + Models/Props/Walls/SmallWall3.mesh + + + + + + + + + + + + + + Models/Props/Walls/BigWallBlue.mesh + + + + + + + + + + + + + Models/Props/Walls/SmallWall3.mesh + + + + + + + + + + + + + + Models/Props/Walls/SmallWall3.mesh + + + + + + + + + + + + + Models/Props/Walls/BigWallBlue.mesh + + + + + @@ -7657,48 +7727,8 @@ Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - + + @@ -7718,6 +7748,20 @@ + + + + + Models/Props/Walls/SmallWall3.mesh + + + + + + + + + @@ -7725,12 +7769,26 @@ Models/Props/Walls/BigWallBlue.mesh - + + + + + + Models/Props/Walls/SmallWall3.mesh + + + + + + + + + @@ -7751,8 +7809,7 @@ Models/Props/Walls/SmallWall3.mesh - - + @@ -7765,8 +7822,21 @@ Models/Props/Walls/MediumWall3.mesh - - + + + + + + + + + + + Models/Props/Walls/SmallWall3.mesh + + + + @@ -7792,8 +7862,8 @@ Models/Props/Walls/SmallWall3.mesh - - + + @@ -7806,49 +7876,9 @@ Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - Models/Props/Walls/BigWallBlue.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - + + + @@ -7866,6 +7896,19 @@ + + + + + Models/Props/Walls/MediumWall3.mesh + + + + + + + + @@ -7883,11 +7926,39 @@ - Models/Props/Walls/BigWallBlue.mesh + Models/Props/Walls/SmallWall3.mesh - - + + + + + + + + + + + + Models/Props/Walls/SmallWall3.mesh + + + + + + + + + + + + + Models/Props/Walls/SmallWall3.mesh + + + + + @@ -7905,32 +7976,6 @@ - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - @@ -7944,48 +7989,6 @@ - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - - - - - - Models/Props/Walls/SmallWall3.mesh - - - - - - - - - @@ -8008,19 +8011,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -8048,6 +8038,19 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -8144,13 +8147,12 @@ - 4 - Models/Props/Pillars/SciFiPillar3Blue.mesh + 6 + Models/Props/Pillars/SciFiPillar2Blue.mesh - - - + + @@ -8177,8 +8179,9 @@ Models/Props/Pillars/SciFiPillar2Blue.mesh - - + + + @@ -8187,12 +8190,12 @@ - 6 - Models/Props/Pillars/SciFiPillar1Blue.mesh + Models/Props/Pillars/SciFiPillar2Blue.mesh - - + + + @@ -8220,8 +8223,8 @@ Models/Props/Pillars/SciFiPillar2Blue.mesh - - + + @@ -8240,6 +8243,49 @@ + + + + + 4 + Models/Props/Pillars/SciFiPillar3Blue.mesh + + + + + + + + + + + + + + 6 + Models/Props/Pillars/SciFiPillar1Blue.mesh + + + + + + + + + + + + + 6 + Models/Props/Pillars/SciFiPillar2Blue.mesh + + + + + + + + @@ -8255,49 +8301,6 @@ - - - - - 6 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - - 6 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - @@ -8352,26 +8355,6 @@ - - - - 10 - - - - - - - - - - - 1 - - - - - @@ -8383,17 +8366,6 @@ - - - - 10 - - - - - - - @@ -8406,6 +8378,17 @@ + + + + 10 + + + + + + + @@ -8429,6 +8412,26 @@ + + + + 1 + + + + + + + + + 10 + + + + + + + @@ -8440,7 +8443,7 @@ - Schema/Entities/PlayerRed.xml + Schema/Entities/PlayerAssaultRed.xml @@ -8702,61 +8705,55 @@ - Schema/Entities/Player.xml + Schema/Entities/PlayerAssaultBlue.xml - + - + - Models/Characters/Assault/AssaultTPose.mesh - false + Models/Core/UnitCube.mesh + + + + + + + + + + Models/Core/UnitCube.mesh - + - + - Models/Characters/Assault/AssaultTPose.mesh - false + Models/Core/UnitCube.mesh - + - + - Models/Characters/Assault/AssaultTPose.mesh - false + Models/Core/UnitCube.mesh - - - - - - - - - - Models/Characters/Assault/AssaultTPose.mesh - false - - - + diff --git a/resources/Schema/Entities/Player.xml b/resources/Schema/Entities/Player.xml index affe9f79..475acf78 100644 --- a/resources/Schema/Entities/Player.xml +++ b/resources/Schema/Entities/Player.xml @@ -6,11 +6,12 @@ - - - - - + + + + + + @@ -22,11 +23,6 @@ 5 - - - - - @@ -173,6 +169,40 @@ + + + + + + + + Textures/Core/White.png + + false + + + + + + + + + + + 0.0 + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + @@ -219,12 +249,12 @@ - - 2 - + + 2 + Textures/Core/UnitHexagon_Rotated.png @@ -253,12 +283,12 @@ - - 3 - + + 3 + Textures/Core/UnitHexagon_Rotated.png @@ -287,13 +317,13 @@ - - 4 - 1 + + 4 + Textures/Core/UnitHexagon_Rotated.png @@ -322,12 +352,12 @@ - - 1 - + + 1 + Textures/Core/UnitHexagon_Rotated.png @@ -356,11 +386,11 @@ - 1 + Textures/Core/UnitHexagon_Rotated.png @@ -433,15 +463,15 @@ - - - Models/Widgets/Arrows/Arrow5.mesh - + + + Models/Widgets/Arrows/Arrow5.mesh + @@ -454,16 +484,14 @@ - - Idle - 1.8348644854054612 - 1 - - - + + BlendTreeAssaultWeapon + BlendTreeSecondaryWeapon + 0 + true + - Models/Characters/Assault/Test/FirstPerson.mesh - + Models/Characters/Defender/FirstPersonDefenderBlue.mesh @@ -477,11 +505,11 @@ AssaultWeapon - Schema/Entities/AssaultWeaponView.xml + Schema/Entities/WeaponAssaultBlueView.xml - - + + @@ -498,12 +526,79 @@ Schema/Entities/SidearmWeaponView.xml - - + + + + + + Idle + WeaponAction + 0 + true + + + + + + + + Fire + Reload + 1 + + + + + + + + ShootShotgunF + 1 + true + false + + + + + + + + + ReloadSwitchF + + 1 + true + + + + + + + + + + + IdleF + + 1 + true + + + + + + + + + + + + + @@ -527,16 +622,10 @@ - - IdleF - 1 - - - - - AimRifle - - + + BlendTreeAim + BlendTreeAssault + @@ -548,6 +637,9 @@ + + R_Arm_Weapon_Joint + AssaultWeapon @@ -555,9 +647,12 @@ - Schema/Entities/AssaultWeaponWorld.xml + Schema/Entities/WeaponAssaultBlueWorld.xml - + + + + @@ -576,12 +671,490 @@ Schema/Entities/SidearmWeaponWorld.xml - - + + + + + + AimPrimary + AimSecondary + 0 + true + + + + + + + + AimSecWepA + + false + true + + + + + + + + + AimRifleA + + false + true + + + + + + + + + + + ReloadSwitchBlend + FinalMovementBlend + + + + + + + + StandCrouchBlend + JumpDashBlend + 2.5146881298480398e-63 + true + + + + + + + + StandMovement + CrouchMovement + 0 + true + + + + + + + + MovementBlend + Idle + 1 + + + + + + + + Walk + StrafeLRBlend + 0 + + + + + + + + Left + Right + 0.033793529385008014 + + + + + + + + CrouchStrafeLeftF + + 1 + true + + + + + + + + + CrouchStrafeRightF + + 1 + true + + + + + + + + + + + CrouchWalkF + + 1 + true + + + + + + + + + + + CrouchF + + 1 + + + + + + + + + + + MovementBlend + Idle + 1 + + + + + + + + RunWalkBlend + StrafeLRBlend + 2.4565650245976452e-16 + + + + + + + + Walk + Run + 1.2938206818383024e-24 + + + + + + + + WalkF + + 1 + true + + + + + + + + + RunF + + 1 + true + + + + + + + + + + + Left + Right + 0.033793529385008014 + + + + + + + + StrafeRightF + + 1 + true + + + + + + + + + StrafeLeftF + + 1 + true + + + + + + + + + + + + + IdleF + + 1 + true + + + + + + + + + + + + + Jump + DashBlend + 1 + true + + + + + + + + JumpF + + 1 + false + + + + + + + + + DashFBBlend + DashLRBlend + 0.014621149736541383 + + + + + + + + DashForward + DashBackward + 0.014363533804961248 + + + + + + + + DashForwardF + + 2 + false + + + + + + + + + DashBackwardF + + 2 + false + + + + + + + + + + + DashLeft + DashRight + 4.3244885367500671e-16 + + + + + + + + DashLeftF + + 2 + false + + + + + + + + + DashRightF + + 2 + false + + + + + + + + + + + + + + + + + ReloadSwitch + WeaponActionBlend + 1 + true + + + + + + + + ReloadSwitchU + + 1 + + + + + + + + + IdleBlend + ShootBlend + 0 + + + + + + + + IdlePrimary + IdleSecondary + 0 + + + + + + + + IdleAssaultRifleU + + 1 + true + + + + + + + + + IdleSecWepU + + 1 + true + + + + + + + + + + + ShootPrimary + ShootSecondary + 0 + + + + + + + + ShootFastRifleU + + 1 + + + + + + + + + ShootSecWepFastU + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/PlayerAssaultBlue.xml b/resources/Schema/Entities/PlayerAssaultBlue.xml new file mode 100644 index 00000000..7773235b --- /dev/null +++ b/resources/Schema/Entities/PlayerAssaultBlue.xml @@ -0,0 +1,1375 @@ + + + + + + + + + + 0.5 + + + + + + + + + + + + + + + 5 + + + + + + + + + + + + + 0.10000000149011612 + 300 + + + + + + + + + + Models/Widgets/Camera.mesh + false + + + + + + + + + + + + + + + + + + + Textures/Weapons/Crosshair/SmallThickHoleDot.png + + false + + + + + + + + + + + + Schema/Entities/HitMarker.xml + + + + + + + + + + + + + + + + + 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AimSecondary + 0 + true + + + + + + + + AimSecWepA + + false + true + + + + + + + + + AimRifleA + + false + true + + + + + + + + + + + ReloadSwitchBlend + MovementBlend + + + + + + + + StandCrouchBlend + JumpDashBlend + 2.5146881298480398e-63 + true + + + + + + + + StandMovement + CrouchMovement + 0 + true + + + + + + + + MovementBlend + Idle + 1 + + + + + + + + Walk + StrafeLRBlend + 0 + + + + + + + + Left + Right + 0.033793529385008014 + + + + + + + + CrouchStrafeRightF + + 1 + true + + + + + + + + + CrouchStrafeLeftF + + 1 + true + + + + + + + + + + + CrouchWalkF + + 1 + true + + + + + + + + + + + CrouchF + + 1 + + + + + + + + + + + MovementBlend + Idle + 1 + + + + + + + + RunWalkBlend + StrafeLRBlend + 2.4565650245976452e-16 + + + + + + + + Left + Right + 0.033793529385008014 + + + + + + + + StrafeRightF + + 1 + true + + + + + + + + + StrafeLeftF + + 1 + true + + + + + + + + + + + Walk + Run + 1.2938206818383024e-24 + + + + + + + + WalkF + + 1 + true + + + + + + + + + RunF + + 1 + true + + + + + + + + + + + + + IdleF + + 1 + true + + + + + + + + + + + + + Jump + DashBlend + 1 + true + + + + + + + + JumpF + + 1 + false + + + + + + + + + DashFBBlend + DashLRBlend + 0.014621149736541383 + + + + + + + + DashForward + DashBackward + 0.014363533804961248 + + + + + + + + DashForwardF + + 1 + false + + + + + + + + + DashBackwardF + + 1 + false + + + + + + + + + + + DashLeft + DashRight + 4.3244885367500671e-16 + + + + + + + + DashLeftF + + 1 + false + + + + + + + + + DashRightF + + 1 + false + + + + + + + + + + + + + + + + + ReloadSwitch + WeaponActionBlend + 1 + true + + + + + + + + ReloadSwitchU + + 1 + + + + + + + + + IdleBlend + ShootBlend + 0 + + + + + + + + IdlePrimary + IdleSecondary + 0 + + + + + + + + IdleAssaultRifleU + + 1 + true + + + + + + + + + IdleSecWepU + + 1 + true + + + + + + + + + + + ShootPrimary + ShootSecondary + 0 + + + + + + + + ShootFastRifleU + + 1 + + + + + + + + + ShootSecWepFastU + + + + + + + + + + + + + + + + + + + + + + + + Deploy + Idle + 0 + + + Models/Characters/Defender/DefenderShield.mesh + + + + + + + + ActivateDeactiveShieldF + 1 + + + + + + + + + ShieldFrontF + 1 + + + + + + + + + + + + + + + Models/Core/UnitCube.mesh + + false + + + + + + + + + + + + Models/Core/UnitCube.mesh + + false + + + + + + + + + + + + Fonts/DroidSans.ttf,100 + + + + + + + + + + + + + + Textures/Icons/Arrow.png + + false + + + + + 50 + true + + + + + + + + + + + + Schema/Entities/DefenderShield.xml + + + + + + + + + + diff --git a/resources/Schema/Entities/AssaultBlendTree.xml b/resources/Schema/Entities/PlayerModel.xml similarity index 87% rename from resources/Schema/Entities/AssaultBlendTree.xml rename to resources/Schema/Entities/PlayerModel.xml index e8dcff8a..a26fbc08 100644 --- a/resources/Schema/Entities/AssaultBlendTree.xml +++ b/resources/Schema/Entities/PlayerModel.xml @@ -1,36 +1,65 @@ - + - AimBlend - FinalBlend + BlendTreeAim + BlendTreeAssault + + - 5 Models/Characters/Assault/AssaultBlue.mesh + + false - + R_Arm_Weapon_Joint - - Models/Weapons/Blue/AssaultWeaponBlue.mesh - + + AssaultWeapon + + + + + + Schema/Entities/WeaponAssaultBlueWorld.xml + - - - + + - + + + + R_Arm_Weapon_Joint + + + SidearmWeapon + + + + + + Schema/Entities/SidearmWeaponWorld.xml + + + + + + + + + AimPrimary @@ -45,7 +74,7 @@ AimSecWepA - + false true @@ -57,7 +86,7 @@ AimRifleA - + false true @@ -67,16 +96,16 @@ - + ReloadSwitchBlend - MovementBlend + FinalMovementBlend - + StandCrouchBlend @@ -92,12 +121,95 @@ StandMovement CrouchMovement - 0.012867419418159054 + 0 true + + + + MovementBlend + Idle + 1 + + + + + + + + Walk + StrafeLRBlend + 0 + + + + + + + + Left + Right + 0.033793529385008014 + + + + + + + + CrouchStrafeLeftF + + 1 + true + + + + + + + + + CrouchStrafeRightF + + 1 + true + + + + + + + + + + + CrouchWalkF + + 1 + true + + + + + + + + + + + CrouchF + + 1 + + + + + + + @@ -132,7 +244,7 @@ WalkF - + 1 true @@ -144,7 +256,7 @@ RunF - + 1 true @@ -168,7 +280,7 @@ StrafeLeftF - + 1 true @@ -180,7 +292,7 @@ StrafeRightF - + 1 true @@ -196,7 +308,7 @@ IdleF - + 1 true @@ -206,89 +318,6 @@ - - - - MovementBlend - Idle - 0 - - - - - - - - Walk - StrafeLRBlend - 2.4565650245976452e-16 - - - - - - - - Left - Right - 0.033793529385008014 - - - - - - - - CrouchStrafeLeftF - - 1 - true - - - - - - - - - CrouchStrafeRightF - - 1 - true - - - - - - - - - - - CrouchWalkF - - 1 - true - - - - - - - - - - - CrouchF - - 1 - - - - - - - @@ -339,7 +368,7 @@ DashForwardF - 1 + 2 false @@ -351,7 +380,7 @@ DashBackwardF - 1 + 2 false @@ -375,7 +404,7 @@ DashLeftF - 1 + 2 false @@ -387,7 +416,7 @@ DashRightF - 1 + 2 false @@ -448,7 +477,7 @@ IdleAssaultRifleU - + 1 true @@ -460,7 +489,7 @@ IdleSecWepU - + 1 true diff --git a/resources/Schema/Entities/RayBlue.xml b/resources/Schema/Entities/RayBlue.xml index 0ad0ddf0..83adbe51 100644 --- a/resources/Schema/Entities/RayBlue.xml +++ b/resources/Schema/Entities/RayBlue.xml @@ -1,5 +1,5 @@ - + diff --git a/resources/Schema/Entities/RayRed.xml b/resources/Schema/Entities/RayRed.xml new file mode 100644 index 00000000..70ab685e --- /dev/null +++ b/resources/Schema/Entities/RayRed.xml @@ -0,0 +1,46 @@ + + + + + + 0.10000000149011612 + + + + + + + + + + + Textures/Effects/Ray.png + + + + + + + + + + + + + + + Textures/Effects/Ray.png + + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/Spawnpoint b/resources/Schema/Entities/Spawnpoint deleted file mode 100644 index a53aaa08..00000000 --- a/resources/Schema/Entities/Spawnpoint +++ /dev/null @@ -1,32 +0,0 @@ - - - - - - - Models/Core/UnitCube.mesh - - - Schema/Entities/Player.xml - - - - - - - - - - - - - - - - - - - - - - diff --git a/resources/Schema/Entities/Testingu b/resources/Schema/Entities/Testingu deleted file mode 100644 index 145550f4..00000000 --- a/resources/Schema/Entities/Testingu +++ /dev/null @@ -1,45 +0,0 @@ - - - - - - - - - - - - Models/Core/UnitPlane.mesh - - - - - - - - - - - - Schema/Entities/Player.xml - - - - - - - - - - - - - - - - - - - - - diff --git a/resources/Schema/Entities/AssaultWeaponView.xml b/resources/Schema/Entities/WeaponAssaultBlueView.xml old mode 100755 new mode 100644 similarity index 96% rename from resources/Schema/Entities/AssaultWeaponView.xml rename to resources/Schema/Entities/WeaponAssaultBlueView.xml index b5c87674..9b10618b --- a/resources/Schema/Entities/AssaultWeaponView.xml +++ b/resources/Schema/Entities/WeaponAssaultBlueView.xml @@ -98,6 +98,12 @@ + + + + + + diff --git a/resources/Schema/Entities/AssaultWeaponWorld.xml b/resources/Schema/Entities/WeaponAssaultBlueWorld.xml old mode 100755 new mode 100644 similarity index 100% rename from resources/Schema/Entities/AssaultWeaponWorld.xml rename to resources/Schema/Entities/WeaponAssaultBlueWorld.xml diff --git a/resources/Schema/Entities/DefenderWeaponViewRed.xml b/resources/Schema/Entities/WeaponAssaultRedView.xml old mode 100755 new mode 100644 similarity index 70% rename from resources/Schema/Entities/DefenderWeaponViewRed.xml rename to resources/Schema/Entities/WeaponAssaultRedView.xml index b5b1c322..0a9b65b2 --- a/resources/Schema/Entities/DefenderWeaponViewRed.xml +++ b/resources/Schema/Entities/WeaponAssaultRedView.xml @@ -1,17 +1,11 @@ - + - - R_Arm_Weapon_Joint - - - Models/Weapons/Red/DefenderGunRed.mesh + Models/Weapons/Red/AssaultWeaponRed.mesh - - - + @@ -21,7 +15,8 @@ Schema/Entities/RayRed.xml - + + @@ -37,9 +32,8 @@ - - + @@ -70,6 +64,11 @@ Fonts/DroidSans.ttf,64 + + Player + AssaultWeapon + MagazineAmmo + @@ -79,10 +78,15 @@ - 360 + 320 Fonts/DroidSans.ttf,64 + + Player + AssaultWeapon + Ammo + @@ -94,6 +98,12 @@ + + + + + + diff --git a/resources/Schema/Entities/DefenderWeaponWorldRed.xml b/resources/Schema/Entities/WeaponAssaultRedWorld.xml old mode 100755 new mode 100644 similarity index 50% rename from resources/Schema/Entities/DefenderWeaponWorldRed.xml rename to resources/Schema/Entities/WeaponAssaultRedWorld.xml index 7f697304..68d78d03 --- a/resources/Schema/Entities/DefenderWeaponWorldRed.xml +++ b/resources/Schema/Entities/WeaponAssaultRedWorld.xml @@ -1,18 +1,11 @@ - + - - R_Arm_Weapon_Joint - - - Models/Weapons/Red/DefenderGunRed.mesh + Models/Weapons/Red/AssaultWeaponRed.mesh - - - - + @@ -22,7 +15,7 @@ Schema/Entities/RayRed.xml - + diff --git a/resources/Schema/Entities/DefenderWeaponView.xml b/resources/Schema/Entities/WeaponDefenderBlueView.xml old mode 100755 new mode 100644 similarity index 91% rename from resources/Schema/Entities/DefenderWeaponView.xml rename to resources/Schema/Entities/WeaponDefenderBlueView.xml index 0886ac67..24b18f68 --- a/resources/Schema/Entities/DefenderWeaponView.xml +++ b/resources/Schema/Entities/WeaponDefenderBlueView.xml @@ -3,11 +3,9 @@ - Models/Weapons/Blue/DefenderGunBlue.mesh + Models/Weapons/Blue/DefenderWeaponBlue.mesh - - - + @@ -34,7 +32,7 @@ - + @@ -60,16 +58,16 @@ + + 8 + Fonts/DroidSans.ttf,64 + + Player DefenderWeapon MagazineAmmo - - 0 - Fonts/DroidSans.ttf,64 - - @@ -78,16 +76,16 @@ + + 64 + Fonts/DroidSans.ttf,64 + + Player DefenderWeapon Ammo - - 0 - Fonts/DroidSans.ttf,64 - - diff --git a/resources/Schema/Entities/DefenderWeaponWorld.xml b/resources/Schema/Entities/WeaponDefenderBlueWorld.xml old mode 100755 new mode 100644 similarity index 69% rename from resources/Schema/Entities/DefenderWeaponWorld.xml rename to resources/Schema/Entities/WeaponDefenderBlueWorld.xml index 826301b4..6c750964 --- a/resources/Schema/Entities/DefenderWeaponWorld.xml +++ b/resources/Schema/Entities/WeaponDefenderBlueWorld.xml @@ -2,17 +2,10 @@ - - R_Arm_Weapon_Joint - - - Models/Weapons/Blue/DefenderGunBlue.mesh + Models/Weapons/Blue/DefenderWeaponBlue.mesh - - - - + diff --git a/resources/Schema/Entities/temp b/resources/Schema/Entities/temp deleted file mode 100644 index baf4ce61..00000000 --- a/resources/Schema/Entities/temp +++ /dev/null @@ -1,38 +0,0 @@ - - - - - - - - - - - - 0 - Fonts/DroidSans.ttf,64 - - - - - - - - - - - - 360 - Fonts/DroidSans.ttf,64 - - - - - - - - - - - - diff --git a/resources/Schema/Entities/yeeee.xml b/resources/Schema/Entities/yeeee.xml deleted file mode 100644 index d3853b8f..00000000 --- a/resources/Schema/Entities/yeeee.xml +++ /dev/null @@ -1,122 +0,0 @@ - - - - - - AimAdditive - BlendOverride - - - Models/Characters/Assault/AssaultAnimations.mesh - - - - - - - - - R_Arm_Weapon_Joint - - - Models/Weapons/Blue/AssaultWeaponBlue.mesh - - - - - - - - - - - AimRifleA - - true - - - - - - - - - ShootRifleAnimation - MovementBlend - - - - - - - - ShootFastRifleU - - 1 - - - - - - - - - BlendWalkRun - StrafeAnimation - 1 - - - - - - - - StrafeRightF - - 1 - - - - - - - - - RunAnimtaion - WalkAnimation - 0.43000054359436035 - - - - - - - - RunF - - 1 - - - - - - - - - WalkF - - 1 - - - - - - - - - - - - - - diff --git a/src/Engine/Editor/EditorGUI.cpp b/src/Engine/Editor/EditorGUI.cpp index 4e7c8ab6..7435bca8 100644 --- a/src/Engine/Editor/EditorGUI.cpp +++ b/src/Engine/Editor/EditorGUI.cpp @@ -157,7 +157,7 @@ void EditorGUI::drawEntitiesRecursive(World* world, EntityID parent) auto entityChildren = world->GetEntityChildren(); auto range = entityChildren.equal_range(parent); for (auto it = range.first; it != range.second; it++) { - if (EditorGUI::drawEntityNode(EntityWrapper(world, it->second))) { + if (drawEntityNode(EntityWrapper(world, it->second))) { drawEntitiesRecursive(world, it->second); ImGui::TreePop(); } @@ -217,6 +217,7 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity) ImGui::EndPopup(); } + ImGui::PushID(("EntityNode" + std::to_string(entity.ID)).c_str()); ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once); if (ImGui::TreeNode(formatEntityName(entity).c_str())) { // Handle drop events for reparenting @@ -224,8 +225,10 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity) entityChangeParent(m_CurrentlyDragging, entity); m_CurrentlyDragging = EntityWrapper::Invalid; } + ImGui::PopID(); return true; } else { + ImGui::PopID(); return false; } } diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 62ddba88..f9cdde0b 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -19,7 +19,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame m_ActualCamera = m_EditorCamera; m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform"); m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera"); - m_EditorCameraInputController = new EditorCameraInputController(m_EventBroker, -1); + m_EditorCameraInputController = new EditorCameraInputController(m_EventBroker, -1, EntityWrapper::Invalid); m_EditorGUI = new EditorGUI(m_World, m_EventBroker); m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1)); diff --git a/src/Engine/Network/Client.cpp b/src/Engine/Network/Client.cpp index d666e550..e29c4755 100644 --- a/src/Engine/Network/Client.cpp +++ b/src/Engine/Network/Client.cpp @@ -49,16 +49,16 @@ void Client::Connect(std::string address, int port) void