Merge branch 'master' into JumpHeightAdjustment

# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerRed.xml
#	src/Game/Systems/PlayerMovementSystem.cpp
This commit is contained in:
William Moberg
2016-02-29 17:28:40 +01:00
59 changed files with 1550 additions and 772 deletions
@@ -24,6 +24,7 @@ public:
private: private:
Octree<EntityAABB>* m_Octree; Octree<EntityAABB>* m_Octree;
std::vector<EntityAABB> m_OctreeResult; std::vector<EntityAABB> m_OctreeResult;
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
}; };
#endif #endif
+6
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@@ -29,16 +29,22 @@ struct EntityWrapper
EntityWrapper Parent(); EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name); EntityWrapper FirstChildByName(const std::string& name);
EntityWrapper FirstParentWithComponent(const std::string& componentType); EntityWrapper FirstParentWithComponent(const std::string& componentType);
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
void DeleteChildren();
bool IsChildOf(EntityWrapper potentialParent); bool IsChildOf(EntityWrapper potentialParent);
bool Valid() const; bool Valid() const;
ComponentWrapper operator[](const char* componentName); ComponentWrapper operator[](const char* componentName);
ComponentWrapper operator[](const std::string& componentName);
bool operator==(const EntityWrapper& e) const; bool operator==(const EntityWrapper& e) const;
bool operator!=(const EntityWrapper& e) const; bool operator!=(const EntityWrapper& e) const;
explicit operator EntityID() const; explicit operator EntityID() const;
private: private:
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent); EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
}; };
namespace std namespace std
+1 -1
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@@ -68,7 +68,7 @@ protected:
const std::string m_ComponentType; const std::string m_ComponentType;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
}; };
class ImpureSystem : public virtual System class ImpureSystem : public virtual System
+1 -1
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@@ -40,7 +40,7 @@ public:
// Change the parent of an entity // Change the parent of an entity
void SetParent(EntityID entity, EntityID parent); void SetParent(EntityID entity, EntityID parent);
// Get children of an entity // Get children of an entity
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity); const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
// Get all component pools // Get all component pools
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; } const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
// Get the entity children map // Get the entity children map
+8
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@@ -73,6 +73,12 @@ public:
// Called when the user means to rename an entity. // Called when the user means to rename an entity.
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t; typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; } void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
// Called when the user pastes an entity previously "copied"
// @param EntityWrapper The entity to copy
// @param EntityWrapper The entity to parent the new copy to
// @return The new copy of the entity
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
// Called when the user means to attach a new component to an entity. // Called when the user means to attach a new component to an entity.
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t; typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; } void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
@@ -111,6 +117,7 @@ private:
std::string m_DroppedFile = ""; std::string m_DroppedFile = "";
bool m_Paused = false; bool m_Paused = false;
bool m_MouseLocked = false; bool m_MouseLocked = false;
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
// Callbacks // Callbacks
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr; OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
@@ -124,6 +131,7 @@ private:
OnComponentDelete_t m_OnComponentDelete = nullptr; OnComponentDelete_t m_OnComponentDelete = nullptr;
OnWidgetMode_t m_OnWidgetMode = nullptr; OnWidgetMode_t m_OnWidgetMode = nullptr;
OnWidgetSpace_t m_OnWidgetSpace = nullptr; OnWidgetSpace_t m_OnWidgetSpace = nullptr;
OnEntityPaste_t m_OnEntityPaste = nullptr;
// Events // Events
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown; EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
+1
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@@ -56,6 +56,7 @@ private:
void OnEntityDelete(EntityWrapper entity); void OnEntityDelete(EntityWrapper entity);
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent); void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
void OnEntityChangeName(EntityWrapper entity, const std::string& name); void OnEntityChangeName(EntityWrapper entity, const std::string& name);
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
void OnComponentAttach(EntityWrapper entity, const std::string& componentType); void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
void OnComponentDelete(EntityWrapper entity, const std::string& componentType); void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace); void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
+8 -5
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@@ -19,8 +19,10 @@
#include "Core/World.h" #include "Core/World.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Core/ConfigFile.h" #include "Core/ConfigFile.h"
#include "Core/EPlayerDeath.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "../Game/Events/EDoubleJump.h"
#include "Network/EInterpolate.h" #include "Network/EInterpolate.h"
#include "Network/SnapshotFilter.h" #include "Network/SnapshotFilter.h"
#include "Core/EPlayerSpawned.h" #include "Core/EPlayerSpawned.h"
@@ -47,7 +49,9 @@ public:
void Connect(std::string address, int port); void Connect(std::string address, int port);
void Update() override; void Update() override;
private:
UDPClient m_Unreliable;
TCPClient m_Reliable;
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents; std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
void parseSpawnEvents(); void parseSpawnEvents();
// Save for children // Save for children
@@ -101,9 +105,9 @@ public:
void parseEntityDeletion(Packet& packet); void parseEntityDeletion(Packet& packet);
void parsePlayerDamage(Packet& packet); void parsePlayerDamage(Packet& packet);
void parseComponentDeletion(Packet& packet); void parseComponentDeletion(Packet& packet);
void parseDoubleJump(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType); void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
void identifyPacketLoss(); void identifyPacketLoss();
