diff --git a/include/Engine/Sound/SoundManager.h b/include/Engine/Sound/SoundManager.h index 819f74b5..894ed5bf 100644 --- a/include/Engine/Sound/SoundManager.h +++ b/include/Engine/Sound/SoundManager.h @@ -30,6 +30,7 @@ #include "../Engine/Core/EPause.h" #include "../Engine/Core/EComponentAttached.h" #include "../Core/EPlayerSpawned.h" +#include "../Rendering/ESetCamera.h" typedef std::pair> QueuedBuffers; @@ -91,7 +92,6 @@ private: void matchBGMLoop(); Source* m_CurrentBGM = nullptr; Source* m_CurrentBGMCombo = nullptr; - bool m_DrumLoopHasBeenStarted = false; // Logic World* m_World = nullptr; @@ -139,6 +139,8 @@ private: bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e); EventRelay m_EChangeBGM; bool OnChangeBGM(const Events::ChangeBGM &e); + EventRelay m_ESetCamera; + bool OnSetCamera(const Events::SetCamera& e); }; diff --git a/src/Engine/Sound/SoundManager.cpp b/src/Engine/Sound/SoundManager.cpp index 8267d9ff..803aadf2 100644 --- a/src/Engine/Sound/SoundManager.cpp +++ b/src/Engine/Sound/SoundManager.cpp @@ -30,10 +30,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker) EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity); EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM); - - Events::ChangeBGM e; - e.FilePath = "Audio/bgm/MenuMusic.wav"; - m_EventBroker->Publish(e); + EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &SoundManager::OnSetCamera); } SoundManager::~SoundManager() @@ -67,8 +64,7 @@ void SoundManager::Update(double dt) deleteInactiveEmitters(); updateEmitters(dt); updateListener(dt); - if (m_DrumLoopHasBeenStarted) - matchBGMLoop(); + matchBGMLoop(); } void SoundManager::deleteInactiveEmitters() @@ -363,15 +359,6 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e) { if (e.PlayerID == -1) { // Local player m_LocalPlayer = e.Player; - if (m_DrumLoopHasBeenStarted) { - return true; - } - m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav"); - m_CurrentBGMCombo->Type = SoundType::BGM; - alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1); - setGain(m_CurrentBGMCombo, 0); - playSound(m_CurrentBGMCombo); - m_DrumLoopHasBeenStarted = true; return true; } return false; @@ -394,7 +381,9 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e) bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e) { if (m_CurrentBGM != nullptr) { - stopSound(m_CurrentBGM); + if (getSourceState(m_CurrentBGM->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGM); + } } m_CurrentBGM = createSource(e.FilePath); m_CurrentBGM->Type = SoundType::BGM; @@ -403,6 +392,34 @@ bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e) return true; } +bool SoundManager::OnSetCamera(const Events::SetCamera& e) +{ + if (e.CameraEntity.Name() == "Overview_Camera_Start_Menu") { + if (m_CurrentBGMCombo != nullptr) { + if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGMCombo); + } + } + Events::ChangeBGM changeBGM; + changeBGM.FilePath = "Audio/BGM/MenuMusic.wav"; + m_EventBroker->Publish(changeBGM); + } else if (e.CameraEntity.Name() == "PickTeamCamera") { + Events::ChangeBGM changeBGM; + changeBGM.FilePath = "Audio/BGM/Layer1.wav"; + m_EventBroker->Publish(changeBGM); + if (m_CurrentBGMCombo != nullptr) { + if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGMCombo); + } + } + m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav"); + m_CurrentBGMCombo->Type = SoundType::BGM; + alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1); + setGain(m_CurrentBGMCombo, 0); + playSound(m_CurrentBGMCombo); + } +} + ALenum SoundManager::getSourceState(ALuint source) { ALenum state; @@ -419,14 +436,14 @@ void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundCom { float gain; switch (source->Type) { - case SoundType::SFX: - gain = m_SFXVolumeChannel; + case SoundType::SFX: + gain = m_SFXVolumeChannel; break; - case SoundType::BGM: + case SoundType::BGM: gain = m_BGMVolumeChannel; break; - case SoundType::Announcer: - gain = m_AnnouncerVolumeChannel; + case SoundType::Announcer: + gain = m_AnnouncerVolumeChannel; break; default: gain = 1.f; diff --git a/src/Game/Systems/SoundSystem.cpp b/src/Game/Systems/SoundSystem.cpp index 4ee7090b..999e1fc9 100644 --- a/src/Game/Systems/SoundSystem.cpp +++ b/src/Game/Systems/SoundSystem.cpp @@ -30,11 +30,6 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e) Events::PlayAnonuncerVoice go; go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav"; m_EventBroker->Publish(go); - { - Events::ChangeBGM ev; - ev.FilePath = "Audio/BGM/Layer1.wav"; - m_EventBroker->Publish(ev); - } } return true; }