Client::Update() { m_EventBroker->Process(); - while (m_Unreliable.IsSocketAvailable()) { - // Packet will get real data in receive - Packet packet(MessageType::Invalid); - m_Unreliable.Receive(packet); - if (packet.GetMessageType() == MessageType::Connect) { - parseUDPConnect(packet); - } else { - parseMessageType(packet); - } - } + //while (m_Unreliable.IsSocketAvailable()) { + // // Packet will get real data in receive + // Packet packet(MessageType::Invalid); + // m_Unreliable.Receive(packet); + // if (packet.GetMessageType() == MessageType::Connect) { + // parseUDPConnect(packet); + // } else { + // parseMessageType(packet); + // } + //} while (m_Reliable.IsSocketAvailable()) { // Packet will get real data in receive Packet packet(MessageType::Invalid); @@ -177,8 +177,8 @@ void Client::parseTCPConnect(Packet& packet) Packet UnreliablePacket(MessageType::Connect, m_SendPacketID); // Add player id and other stuff packet.WritePrimitive(m_PlayerID); - m_Unreliable.Send(packet); - LOG_INFO("Sent UDP Connect Server"); + // m_Unreliable.Send(packet); + // LOG_INFO("Sent UDP Connect Server"); } void Client::parsePlayerConnected(Packet & packet) @@ -476,7 +476,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e) if (e.Command == "ConnectToServer") { // Connect for now if (e.Value > 0) { m_Reliable.Connect(m_PlayerName, m_Address, m_Port); - m_Unreliable.Connect(m_PlayerName, m_Address, m_Port); + // m_Unreliable.Connect(m_PlayerName, m_Address, m_Port); } //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; @@ -613,7 +613,7 @@ void Client::sendLocalPlayerTransform() packet.WritePrimitive((int)cAssaultWeapon["Ammo"]); } - m_Unreliable.Send(packet); + m_Reliable.Send(packet); } void Client::identifyPacketLoss() diff --git a/src/Engine/Network/Server.cpp b/src/Engine/Network/Server.cpp index 0927a675..5bfb4000 100644 --- a/src/Engine/Network/Server.cpp +++ b/src/Engine/Network/Server.cpp @@ -47,19 +47,19 @@ void Server::Update() } } - PlayerDefinition pd; - while (m_Unreliable.IsSocketAvailable()) { - // Packet will get real data in receive - Packet packet(MessageType::Invalid); - m_Unreliable.Receive(packet, pd); - m_Address = pd.Endpoint.address(); - m_Port = pd.Endpoint.port(); - if (packet.GetMessageType() == MessageType::Connect) { - parseUDPConnect(packet); - } else { - parseMessageType(packet); - } - } + //PlayerDefinition pd; + //while (m_Unreliable.IsSocketAvailable()) { + // // Packet will get real data in receive + // Packet packet(MessageType::Invalid); + // m_Unreliable.Receive(packet, pd); + // m_Address = pd.Endpoint.address(); + // m_Port = pd.Endpoint.port(); + // if (packet.GetMessageType() == MessageType::Connect) { + // parseUDPConnect(packet); + // } else { + // parseMessageType(packet); + // } + //} while (m_ServerlistRequest.IsSocketAvailable()) { Packet packet(MessageType::Invalid); @@ -162,7 +162,7 @@ void Server::unreliableBroadcast(Packet& packet) { for (auto& kv : m_ConnectedPlayers) { packet.ChangePacketID(kv.second.PacketID); - m_Unreliable.Send(packet, kv.second); +// m_Unreliable.Send(packet, kv.second); } } @@ -172,7 +172,7 @@ void Server::sendSnapshot() Packet packet(MessageType::Snapshot); addInputCommandsToPacket(packet); addPlayersToPacket(packet, EntityID_Invalid); - unreliableBroadcast(packet); + reliableBroadcast(packet); } void Server::addInputCommandsToPacket(Packet& packet) @@ -320,25 +320,28 @@ void Server::checkForTimeOuts() } } -void Server::parseUDPConnect(Packet & packet) -{ - // Pop size of message int - packet.ReadPrimitive(); - int messageType = packet.ReadPrimitive(); - // Read packet ID - m_PreviousPacketID = m_PacketID; // Set previous packet id - m_PacketID = packet.ReadPrimitive(); //Read new packet id - // parse player id and other stuff - PlayerID playerID = packet.ReadPrimitive(); - // Do something here? - boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port); - m_ConnectedPlayers.at(playerID).Endpoint = endpoint; - LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str()); - // Send a message to the player that connected - Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID); - m_Unreliable.Send(connnectPacket); - LOG_INFO("UDP Connect sent to client"); -} +//void Server::parseUDPConnect(Packet & packet) +//{ +// // Pop size of message int +// packet.ReadPrimitive(); +// int messageType = packet.ReadPrimitive(); +// // Read packet ID +// m_PreviousPacketID = m_PacketID; // Set previous packet id +// m_PacketID = packet.ReadPrimitive(); //Read new packet id +// // parse player id and other stuff +// PlayerID playerID = packet.ReadPrimitive(); +// if (!EntityWrapper(m_World, playerID).Valid()) { +// +// } +// // Do something here? +// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port); +// m_ConnectedPlayers.at(playerID).Endpoint = endpoint; +// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str()); +// // Send a message to the player that connected +// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID); +// m_Unreliable.Send(connnectPacket); +// LOG_INFO("UDP Connect sent to client"); +//} void Server::parseTCPConnect(Packet & packet) { diff --git a/src/Engine/Network/UDPServer.cpp b/src/Engine/Network/UDPServer.cpp index 8c9950dc..bfa27d69 100644 --- a/src/Engine/Network/UDPServer.cpp +++ b/src/Engine/Network/UDPServer.cpp @@ -21,33 +21,38 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition) boost::asio::buffer(packet.Data(), packet.Size()), playerDefinition.Endpoint, 0); + LOG_INFO("Size of packet is %i", bytesSent); } catch (const boost::system::system_error& e) { + LOG_INFO(e.what()); // TODO: Clean up invalid endpoints out of m_ConnectedPlayers later playerDefinition.Endpoint = boost::asio::ip::udp::endpoint(); } + } // Send back to endpoint of received packet void UDPServer::Send(Packet & packet) { packet.UpdateSize(); - m_Socket->send_to( + size_t bytesSent = m_Socket->send_to( boost::asio::buffer( packet.Data(), packet.Size()), m_ReceiverEndpoint, 0); + LOG_INFO("Size of packet is %i", bytesSent); } // Broadcasting respond specific logic void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint) { packet.UpdateSize(); - m_Socket->send_to( + size_t bytesSent = m_Socket->send_to( boost::asio::buffer( packet.Data(), packet.Size()), endpoint, 0); + LOG_INFO("Size of packet is %i", bytesSent); } // Broadcasting @@ -55,7 +60,7 @@ void UDPServer::Broadcast(Packet & packet, int port) { packet.UpdateSize(); m_Socket->set_option(boost::asio::socket_base::broadcast(true)); - m_Socket->send_to( + size_t bytesSent = m_Socket->send_to( boost::asio::buffer( packet.Data(), packet.Size()), diff --git a/src/Engine/Rendering/AnimationSystem.cpp b/src/Engine/Rendering/AnimationSystem.cpp index 99643997..005778e7 100644 --- a/src/Engine/Rendering/AnimationSystem.cpp +++ b/src/Engine/Rendering/AnimationSystem.cpp @@ -133,7 +133,12 @@ void AnimationSystem::UpdateWeights(double dt) std::shared_ptr