void hasServerTimedOut(); void hasServerTimedOut();
EntityID createPlayer(); EntityID createPlayer();
@@ -127,11 +131,10 @@ public:
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e); bool OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay< Client, Events::SearchForServers> m_ESearchForServers; EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
bool OnDoubleJump(Events::DoubleJump & e);
bool OnSearchForServers(const Events::SearchForServers& e); bool OnSearchForServers(const Events::SearchForServers& e);
private:
UDPClient m_Unreliable;
UDPClient m_ServerlistRequest; UDPClient m_ServerlistRequest;
TCPClient m_Reliable;
std::vector<ServerInfo> m_Serverlist; std::vector<ServerInfo> m_Serverlist;
bool m_SearchingForServers = false; bool m_SearchingForServers = false;
std::clock_t m_StartSearchTime; std::clock_t m_StartSearchTime;
+1
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@@ -19,6 +19,7 @@ enum class MessageType
EntityDeleted, EntityDeleted,
ComponentDeleted, ComponentDeleted,
PlayerTransform, PlayerTransform,
OnDoubleJump,
ServerlistRequest, ServerlistRequest,
Invalid Invalid
}; };
+4 -3
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@@ -8,7 +8,6 @@
#include "Network/TCPServer.h" #include "Network/TCPServer.h"
#include "Network/UDPServer.h" #include "Network/UDPServer.h"
#include "Network/UDPClient.h" //LOL
#include "Network/MessageType.h" #include "Network/MessageType.h"
#include "Network/PlayerDefinition.h" #include "Network/PlayerDefinition.h"
#include "Core/World.h" #include "Core/World.h"
@@ -18,6 +17,7 @@
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h" #include "Network/EPlayerDisconnected.h"
#include "Core/EPlayerSpawned.h" #include "Core/EPlayerSpawned.h"
#include "../Game/Events/EDoubleJump.h"
#include "Core/EEntityDeleted.h" #include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h" #include "Core/EComponentDeleted.h"
@@ -81,8 +81,9 @@ private:
void parseOnInputCommand(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseClientPing(); void parseClientPing();
void parsePing(); void parsePing();
void parseUDPConnect(Packet & packet); bool parseDoubleJump(Packet& packet);
void parseTCPConnect(Packet & packet); void parseUDPConnect(Packet& packet);
void parseTCPConnect(Packet& packet);
void parseDisconnect(); void parseDisconnect();
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint); void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
bool shouldSendToClient(EntityWrapper childEntity); bool shouldSendToClient(EntityWrapper childEntity);
+2 -3
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@@ -25,10 +25,9 @@ private:
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor; std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket; boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error);
int readBuffer(PlayerDefinition& playerDefinition); int readBuffer(PlayerDefinition& playerDefinition);
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
boost::asio::ip::address address, unsigned short port);
int GetPort(); int GetPort();
std::string GetAddress(); std::string GetAddress();
int m_Port = 0; int m_Port = 0;
+1 -1
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@@ -8,7 +8,7 @@ namespace Events
struct DoubleJump : public Event struct DoubleJump : public Event
{ {
EntityID entityID;
}; };
} }
@@ -34,9 +34,13 @@ private:
glm::vec3 m_LastPosition = glm::vec3(); glm::vec3 m_LastPosition = glm::vec3();
// The logic for making the sound play when player is moving // The logic for making the sound play when player is moving
void playerStep(double dt); void playerStep(double dt);
// Spawn a hexagon at origin of an Entity
void spawnHexagon(EntityWrapper target);
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e); bool OnPlayerSpawned(Events::PlayerSpawned& e);
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
void updateMovementControllers(double dt); void updateMovementControllers(double dt);
void updateVelocity(EntityWrapper player, double dt); void updateVelocity(EntityWrapper player, double dt);
@@ -1,37 +1,33 @@
#ifndef AssaultWeaponBehaviour_h__
#define AssaultWeaponBehaviour_h__
#include "Sound/EPlaySoundOnEntity.h" #include "Sound/EPlaySoundOnEntity.h"
#include "Collision/Collision.h" #include "Collision/Collision.h"
#include "Rendering/AnimationSystem.h"
#include "Core/ConfigFile.h" #include "Core/ConfigFile.h"
#include "WeaponBehaviour.h" #include "WeaponBehaviour.h"
#include "../SpawnerSystem.h" #include "../SpawnerSystem.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Core/EShoot.h" #include "Core/EShoot.h"
class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
class AssaultWeaponBehaviour : public WeaponBehaviour
{ {
public: public:
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity); AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
: WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
virtual void Fire() override; { }
virtual void CeaseFire() override;
virtual void Reload() override;
virtual void Update(double dt) override; protected:
virtual void OnPrimaryFire(WeaponInfo& wi) override;
virtual void OnCeasePrimaryFire(WeaponInfo& wi) override;
virtual void OnReload(WeaponInfo& wi) override;
private: private:
EntityWrapper m_FirstPersonModel;
EntityWrapper m_ThirdPersonModel;
// State // State
bool m_Firing = false; bool m_Firing = false;
bool m_Reloading = false; bool m_Reloading = false;
double m_ReloadTimer = 0.0; double m_ReloadTimer = 0.0;
EntityWrapper m_FirstPersonReloadImpersonator;
EntityWrapper m_ThirdPersonReloadImpersonator;
double m_TimeSinceLastFire = 0.0; double m_TimeSinceLastFire = 0.0;
EntityWrapper m_FirstPersonReloadImpostor;
EventRelay<WeaponBehaviour, Events::AnimationComplete> m_EAnimationComplete;
bool OnAnimationComplete(Events::AnimationComplete& e);
bool hasAmmo(); bool hasAmmo();
void fireRound(); void fireRound();
@@ -47,3 +43,5 @@ private:
bool shoot(double damage); bool shoot(double damage);
void showHitMarker(); void showHitMarker();
}; };
#endif
@@ -0,0 +1,38 @@
#include "WeaponBehaviour.h"
#include "Collision/Collision.h"
#include "Core/EPlayerDamage.h"
#include "Rendering/ESetCamera.h"
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
{
public:
DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
: System(systemParams)
, WeaponBehaviour(systemParams, "DefenderWeapon", renderer, collisionOctree)
, m_RandomEngine(m_RandomDevice())
{
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &DefenderWeaponBehaviour::OnSetCamera);
}
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
void UpdateWeapon(WeaponInfo& wi, double dt) override;
void OnPrimaryFire(WeaponInfo& wi) override;
void OnCeasePrimaryFire(WeaponInfo& wi) override;
bool OnInputCommand(WeaponInfo& wi, const Events::InputCommand& e) override;
private:
std::random_device m_RandomDevice;
std::mt19937 m_RandomEngine;
EntityWrapper m_CurrentCamera;
EventRelay<DefenderWeaponBehaviour, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(const Events::SetCamera& e);
// Weapon functions
void fireShell(WeaponInfo& wi);
void dealDamage(WeaponInfo& wi, glm::vec3 direction, double damage);
// Utility
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
Camera cameraFromEntity(EntityWrapper camera);
};
+160 -13
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@@ -5,30 +5,177 @@
#include "Rendering/IRenderer.h" #include "Rendering/IRenderer.h"
#include "Core/Octree.h" #include "Core/Octree.h"
#include "Collision/EntityAABB.h" #include "Collision/EntityAABB.h"
#include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h"
class WeaponBehaviour : public System template <typename ETYPE>
class WeaponBehaviour : public PureSystem
{ {
friend class WeaponSystem;
public: public:
WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player) WeaponBehaviour(SystemParams params, std::string componentType, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
: System(systemParams) : System(params)
, PureSystem(componentType)
, m_Renderer(renderer) , m_Renderer(renderer)
, m_CollisionOctree(collisionOctree) , m_CollisionOctree(collisionOctree)
, m_Player(player) {
{ } EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand)
}
virtual ~WeaponBehaviour() = default; virtual ~WeaponBehaviour() = default;
WeaponBehaviour(const WeaponBehaviour&) = delete; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
WeaponBehaviour& operator=(const WeaponBehaviour &) = delete; {
auto weapon = getActiveWeapon(entity);
virtual void Fire() = 0; if (!weapon) {
virtual void CeaseFire() { } return;
virtual void Reload() { } } else {
virtual void Update(double dt) { } UpdateWeapon(*weapon, dt);
}
}
protected: protected:
struct WeaponInfo
{
std::string WeaponComponent;
EntityWrapper Player;
EntityWrapper WeaponEntity;
EntityWrapper FirstPersonEntity;
EntityWrapper ThirdPersonEntity;
ComponentWrapper GetComponent() { return WeaponEntity[WeaponComponent]; }
};
IRenderer* m_Renderer; IRenderer* m_Renderer;
Octree<EntityAABB>* m_CollisionOctree; Octree<EntityAABB>* m_CollisionOctree;
EntityWrapper m_Player; std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
virtual void UpdateWeapon(WeaponInfo& wi, double dt) { }
virtual void OnPrimaryFire(WeaponInfo& wi) { }
virtual void OnCeasePrimaryFire(WeaponInfo& wi) { }
virtual void OnReload(WeaponInfo& wi) { }
virtual bool OnInputCommand(WeaponInfo& wi, const Events::InputCommand& e) { return false; }
private:
EventRelay<ETYPE, Events::InputCommand> m_EInputCommand;
bool _OnInputCommand(const Events::InputCommand& e)
{
EntityWrapper player = e.Player;
if (e.PlayerID == -1) {
player = LocalPlayer;
}
// Make sure the player is alive
if (!player.Valid()) {
return false;
}
// Make sure the player has this weapon
auto weapon = getWeaponComponent(player);
if (!weapon) {
return false;
}
// Weapon selection
if (e.Command == "SelectWeapon") {
if (static_cast<ComponentInfo::EnumType>(e.Value) == static_cast<ComponentInfo::EnumType>((*weapon)["Slot"])) {
selectWeapon(player);
}
}
// Only handle weapon actions if the weapon is active
auto activeWeapon = getActiveWeapon(player);
if (!activeWeapon) {
return false;
}
// Fire
if (e.Command == "PrimaryFire") {
if (e.Value > 0) {
OnPrimaryFire(*activeWeapon);
} else {
OnCeasePrimaryFire(*activeWeapon);
}
}
// Reload
if (e.Command == "Reload" && e.Value != 0) {
OnReload(*activeWeapon);
}
return OnInputCommand(*activeWeapon, e);
}
boost::optional<ComponentWrapper> getWeaponComponent(EntityWrapper player)
{
if (!player.HasComponent(m_ComponentType)) {
return boost::none;
}
return player[m_ComponentType];
}
boost::optional<WeaponInfo&> getActiveWeapon(EntityWrapper player)
{
auto it = m_ActiveWeapons.find(player);
if (it == m_ActiveWeapons.end()) {
return boost::none;
}
WeaponInfo& activeWeapon = it->second;
if (!activeWeapon.FirstPersonEntity.Valid() && !activeWeapon.ThirdPersonEntity.Valid()) {
return boost::none;
}
return activeWeapon;
}
void selectWeapon(EntityWrapper player)
{
// Find the weapon attachments matching the weapon type
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
EntityWrapper firstPersonAttachment;
EntityWrapper thirdPersonAttachment;
for (auto& attachment : weaponAttachments) {
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
firstPersonAttachment = attachment;
} else if ((ComponentInfo::EnumType)person == person.Enum("ThirdPerson")) {
thirdPersonAttachment = attachment;
}
}
}
if (!firstPersonAttachment.Valid() && !thirdPersonAttachment.Valid()) {
LOG_WARNING("No weapon attachment found for %s of player #%i", m_ComponentType.c_str(), player.ID);
return;
}
// Purge other weapon entities
for (auto& attachment : weaponAttachments) {
//if (attachment == firstPersonAttachment || attachment == thirdPersonAttachment) {
// continue;
//}
attachment.DeleteChildren();
}
// Spawn the weapon(s)
EntityWrapper firstPersonWeapon;
EntityWrapper thirdPersonWeapon;
if (firstPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
}
if (thirdPersonAttachment.Valid()) {
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
}
m_ActiveWeapons[player].WeaponComponent = m_ComponentType;
m_ActiveWeapons[player].Player = player;
m_ActiveWeapons[player].WeaponEntity = player;
m_ActiveWeapons[player].FirstPersonEntity = firstPersonWeapon;
m_ActiveWeapons[player].ThirdPersonEntity = thirdPersonWeapon;
}
}; };
#endif #endif
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@@ -47,4 +47,6 @@
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/> <xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
<xs:include schemaLocation="Components/Button.xsd"/> <xs:include schemaLocation="Components/Button.xsd"/>
<xs:include schemaLocation="Components/DoubleJump.xsd"/> <xs:include schemaLocation="Components/DoubleJump.xsd"/>
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
</xs:schema> </xs:schema>
@@ -8,4 +8,5 @@
<RPM>120</RPM> <RPM>120</RPM>
<ViewPunch>0.01</ViewPunch> <ViewPunch>0.01</ViewPunch>
<ReloadTime>2</ReloadTime> <ReloadTime>2</ReloadTime>
<Slot><Primary/></Slot>
</AssaultWeapon> </AssaultWeapon>
@@ -2,6 +2,7 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types"> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/> <xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
<xs:element name="AssaultWeapon"> <xs:element name="AssaultWeapon">
<xs:complexType> <xs:complexType>
@@ -28,6 +29,7 @@
<xs:element name="ReloadTime" type="t:double" minOccurs="0"> <xs:element name="ReloadTime" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
+16
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@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