blendTree = autoBlendQueue.second.GetBlendTree(); if (blendTree != nullptr) { - blendJob.BlendInfo.progress = glm::clamp(blendJob.CurrentTime / blendJob.Duration, 0.0, 1.0); + if (blendJob.Duration != 0.0) { + blendJob.BlendInfo.progress = glm::clamp(blendJob.CurrentTime / blendJob.Duration, 0.0, 1.0); + } else { + blendJob.BlendInfo.progress = 1.0; + } + blendJob.BlendInfo = blendTree->AutoBlendStep(blendJob.BlendInfo); } @@ -191,7 +196,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e) abj.BlendInfo.progress = 0.0; abj.BlendInfo.Start = e.Start; abj.BlendInfo.SingleBlend = e.SingleLevelBlend; - + abj.BlendInfo.Weight = e.Weight; EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one if (nodeEntity.Valid()) { diff --git a/src/Engine/Rendering/BlendTree.cpp b/src/Engine/Rendering/BlendTree.cpp index 60858f2a..29bbe7e6 100644 --- a/src/Engine/Rendering/BlendTree.cpp +++ b/src/Engine/Rendering/BlendTree.cpp @@ -207,6 +207,22 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo) { std::vector goalNodes = FindNodesByName(blendInfo.NodeName); + if(blendInfo.Weight >= 0 && blendInfo.Weight <= 1.0) { + for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) { + EntityWrapper entity = (*it)->Entity; + + if (entity.Valid()) { + if (entity.HasComponent("Blend")) { + (double&)entity["Blend"]["Weight"] = blendInfo.Weight; + } + } + } + + return blendInfo; + } + + + if (blendInfo.Start) { for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) { EntityWrapper entity = (*it)->Entity; @@ -219,7 +235,6 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo) } } - if(goalNodes.size() == 0) { return blendInfo; } else if(goalNodes.size() == 1) { @@ -383,6 +398,10 @@ EntityWrapper BlendTree::GetSubTreeRoot(std::string nodeName) { std::vector nodes = FindNodesByName(nodeName); + if (nodes.size() == 0) { + return EntityWrapper::Invalid; + } + std::vector subTreeRoots; for (auto it = nodes.begin(); it != nodes.end(); it++) { diff --git a/src/Engine/Rendering/DrawFinalPass.cpp b/src/Engine/Rendering/DrawFinalPass.cpp index 1b7f87ea..a610fab1 100644 --- a/src/Engine/Rendering/DrawFinalPass.cpp +++ b/src/Engine/Rendering/DrawFinalPass.cpp @@ -362,11 +362,15 @@ void DrawFinalPass::DrawModelRenderQueues(std::list>& glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture); glUniform3fv(glGetUniformLocation(explosionSkinnedHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position())); + std::vector frameBones; if (explosionEffectJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = explosionEffectJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = explosionEffectJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + + } else { m_ExplosionEffectProgram->Bind(); @@ -391,11 +395,14 @@ void DrawFinalPass::DrawModelRenderQueues(std::list>& //bind textures BindExplosionTextures(explosionSplatMapSkinnedHandle, explosionEffectJob); GLERROR("asdasd"); + std::vector frameBones; if (explosionEffectJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = explosionEffectJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = explosionEffectJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ExplosionEffectSplatMapProgram->Bind(); @@ -438,12 +445,14 @@ void DrawFinalPass::DrawModelRenderQueues(std::list>& glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture); glUniform3fv(glGetUniformLocation(forwardSkinnedHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position())); - if (modelJob->BlendTree != nullptr) { - std::vector frameBones; + std::vector frameBones; + if (modelJob->BlendTree != nullptr) { frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } - } + glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ForwardPlusProgram->Bind(); GLERROR("Bind ForwardPlusProgram"); @@ -467,11 +476,14 @@ void DrawFinalPass::DrawModelRenderQueues(std::list>& //bind textures BindModelTextures(forwardSplatMapSkinnedHandle, modelJob); GLERROR("asdasd"); + std::vector frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(forwardSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(forwardSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ForwardPlusSplatMapProgram->Bind(); @@ -547,11 +559,14 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::listm_CubeMapTexture); glUniform3fv(glGetUniformLocation(explosionSkinnedShieldCheckHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position())); + std::vector frameBones; if (explosionEffectJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = explosionEffectJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = explosionEffectJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ExplosionEffectShieldCheckProgram->Bind(); @@ -578,11 +593,14 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::list frameBones; if (explosionEffectJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = explosionEffectJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = explosionEffectJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ExplosionEffectSplatMapShieldCheckProgram->Bind(); @@ -614,12 +632,14 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::listm_CubeMapTexture); glUniform3fv(glGetUniformLocation(explosionSkinnedHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position())); + std::vector frameBones; if (explosionEffectJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = explosionEffectJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = explosionEffectJob->Skeleton->GetTPose(); } - } + glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ExplosionEffectProgram->Bind(); GLERROR("Bind ExplosionEffect program"); @@ -643,12 +663,14 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::list frameBones; if (explosionEffectJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = explosionEffectJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = explosionEffectJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ExplosionEffectSplatMapProgram->Bind(); @@ -693,11 +715,14 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::listm_CubeMapTexture); glUniform3fv(glGetUniformLocation(forwardSkinnedShieldCheckHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position())); + std::vector frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ForwardPlusShieldCheckProgram->Bind(); @@ -723,11 +748,13 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::list frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(forwardSplatMapSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(forwardSplatMapSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); } else { m_ForwardPlusSplatMapShieldCheckProgram->Bind(); @@ -757,11 +784,14 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::listm_CubeMapTexture); glUniform3fv(glGetUniformLocation(forwardSkinnedHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position())); + std::vector frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_ForwardPlusProgram->Bind(); @@ -787,11 +817,13 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::list frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); } else { m_ForwardPlusSplatMapProgram->Bind(); @@ -849,11 +881,14 @@ void DrawFinalPass::DrawShieldedModelRenderQueue(std::list frameBones; if (explosionEffectJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = explosionEffectJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(explosionHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = explosionEffectJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(explosionHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + if (GLERROR("Animation")) { continue; } @@ -885,12 +920,16 @@ void DrawFinalPass::DrawShieldedModelRenderQueue(std::list frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(forwardHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(forwardHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + + //draw glBindVertexArray(modelJob->Model->VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer); @@ -918,11 +957,14 @@ void DrawFinalPass::DrawToDepthStencilBuffer(std::listProjectionMatrix())); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); + std::vector frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_FillDepthStencilBufferProgram->Bind(); GLuint shaderHandle = m_FillDepthStencilBufferProgram->GetHandle(); diff --git a/src/Engine/Rendering/PickingPass.cpp b/src/Engine/Rendering/PickingPass.cpp index 096762d8..57e10aff 100644 --- a/src/Engine/Rendering/PickingPass.cpp +++ b/src/Engine/Rendering/PickingPass.cpp @@ -104,11 +104,15 @@ void PickingPass::Draw(RenderScene& scene) glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix())); glUniform2fv(glGetUniformLocation(shaderSkinnedHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1]))); + std::vector frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + + } else { m_PickingProgram->Bind(); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); @@ -210,12 +214,15 @@ void PickingPass::Draw(RenderScene& scene) glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix())); glUniform2fv(glGetUniformLocation(shaderSkinnedHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1]))); + std::vector frameBones; if (modelJob->BlendTree != nullptr) { - std::vector frameBones; frameBones = modelJob->BlendTree->GetFinalPose(); - glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { + frameBones = modelJob->Skeleton->GetTPose(); } + glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + } else { m_PickingProgram->Bind(); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); diff --git a/src/Engine/Rendering/Skeleton.cpp b/src/Engine/Rendering/Skeleton.cpp index c9ae2732..592279ed 100644 --- a/src/Engine/Rendering/Skeleton.cpp +++ b/src/Engine/Rendering/Skeleton.cpp @@ -249,6 +249,18 @@ void Skeleton::GetFinalPose(std::map& poseDatas, std::v } + +std::vector Skeleton::GetTPose() +{ + std::vector finalMatrices; + + for (auto b : Bones) { + finalMatrices.push_back(glm::mat4(1)); + } + + return finalMatrices; +} + void Skeleton::AccumulateFinalPose(std::map& boneMatrices, std::map& poseDatas, std::map& boneTransforms, const Bone* bone, glm::mat4 parentMatrix) { glm::mat4 boneMatrix; diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index e79c636c..8f589e34 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -112,7 +112,7 @@ Game::Game(int argc, char* argv[]) // Create Octrees // TODO: Perhaps the world bounds should be set in some non-arbitrary way instead of this. - AABB boxContainingTheWorld(glm::vec3(-300), glm::vec3(300)); + AABB boxContainingTheWorld = AABB::FromOriginSize(glm::vec3(0.f, 10.7f, 0.f), glm::vec3(140.f, 31.f, 190.f)); m_OctreeCollision = new Octree(boxContainingTheWorld, 4); m_OctreeTrigger = new Octree(boxContainingTheWorld, 4); m_OctreeFrustrumCulling = new Octree(boxContainingTheWorld, 4); @@ -144,7 +144,6 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); - m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); diff --git a/src/Game/Systems/PlayerDeathSystem.cpp b/src/Game/Systems/PlayerDeathSystem.cpp index cbf0927f..b9a42ffc 100644 --- a/src/Game/Systems/PlayerDeathSystem.cpp +++ b/src/Game/Systems/PlayerDeathSystem.cpp @@ -45,10 +45,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player) //copy the data from player to explosioneffectmodel playerEntityModel.Copy(deathEffectEW["Model"]); playerEntityAnimation.Copy(deathEffectEW["Animation"]); - //freeze the animation - deathEffectEW["Animation"]["Speed1"] = 0.0; - deathEffectEW["Animation"]["Speed2"] = 0.0; - deathEffectEW["Animation"]["Speed3"] = 0.0; //copy the models position,orientation deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"]; diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 025a8b70..b927856a 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -83,11 +83,25 @@ void PlayerMovementSystem::updateMovementControllers(double dt) cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi(), glm::half_pi()); // Set third person model aim pitch EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); + + //Third-person aim if (playerModel.Valid()) { - ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"]; - float pitch = cameraOrientation.x + 0.2f; - double time = (pitch + glm::half_pi()) / glm::pi(); - cAnimationOffset["Time"] = time; + EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary"); + if(aimPrimaryEntity.Valid()){ + if(aimPrimaryEntity.HasComponent("Animation")) { + float pitch = cameraOrientation.x + 0.2f; + double time = (pitch + glm::half_pi()) / glm::pi(); + (double&)aimPrimaryEntity["Animation"]["Time"] = time; + } + } + EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary"); + if (aimSecondaryEntity.Valid()) { + if (aimSecondaryEntity.HasComponent("Animation")) { + float pitch = cameraOrientation.x + 0.2f; + double time = (pitch + glm::half_pi()) / glm::pi(); + (double&)aimSecondaryEntity["Animation"]["Time"] = time; + } + } } } @@ -182,10 +196,64 @@ void PlayerMovementSystem::updateMovementControllers(double dt) if (isOnGround) { (bool)cPhysics["IsOnGround"] = false; velocity.y = player["Player"]["JumpSpeed"]; + + + if (player.Valid()) { + EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); + if (playerModel.Valid()) { + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.15; + aeb.NodeName = "Jump"; + aeb.RootNode = playerModel; + aeb.Start = true; + aeb.Restart = true; + m_EventBroker->Publish(aeb); + } + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.25; + aeb.NodeName = "StandCrouchBlend"; + aeb.RootNode = playerModel; + aeb.Start = true; + aeb.Restart = false; + aeb.AnimationEntity = playerModel.FirstChildByName("Jump"); + m_EventBroker->Publish(aeb); + } + } + } + + } else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) { //Enter here if player can double jump and is doing so. (bool)cPhysics["IsOnGround"] = false; velocity.y = player["DoubleJump"]["DoubleJumpSpeed"]; + + if (player.Valid()) { + EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); + if (playerModel.Valid()) { + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.15; + aeb.NodeName = "Jump"; + aeb.RootNode = playerModel; + aeb.Start = true; + aeb.Restart = true; + m_EventBroker->Publish(aeb); + } + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.25; + aeb.NodeName = "StandCrouchBlend"; + aeb.RootNode = playerModel; + aeb.Start = true; + aeb.Restart = false; + aeb.AnimationEntity = playerModel.FirstChildByName("Jump"); + m_EventBroker->Publish(aeb); + } + } + } + // If IsServer and network is off this will not work if (IsClient) { //put a hexagon at the players feet @@ -208,81 +276,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt) } } - // Animations - EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); - if (playerModel.Valid()) { - ComponentWrapper cAnimation = playerModel["Animation"]; - std::string& animationName1 = cAnimation["AnimationName1"]; - std::string& animationName2 = cAnimation["AnimationName2"]; - double& animationTime1 = cAnimation["Time1"]; - double& animationTime2 = cAnimation["Time2"]; - double& animationSpeed1 = cAnimation["Speed1"]; - double& animationSpeed2 = cAnimation["Speed2"]; - double& animationWeight1 = cAnimation["Weight1"]; - double& animationWeight2 = cAnimation["Weight2"]; - - float movementLength = glm::length(groundVelocity); - //TODO: add assault dash animation here - if (glm::length(controller->Movement()) > 0.f) { - double forwardMovement = controller->Movement().z; - double strafeMovement = controller->Movement().x; - - if (controller->Crouching() && animationName1 != "CrouchWalk") { - animationName1 = "CrouchWalk"; - animationSpeed1 = 1.0 * -glm::sign(controller->Movement().z); - } else { - if (glm::abs(forwardMovement) > 0) { - if (animationName1 != "Run") { - animationName1 = "Run"; - if (animationName2 == "StrafeLeft" || animationName2 == "StrafeRight") { - animationTime1 = animationTime2; - } else { - animationTime1 = 0.0; - } - } - animationSpeed1 = 2.f * -glm::sign(forwardMovement); - } - - if (glm::abs(strafeMovement) > 0) { - if (animationName2 != "StrafeLeft" && animationName2 != "StrafeRight") { - if (strafeMovement < 0) { - animationName2 = "StrafeLeft"; - } - if (strafeMovement > 0) { - animationName2 = "StrafeRight"; - } - if (animationName1 == "Run") { - animationTime2 = animationTime1; - } else { - animationTime2 = 0.0; - } - } - animationSpeed2 = 2.f * glm::abs(strafeMovement); - } - - double strafeWeight = glm::abs(strafeMovement) / (glm::abs(forwardMovement) + glm::abs(strafeMovement)); - animationWeight2 = strafeWeight; - animationWeight1 = 1.0 - strafeWeight; - } - } else { - if (controller->Crouching()) { - animationName1 = "Crouch"; - animationName2 = ""; - animationSpeed1 = 1.0; - animationSpeed2 = 0.0; - animationWeight1 = 1.0; - animationWeight2 = 0.0; - } else { - animationName1 = "Idle"; - animationName2 = ""; - animationSpeed1 = 1.f; - animationSpeed2 = 0.0; - animationWeight1 = 1.0; - animationWeight2 = 0.0; - //cAnimation["AnimationName2"] = "Idle"; - } - } - } + // TODO: Animations } controller->Reset(); @@ -350,7 +344,7 @@ void PlayerMovementSystem::playerStep(double dt) bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e) { // When a player spawns, create an input controller for them - m_PlayerInputControllers[e.Player] = new FirstPersonInputController(m_EventBroker, e.PlayerID); + m_PlayerInputControllers[e.Player] = new FirstPersonInputController(m_EventBroker, e.PlayerID, e.Player); if (e.PlayerID == -1) { // Keep track of the local player m_LocalPlayer = e.Player; @@ -383,23 +377,129 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target) bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e) { EntityWrapper player(m_World, e.Player); - if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) { + if (!player.Valid() || !IsClient){// || player.ID == LocalPlayer.ID) { return false; } auto entityFile = ResourceManager::Load("Schema/Entities/DashEffect.xml"); EntityWrapper dashEffect = entityFile->MergeInto(m_World); - auto playerModel = player.FirstChildByName("PlayerModel"); - auto playerEntityModel = playerModel["Model"]; + EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); + + for (auto& kv : m_PlayerInputControllers) { + EntityWrapper player = kv.first; + auto& controller = kv.second; + + if (!player.Valid()) { + continue; + } + + if (player.Valid()) { + EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); + if (playerModel.Valid()) { + if (glm::abs(controller->Movement().x) > glm::abs(controller->Movement().z)) { + if (controller->Movement().x > 0) { + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "DashRight"; + aeb.RootNode = playerModel; + aeb.Restart = true; + aeb.Start = true; + m_EventBroker->Publish(aeb); + } + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "StandCrouchBlend"; + aeb.RootNode = playerModel; + aeb.Delay = -0.3; + aeb.Start = true; + aeb.Restart = false; + aeb.AnimationEntity = playerModel.FirstChildByName("DashForward"); + m_EventBroker->Publish(aeb); + } + } else { + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "DashLeft"; + aeb.RootNode = playerModel; + aeb.Restart = true; + aeb.Start = true; + m_EventBroker->Publish(aeb); + } + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "StandCrouchBlend"; + aeb.RootNode = playerModel; + aeb.Delay = -0.3; + aeb.Start = true; + aeb.Restart = false; + aeb.AnimationEntity = playerModel.FirstChildByName("DashForward"); + m_EventBroker->Publish(aeb); + } + } + } else { + if (controller->Movement().z < 0) { + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "DashForward"; + aeb.RootNode = playerModel; + aeb.Restart = true; + aeb.Start = true; + m_EventBroker->Publish(aeb); + } + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "StandCrouchBlend"; + aeb.RootNode = playerModel; + aeb.Delay = -0.3; + aeb.Start = true; + aeb.Restart = false; + aeb.AnimationEntity = playerModel.FirstChildByName("DashForward"); + m_EventBroker->Publish(aeb); + } + } else { + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "DashBackward"; + aeb.RootNode = playerModel; + aeb.Restart = true; + aeb.Start = true; + m_EventBroker->Publish(aeb); + } + { + Events::AutoAnimationBlend aeb; + aeb.Duration = 0.3; + aeb.NodeName = "StandCrouchBlend"; + aeb.RootNode = playerModel; + aeb.Delay = -0.3; + aeb.Start = true; + aeb.Restart = false; + aeb.AnimationEntity = playerModel.FirstChildByName("DashForward"); + m_EventBroker->Publish(aeb); + } + } + } + } + } + } + +/* auto playerEntityAnimation = playerModel["Animation"]; + playerEntityModel.Copy(dashEffect["Model"]); playerEntityAnimation.Copy(dashEffect["Animation"]); dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"]; ((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f; - dashEffect["Animation"]["Speed1"] = 