<MagazineAmmo>8</MagazineAmmo>
<MagazineSize>8</MagazineSize>
<Ammo>64</Ammo>
<MaxAmmo>64</MaxAmmo>
<BaseDamage>90</BaseDamage>
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
<NumPellets>10</NumPellets>
<RPM>120</RPM>
<ViewPunch>0.01</ViewPunch>
<ReloadTime>0.5</ReloadTime>
<Slot><Primary/></Slot>
<IsFiring>false</IsFiring>
<TimeSinceLastFire>0</TimeSinceLastFire>
</DefenderWeapon>
+44
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@@ -0,0 +1,44 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
<xs:element name="DefenderWeapon">
<xs:complexType>
<xs:all>
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="MagazineSize" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Ammo" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Current ammo carried</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="MaxAmmo" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="BaseDamage" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
<xs:element name="RPM" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
<xs:element name="IsFiring" type="t:bool" minOccurs="0"/>
<xs:element name="TimeSinceLastFire" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
-1
View File
@@ -2,7 +2,6 @@
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd"> <Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
<Velocity X="0" Y="0" Z="0"/> <Velocity X="0" Y="0" Z="0"/>
<Gravity>true</Gravity> <Gravity>true</Gravity>
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
<IsOnGround>false</IsOnGround> <IsOnGround>false</IsOnGround>
<VerticalStepHeight>0.33</VerticalStepHeight> <VerticalStepHeight>0.33</VerticalStepHeight>
</Physics> </Physics>
-1
View File
@@ -13,7 +13,6 @@
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="Gravity" type="t:bool" minOccurs="0"/> <xs:element name="Gravity" type="t:bool" minOccurs="0"/>
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/> <xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0"> <xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
+1
View File
@@ -4,4 +4,5 @@
<CrouchSpeed>1.5</CrouchSpeed> <CrouchSpeed>1.5</CrouchSpeed>
<JumpSpeed>4.0</JumpSpeed> <JumpSpeed>4.0</JumpSpeed>
<CurrentWishDirection X="0" Y="0" Z="0"/> <CurrentWishDirection X="0" Y="0" Z="0"/>
<CurrentWeapon></CurrentWeapon>
</Player> </Player>
+1
View File
@@ -15,6 +15,7 @@
<xs:annotation><xs:documentation>Vertical velocity set when jumping.</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Vertical velocity set when jumping.</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/> <xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
<xs:element name="CurrentWeapon" type="t:string" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
-3
View File
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Trigger xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Trigger.xsd">
</Trigger>
-17
View File
@@ -1,17 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Weapon">
<xs:complexType>
<xs:all>
<xs:element name="MagSize" type="t:int" minOccurs="0"/>
<xs:element name="MaxAmmo" type="t:int" minOccurs="0"/>
<xs:element name="CurrentAmmoInMag" type="t:int" minOccurs="0"/>
<xs:element name="CurrentAmmo" type="t:int" minOccurs="0"/>
<xs:element name="RPM" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<WeaponAttachment xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="WeaponAttachment.xsd">
<Weapon></Weapon>
<Person><FirstPerson/></Person>
</WeaponAttachment>
@@ -0,0 +1,28 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:complexType name="PersonEnum" mixed="true">
<xs:complexContent>
<xs:extension base="t:enum">
<xs:choice>
<xs:element name="FirstPerson" type="t:int" fixed="0" minOccurs="0"/>
<xs:element name="ThirdPerson" type="t:int" fixed="1" minOccurs="0"/>
</xs:choice>
</xs:extension>
</xs:complexContent>
</xs:complexType>
<xs:element name="WeaponAttachment">
<xs:annotation><xs:documentation>Combine with a spawner to define a weapon attachment point</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Weapon" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>The weapon component type this attachment refers to</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Person" type="PersonEnum" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+99
View File
@@ -0,0 +1,99 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+40
View File
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ThirdPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+40
View File
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Shield">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Shield/>
<c:Transform>
<Scale X="1.11800003" Y="0.0320000015" Z="1.9180001"/>
<Orientation X="-1.57079995" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="VisibleSide">
<Components>
<c:Shielded/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="0" B="1" G="0" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.0179871861"/>
<Scale X="1.01900005" Y="0.0120000001" Z="1.91000009"/>
<Orientation X="-1.57079995" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+99
View File
@@ -0,0 +1,99 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+99
View File
@@ -0,0 +1,99 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+41
View File
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ThirdPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+41
View File
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ThirdPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+1 -252
View File
@@ -10,7 +10,7 @@
<Components> <Components>
<c:PlayerSpawn/> <c:PlayerSpawn/>
<c:Spawner> <c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile> <EntityFile>Schema/Entities/PlayerRed.xml</EntityFile>
</c:Spawner> </c:Spawner>
<c:Team> <c:Team>
<Team> <Team>
@@ -118,257 +118,6 @@
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="Player">
<Components>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:AssaultWeapon>
<RPM>600</RPM>
</c:AssaultWeapon>
<c:Collidable/>
<c:DashAbility/>
<c:Health/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
</c:Player>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Transform>
<Position X="0" Y="1.27700007" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
<Orientation X="0" Y="0.594000041" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.9569972344146196</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.120748013" Y="-0.228470564" Z="-0.151475638"/>
<Orientation X="0.010404693" Y="-0.00268176314" Z="0.0428441502"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
<Orientation X="5.95600033" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.8055945618467364</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="ThirdPersonWeaponModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0.158578917" Y="1.02878916" Z="-0.215411991"/>
<Orientation X="-0.0626687407" Y="-0.0361274257" Z="0.120101407"/>
</c:Transform>
</Components>
<Children>
<Entity name="ThirdPersonWeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AABBStanding">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.427450985" B="1" G="1" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
<Scale X="1" Y="1.60000002" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AABBCrouching">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.745098054" B="1" G="0" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
+73 -132
View File
@@ -7,25 +7,31 @@
<Size X="1" Y="1.60000002" Z="1"/> <Size X="1" Y="1.60000002" Z="1"/>
</c:AABB> </c:AABB>
<c:AssaultWeapon> <c:AssaultWeapon>
<RPM>600</RPM> <Slot>
<Secondary/>
</Slot>
</c:AssaultWeapon> </c:AssaultWeapon>
<c:Collidable/> <c:Collidable/>
<c:DashAbility/> <c:DefenderWeapon>
<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
</c:DefenderWeapon>
<c:DoubleJump/> <c:DoubleJump/>
<c:Health/> <c:Health/>
<c:Physics> <c:Physics>
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/> <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics> </c:Physics>
<c:Player> <c:Player>
<MovementSpeed>5</MovementSpeed> <MovementSpeed>5</MovementSpeed>
<CurrentWeapon></CurrentWeapon>
</c:Player> </c:Player>
<c:Team> <c:Team>
<Team> <Team>
<Blue/> <Blue/>
</Team> </Team>
</c:Team> </c:Team>
<c:Transform/> <c:Transform>
<Position X="-1.42731023" Y="0.0288832653" Z="3.63052702"/>
</c:Transform>
</Components> </Components>
<Children> <Children>
@@ -305,7 +311,8 @@
</Children> </Children>
</Entity> </Entity>
</Children> </Children>
</Entity> <Entity name="KillFeed"> </Entity>
<Entity name="KillFeed">
<Components> <Components>
<c:KillFeed/> <c:KillFeed/>
<c:Transform> <c:Transform>
@@ -365,7 +372,7 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>0.97725610639912475</Time1> <Time1>0.67172915251515519</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
<AnimationName2></AnimationName2> <AnimationName2></AnimationName2>
<AnimationName3></AnimationName3> <AnimationName3></AnimationName3>
@@ -377,100 +384,29 @@
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children> <Children>
<Entity name="WeaponModel"> <Entity name="PrimaryAttachment">
<Components> <Components>
<c:BoneAttachment> <c:Spawner>
<BoneName>R_Arm_Weapon_Joint</BoneName> <EntityFile>Schema/Entities/DefenderWeaponView.xml</EntityFile>
</c:BoneAttachment> </c:Spawner>
<c:Model> <c:Transform/>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <c:WeaponAttachment>
</c:Model> <Weapon>DefenderWeapon</Weapon>
<c:Transform> </c:WeaponAttachment>
<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
</c:Transform>
</Components> </Components>
<Children> <Children/>
<Entity name="WeaponMuzzle"> </Entity>
<Components> <Entity name="SecondaryAttachment">
<c:Spawner> <Components>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile> <c:Spawner>
</c:Spawner> <EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
<c:Transform> </c:Spawner>
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/> <c:Transform/>
</c:Transform> <c:WeaponAttachment>
</Components> <Weapon>AssaultWeapon</Weapon>
<Children/> </c:WeaponAttachment>
</Entity> </Components>
<Entity name="FirstPersonReloadSpawner"> <Children/>
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
@@ -494,7 +430,6 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>0.87583812735846323</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
<AnimationName2></AnimationName2> <AnimationName2></AnimationName2>
<AnimationName3></AnimationName3> <AnimationName3></AnimationName3>
@@ -503,6 +438,7 @@
<AnimationName>AimRifle</AnimationName> <AnimationName>AimRifle</AnimationName>
<Time>0.5</Time> <Time>0.5</Time>
</c:AnimationOffset> </c:AnimationOffset>
<c:Shielded/>
<c:HiddenForLocalPlayer/> <c:HiddenForLocalPlayer/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource> <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
@@ -511,41 +447,35 @@
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children> <Children>
<Entity name="ThirdPersonWeaponModel"> <Entity name="PrimaryAttachment">
<Components> <Components>
<c:BoneAttachment> <c:Spawner>
<BoneName>R_Arm_Weapon_Joint</BoneName> <EntityFile>Schema/Entities/DefenderWeaponWorld.xml</EntityFile>
</c:BoneAttachment> </c:Spawner>
<c:Model> <c:Transform/>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <c:WeaponAttachment>
</c:Model> <Weapon>DefenderWeapon</Weapon>
<c:Transform> <Person>
<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/> <ThirdPerson/>
<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/> </Person>
</c:Transform> </c:WeaponAttachment>
</Components> </Components>
<Children> <Children/>
<Entity name="ThirdPersonWeaponMuzzle"> </Entity>
<Components> <Entity name="SecondaryAttachment">
<c:Spawner> <Components>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile> <c:Spawner>
</c:Spawner> <EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
<c:Transform> </c:Spawner>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/> <c:Transform/>
</c:Transform> <c:WeaponAttachment>
</Components> <Weapon>AssaultWeapon</Weapon>
<Children/> <Person>
</Entity> <ThirdPerson/>
<Entity name="ThirdPersonReloadSpawner"> </Person>
<Components> </c:WeaponAttachment>
<c:Spawner> </Components>
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile> <Children/>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
@@ -611,6 +541,17 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="ShieldAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+75 -135
View File
@@ -7,25 +7,31 @@
<Size X="1" Y="1.60000002" Z="1"/> <Size X="1" Y="1.60000002" Z="1"/>
</c:AABB> </c:AABB>
<c:AssaultWeapon> <c:AssaultWeapon>
<RPM>600</RPM> <Slot>
<Secondary/>
</Slot>
</c:AssaultWeapon> </c:AssaultWeapon>
<c:Collidable/> <c:Collidable/>
<c:DashAbility/> <c:DefenderWeapon>
<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
</c:DefenderWeapon>
<c:DoubleJump/> <c:DoubleJump/>
<c:Health/> <c:Health/>
<c:Physics> <c:Physics>
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/> <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics> </c:Physics>
<c:Player> <c:Player>
<MovementSpeed>5</MovementSpeed> <MovementSpeed>5</MovementSpeed>
<CurrentWeapon></CurrentWeapon>
</c:Player> </c:Player>
<c:Team> <c:Team>
<Team> <Team>
<Red/> <Red/>
</Team> </Team>
</c:Team> </c:Team>
<c:Transform/> <c:Transform>
<Position X="0" Y="0.0288832653" Z="3.63052702"/>
</c:Transform>
</Components> </Components>
<Children> <Children>
@@ -366,7 +372,7 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.2667383999985162</Time1> <Time1>0.67172915251515519</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