0.0; - dashEffect["Animation"]["Speed2"] = 0.0; - dashEffect["Animation"]["Speed3"] = 0.0; - dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"]; - dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"]; +*/ + + + + return true; } diff --git a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp index c982637b..fc5334c9 100644 --- a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp @@ -10,18 +10,28 @@ void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWra void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { - // Decrement reload timer - double& reloadTimer = cWeapon["ReloadTimer"]; - reloadTimer = glm::max(0.0, reloadTimer - dt); - // Start reloading automatically if at 0 mag ammo int& magAmmo = cWeapon["MagazineAmmo"]; if (m_ConfigAutoReload && magAmmo <= 0) { OnReload(cWeapon, wi); } - // Handle reloading + // Only start reloading once we're done firing + bool& reloadQueued = cWeapon["ReloadQueued"]; + double& fireCooldown = cWeapon["FireCooldown"]; bool& isReloading = cWeapon["IsReloading"]; + if (reloadQueued && fireCooldown <= 0) { + reloadQueued = fireCooldown; + isReloading = true; + } + + // Decrement reload timer + double& reloadTimer = cWeapon["ReloadTimer"]; + if (isReloading) { + reloadTimer = glm::max(0.0, reloadTimer - dt); + } + + // Handle reloading if (isReloading && reloadTimer <= 0.0) { int& magSize = cWeapon["MagazineSize"]; int& ammo = cWeapon["Ammo"]; @@ -29,6 +39,12 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& ammo = glm::max(0, ammo - (magSize - magAmmo)); magAmmo = glm::min(magSize, ammo); isReloading = false; + if (wi.FirstPersonEntity.Valid()) { + wi.FirstPersonEntity["Model"]["Visible"] = true; + } + if (wi.ThirdPersonEntity.Valid()) { + wi.ThirdPersonEntity["Model"]["Visible"] = true; + } } // Restore view angle @@ -46,6 +62,20 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& } } + // Update first person run animation + ComponentWrapper cPlayer = wi.Player["Player"]; + ComponentWrapper cPhysics = wi.Player["Physics"]; + const float& movementSpeed = cPlayer["MovementSpeed"]; + float speed = glm::length((const glm::vec3&)cPhysics["Velocity"]); + float animationWeight = glm::min(speed, movementSpeed) / movementSpeed; + EntityWrapper rootNode = wi.FirstPersonEntity.FirstParentWithComponent("Model"); + if (rootNode.Valid()) { + EntityWrapper blend = rootNode.FirstChildByName("MovementBlend"); + if (blend.Valid()) { + (double&)blend["Blend"]["Weight"] = animationWeight; + } + } + // Fire if we're able to fire if (canFire(cWeapon, wi)) { fireBullet(cWeapon, wi); @@ -67,8 +97,9 @@ void AssaultWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapon void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) { + bool& reloadQueued = cWeapon["ReloadQueued"]; bool& isReloading = cWeapon["IsReloading"]; - if (isReloading) { + if (reloadQueued || isReloading) { return; } @@ -86,8 +117,35 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) double& reloadTimer = cWeapon["ReloadTimer"]; // Start reload - isReloading = true; + reloadQueued = true; reloadTimer = reloadTime; + + // Play animation + playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Reload"); + if (IsClient) { + // Spawn explosion effect + EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner"); + if (reloadEffectSpawner.Valid()) { + SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner); + } + if (wi.FirstPersonEntity.Valid()) { + wi.FirstPersonEntity["Model"]["Visible"] = false; + } + if (wi.ThirdPersonEntity.Valid()) { + wi.ThirdPersonEntity["Model"]["Visible"] = false; + } + } + + // Sound + Events::PlaySoundOnEntity e; + e.EmitterID = wi.Player.ID; + e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav"; + m_EventBroker->Publish(e); +} + +void AssaultWeaponBehaviour::OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) +{ + cWeapon["FireCooldown"] = (double)cWeapon["EquipTime"]; } void AssaultWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) @@ -161,14 +219,23 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi m_EventBroker->Publish(e); } } + + // Play animation + playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Fire"); + + // Sound + Events::PlaySoundOnEntity e; + e.EmitterID = wi.Player.ID; + e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav"; + m_EventBroker->Publish(e); } bool AssaultWeaponBehaviour::canFire(ComponentWrapper cWeapon, WeaponInfo& wi) { bool triggerHeld = cWeapon["TriggerHeld"]; bool cooldownPassed = (double)cWeapon["FireCooldown"] <= 0.0; - bool isReloading = cWeapon["IsReloading"]; - return triggerHeld && cooldownPassed; + bool isNotReloading = !(bool)cWeapon["IsReloading"]; + return triggerHeld && cooldownPassed && isNotReloading; } bool AssaultWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi) diff --git a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp index 3a4ed3a4..2d6ab74b 100644 --- a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp @@ -36,6 +36,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& m_EventBroker->Publish(e); } else { isReloading = false; + playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Idle"); } } @@ -96,6 +97,9 @@ void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) // Start reload isReloading = true; reloadTimer = reloadTime; + + // Play animation + playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Reload"); } void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) @@ -115,8 +119,40 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf if (attachment.Valid()) { if (e.Value > 0) { SpawnerSystem::Spawn(attachment, attachment); + + EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model"); + if (root.Valid()) { + EntityWrapper subTree = root.FirstChildByName("FinalBlend"); + if (subTree.Valid()) { + EntityWrapper animationNode = subTree.FirstChildByName("Shield"); + if (animationNode.Valid()) { + Events::AutoAnimationBlend eFireBlend; + eFireBlend.RootNode = root; + eFireBlend.NodeName = "Shield"; + eFireBlend.Restart = true; + eFireBlend.Start = true; + m_EventBroker->Publish(eFireBlend); + } + } + } } else { attachment.DeleteChildren(); + + EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model"); + if (root.Valid()) { + EntityWrapper subTree = root.FirstChildByName("FinalBlend"); + if (subTree.Valid()) { + EntityWrapper animationNode = subTree.FirstChildByName("ActionBlend"); + if (animationNode.Valid()) { + Events::AutoAnimationBlend eFireBlend; + eFireBlend.RootNode = root; + eFireBlend.NodeName = "ActionBlend"; + eFireBlend.Restart = true; + eFireBlend.Start = true; + m_EventBroker->Publish(eFireBlend); + } + } + } } } } @@ -195,6 +231,9 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi } } + // Play animation + playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeDefenderWeapon", "Fire"); + // Sound Events::PlaySoundOnEntity e; e.EmitterID = wi.Player.ID;