<AnimationName2></AnimationName2> <AnimationName2></AnimationName2>
<AnimationName3></AnimationName3> <AnimationName3></AnimationName3>
@@ -378,100 +384,29 @@
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children> <Children>
<Entity name="WeaponModel"> <Entity name="PrimaryAttachment">
<Components> <Components>
<c:BoneAttachment> <c:Spawner>
<BoneName>R_Arm_Weapon_Joint</BoneName> <EntityFile>Schema/Entities/DefenderWeaponViewRed.xml</EntityFile>
</c:BoneAttachment> </c:Spawner>
<c:Model> <c:Transform/>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource> <c:WeaponAttachment>
</c:Model> <Weapon>DefenderWeapon</Weapon>
<c:Transform> </c:WeaponAttachment>
<Position X="0.120430425" Y="-0.242105931" Z="-0.181454822"/>
<Orientation X="0.010404665" Y="-0.00268179877" Z="0.0428443067"/>
</c:Transform>
</Components> </Components>
<Children> <Children/>
<Entity name="WeaponMuzzle"> </Entity>
<Components> <Entity name="SecondaryAttachment">
<c:Spawner> <Components>
<EntityFile>Schema/Entities/RayRed.xml</EntityFile> <c:Spawner>
</c:Spawner> <EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
<c:Transform> </c:Spawner>
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/> <c:Transform/>
</c:Transform> <c:WeaponAttachment>
</Components> <Weapon>AssaultWeapon</Weapon>
<Children/> </c:WeaponAttachment>
</Entity> </Components>
<Entity name="FirstPersonReloadSpawner"> <Children/>
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectViewRed.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
@@ -495,7 +430,6 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>0.26532318661337229</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
<AnimationName2></AnimationName2> <AnimationName2></AnimationName2>
<AnimationName3></AnimationName3> <AnimationName3></AnimationName3>
@@ -504,6 +438,7 @@
<AnimationName>AimRifle</AnimationName> <AnimationName>AimRifle</AnimationName>
<Time>0.5</Time> <Time>0.5</Time>
</c:AnimationOffset> </c:AnimationOffset>
<c:Shielded/>
<c:HiddenForLocalPlayer/> <c:HiddenForLocalPlayer/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource> <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
@@ -512,41 +447,35 @@
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children> <Children>
<Entity name="ThirdPersonWeaponModel"> <Entity name="PrimaryAttachment">
<Components> <Components>
<c:BoneAttachment> <c:Spawner>
<BoneName>R_Arm_Weapon_Joint</BoneName> <EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
</c:BoneAttachment> </c:Spawner>
<c:Model> <c:Transform/>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource> <c:WeaponAttachment>
</c:Model> <Weapon>DefenderWeapon</Weapon>
<c:Transform> <Person>
<Position X="0.159282878" Y="1.0300566" Z="-0.216084003"/> <ThirdPerson/>
<Orientation X="-0.0626799241" Y="-0.0390551724" Z="0.119761385"/> </Person>
</c:Transform> </c:WeaponAttachment>
</Components> </Components>
<Children> <Children/>
<Entity name="ThirdPersonWeaponMuzzle"> </Entity>
<Components> <Entity name="SecondaryAttachment">
<c:Spawner> <Components>
<EntityFile>Schema/Entities/RayRed.xml</EntityFile> <c:Spawner>
</c:Spawner> <EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
<c:Transform> </c:Spawner>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/> <c:Transform/>
</c:Transform> <c:WeaponAttachment>
</Components> <Weapon>AssaultWeapon</Weapon>
<Children/> <Person>
</Entity> <ThirdPerson/>
<Entity name="ThirdPersonReloadSpawner"> </Person>
<Components> </c:WeaponAttachment>
<c:Spawner> </Components>
<EntityFile>Schema/Entities/ReloadEffectWorldRed.xml</EntityFile> <Children/>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
@@ -585,20 +514,20 @@
<Color A="1" B="0" G="1" R="0"/> <Color A="1" B="0" G="1" R="0"/>
</c:Text> </c:Text>
<c:Transform> <c:Transform>
<Position X="0.100000001" Y="1.50199997" Z="-0.248000011"/> <Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/> <Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/> <Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity> <Entity name="Indicator">
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture> <DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
<DepthSort>false</DepthSort> <DepthSort>false</DepthSort>
<GlowMap></GlowMap> <GlowMap></GlowMap>
<Color A="1" B="0" G="0" R="1"/> <Color A="1" B="1" G="0.309803933" R="0"/>
</c:Sprite> </c:Sprite>
<c:HiddenForLocalPlayer/> <c:HiddenForLocalPlayer/>
<c:SpriteIndicator> <c:SpriteIndicator>
@@ -606,12 +535,23 @@
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly> <VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
</c:SpriteIndicator> </c:SpriteIndicator>
<c:Transform> <c:Transform>
<Position X="0" Y="1.84000003" Z="0"/> <Position X="0" Y="1.84019077" Z="0"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="ShieldAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+2
View File
@@ -50,6 +50,8 @@
<xs:element ref="c:Menu" minOccurs="0"/> <xs:element ref="c:Menu" minOccurs="0"/>
<xs:element ref="c:Page" minOccurs="0"/> <xs:element ref="c:Page" minOccurs="0"/>
<xs:element ref="c:Button" minOccurs="0"/> <xs:element ref="c:Button" minOccurs="0"/>
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
+16
View File
@@ -0,0 +1,16 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="unqualified" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:complexType name="WeaponSlotEnum" mixed="true">
<xs:complexContent>
<xs:extension base="t:enum">
<xs:choice>
<xs:element name="Primary" type="t:int" fixed="1" minOccurs="0"/>
<xs:element name="Secondary" type="t:int" fixed="2" minOccurs="0"/>
</xs:choice>
</xs:extension>
</xs:complexContent>
</xs:complexType>
</xs:schema>
+45 -43
View File
@@ -16,51 +16,51 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
EntityAABB& boxA = *boundingBox; EntityAABB& boxA = *boundingBox;
bool everHitTheGround = false; bool everHitTheGround = false;
glm::vec3 size = boxA.Size(); auto prevPosIt = m_PrevPositions.find(entity);
float diameter = std::min(size.x, size.z); if (prevPosIt != m_PrevPositions.end()) {
glm::vec3 prevOrigin = (glm::vec3)cPhysics["PrevOrigin"]; glm::vec3 size = boxA.Size();
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin; float diameter = std::min(size.x, size.z);
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter; glm::vec3 prevOrigin = prevPosIt->second;
//If the entity has moved farther than the size of its box, we need to handle it specially. glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
bool traceCollision = rayLength > diameter; float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
//hack solution: If prevOrigin is less than -9000 in all dimensions, //If the entity has moved farther than the size of its box, we need to handle it specially.
//then it means it is not set, i.e. this is the first collision check for the entity. if (rayLength > diameter) {
if (traceCollision && glm::any(glm::greaterThan((glm::vec3)cPhysics["PrevOrigin"], glm::vec3(-9000.f)))) { Ray ray(prevOrigin, toCurrentPos);
Ray ray(prevOrigin, toCurrentPos); m_OctreeResult.clear();
m_OctreeResult.clear(); m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult); for (auto& boxB : m_OctreeResult) {
for (auto& boxB : m_OctreeResult) { if (boxA.Entity == boxB.Entity) {
if (boxA.Entity == boxB.Entity) {
continue;
}
bool hit;
float dist;
if (boxB.Entity.HasComponent("Model")) {
RawModel* model;
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
try {
model = ResourceManager::Load<RawModel, true>(res);
} catch (const std::exception&) {
continue; continue;
} }
float u, v; bool hit;
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v); float dist;
} else { if (boxB.Entity.HasComponent("Model")) {
hit = Collision::RayVsAABB(ray, boxB, dist); RawModel* model;
} std::string res = (std::string)boxB.Entity["Model"]["Resource"];
if (hit && dist < rayLength) { try {
//Set the entity to where it was colliding, minus the maximum box size. model = ResourceManager::Load<RawModel, true>(res);
//TODO: Perhaps this should be done slightly more properly. } catch (const std::exception&) {
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction(); continue;
glm::vec3 resolve = newOriginPos - boxA.Origin(); }
(glm::vec3&)cTransform["Position"] += resolve; float u, v;
boxA = *Collision::EntityAbsoluteAABB(entity); hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
if (resolve.y > 0) { } else {
everHitTheGround = true; hit = Collision::RayVsAABB(ray, boxB, dist);
(bool)cPhysics["IsOnGround"] = true; }
((glm::vec3&)cPhysics["Velocity"]).y = 0.f; if (hit && dist < rayLength) {
//Set the entity to where it was colliding, minus the maximum box size.
//TODO: Perhaps this should be done slightly more properly.
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
glm::vec3 resolve = newOriginPos - boxA.Origin();
(glm::vec3&)cTransform["Position"] += resolve;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolve.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
}
break;
} }
break;
} }
} }
} }
@@ -90,6 +90,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"]; float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) { if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
(glm::vec3&)cTransform["Position"] += resolutionVector; (glm::vec3&)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
cPhysics["Velocity"] = inOutVelocity; cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) { if (isOnGround) {
everHitTheGround = true; everHitTheGround = true;
@@ -99,6 +100,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) { } else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
//Enter here if boxB has no Model. //Enter here if boxB has no Model.
(glm::vec3&)cTransform["Position"] += resolutionVector; (glm::vec3&)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolutionVector.y > 0) { if (resolutionVector.y > 0) {
everHitTheGround = true; everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true; (bool)cPhysics["IsOnGround"] = true;
@@ -112,5 +114,5 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
(bool)cPhysics["IsOnGround"] = false; (bool)cPhysics["IsOnGround"] = false;
} }
(glm::vec3&)cPhysics["PrevOrigin"] = boxA.Origin(); m_PrevPositions[entity] = boxA.Origin();
} }
+79 -1
View File
@@ -51,6 +51,40 @@ EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& compone
return EntityWrapper::Invalid; return EntityWrapper::Invalid;
} }
EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
{
if (!Valid()) {
return EntityWrapper::Invalid;
}
EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
this->World->SetParent(clone.ID, parent.ID);
return clone;
}
std::vector<EntityWrapper> EntityWrapper::ChildrenWithComponent(const std::string& componentType)
{
std::vector<EntityWrapper> childrenWithComponent;
childrenWithComponentRecursive(componentType, *this, childrenWithComponent);
return childrenWithComponent;
}
void EntityWrapper::DeleteChildren()
{
auto itPair = this->World->GetDirectChildren(this->ID);
if (itPair.first == itPair.second) {
return;
}
std::vector<EntityID> entitiesToDelete;
for (auto it = itPair.first; it != itPair.second; it++) {
entitiesToDelete.push_back(it->second);
}
for (auto& e : entitiesToDelete) {
this->World->DeleteEntity(e);
}
}
bool EntityWrapper::IsChildOf(EntityWrapper potentialParent) bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
{ {
EntityWrapper entity = *this; EntityWrapper entity = *this;
@@ -90,6 +124,11 @@ ComponentWrapper EntityWrapper::operator[](const char* componentName)
} }
} }
ComponentWrapper EntityWrapper::operator[](const std::string& componentName)
{
return this->operator[](componentName.c_str());
}
bool EntityWrapper::operator==(const EntityWrapper& e) const bool EntityWrapper::operator==(const EntityWrapper& e) const
{ {
return (this->ID == e.ID) && (this->World == e.World); return (this->ID == e.ID) && (this->World == e.World);
@@ -111,7 +150,7 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
return EntityWrapper::Invalid; return EntityWrapper::Invalid;
} }
auto itPair = this->World->GetChildren(parent); auto itPair = this->World->GetDirectChildren(parent);
if (itPair.first == itPair.second) { if (itPair.first == itPair.second) {
return EntityWrapper::Invalid; return EntityWrapper::Invalid;
} }
@@ -131,3 +170,42 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
return EntityWrapper::Invalid; return EntityWrapper::Invalid;
} }
EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
{
EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
entity.World->SetName(clone.ID, entity.Name());
// Clone components
for (auto& kv : entity.World->GetComponentPools()) {
if (kv.second->KnowsEntity(entity.ID)) {
ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
c1.Copy(c2);
}
}
// Clone children
auto children = entity.World->GetDirectChildren(entity.ID);
for (auto it = children.first; it != children.second; ++it) {
EntityWrapper child(entity.World, it->second);
cloneRecursive(child, clone);
}
return clone;
}
void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
{
auto itPair = this->World->GetDirectChildren(entity.ID);
if (itPair.first == itPair.second) {
return;
}
for (auto it = itPair.first; it != itPair.second; ++it) {
EntityWrapper child = EntityWrapper(entity.World, it->second);
if (child.HasComponent(componentType)) {
childrenWithComponent.push_back(child);
}
childrenWithComponentRecursive(componentType, child, childrenWithComponent);
}
}
+2 -2
View File
@@ -33,8 +33,8 @@ void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int
va_end(args); va_end(args);
if (logLevel == LOG_LEVEL_ERROR) { if (logLevel == LOG_LEVEL_ERROR) {
std::cerr << file << ":" << line << " " << func << std::endl; //std::cerr << file << ":" << line << " " << func << std::endl;
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl; //std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
} else { } else {
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl; std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
} }
+1 -1
View File
@@ -127,7 +127,7 @@ void World::SetParent(EntityID entity, EntityID parent)
m_EntityChildren.insert(std::make_pair(parent, entity)); m_EntityChildren.insert(std::make_pair(parent, entity));
} }
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetChildren(EntityID entity) const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetDirectChildren(EntityID entity)
{ {
return m_EntityChildren.equal_range(entity); return m_EntityChildren.equal_range(entity);
} }
+13
View File
@@ -598,6 +598,19 @@ bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
entityImport(m_World); entityImport(m_World);
} }
if (e.ModCtrl && e.KeyCode == GLFW_KEY_C) {
m_CopyTarget = m_CurrentSelection;
}
if (e.ModCtrl && e.KeyCode == GLFW_KEY_V) {
if (m_OnEntityPaste != nullptr) {
EntityWrapper copy = m_OnEntityPaste(m_CopyTarget, m_CurrentSelection);
if (copy != EntityWrapper::Invalid) {
SelectEntity(copy);
}
}
}
if (e.KeyCode == GLFW_KEY_DELETE) { if (e.KeyCode == GLFW_KEY_DELETE) {
if (m_CurrentSelection.Valid()) { if (m_CurrentSelection.Valid()) {
entityDelete(m_CurrentSelection); entityDelete(m_CurrentSelection);
+6
View File
@@ -28,6 +28,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1)); m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2)); m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2));
m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2)); m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2));
m_EditorGUI->SetEntityPasteCallback(std::bind(&EditorSystem::OnEntityPaste, this, std::placeholders::_1, std::placeholders::_2));
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2)); m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2)); m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1)); m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
@@ -160,6 +161,11 @@ void EditorSystem::OnEntityChangeName(EntityWrapper entity, const std::string& n
} }
} }
EntityWrapper EditorSystem::OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent)
{
return entityToCopy.Clone(parent);
}
void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType) void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
{ {
if (entity.Valid()) { if (entity.Valid()) {
+54 -21
View File
@@ -32,6 +32,7 @@ void Client::Connect(std::string address, int port)
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers); EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
auto config = ResourceManager::Load<ConfigFile>("Config.ini"); auto config = ResourceManager::Load<ConfigFile>("Config.ini");
m_Address = address; m_Address = address;
@@ -140,6 +141,9 @@ void Client::parseMessageType(Packet& packet)
case MessageType::OnPlayerDamage: case MessageType::OnPlayerDamage:
parsePlayerDamage(packet); parsePlayerDamage(packet);
break; break;
case MessageType::OnDoubleJump:
parseDoubleJump(packet);
break;
default: default:
break; break;
} }
@@ -257,8 +261,14 @@ void Client::parseEntityDeletion(Packet & packet)
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) { if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete); EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
if (m_World->ValidEntity(localEntity)) { if (m_World->ValidEntity(localEntity)) {
m_World->DeleteEntity(localEntity); if (m_World->HasComponent(localEntity,"Player")) {
deleteFromServerClientMaps(entityToDelete, localEntity); Events::PlayerDeath e;
e.Player = EntityWrapper(m_World, localEntity);
m_EventBroker->Publish(e);
} else {
m_World->DeleteEntity(localEntity);
deleteFromServerClientMaps(entityToDelete, localEntity);
}
} }
} }
} }
@@ -272,6 +282,20 @@ void Client::parseComponentDeletion(Packet & packet)
} }
} }
void Client::parseDoubleJump(Packet & packet)
{
EntityID serverID = packet.ReadPrimitive<EntityID>();
if (!serverClientMapsHasEntity(serverID)) {
return;
}
Events::DoubleJump e;
e.entityID = m_ServerIDToClientID.at(serverID);
// If player is local player do not publish to prevent infinite feedback loop
if (e.entityID != m_LocalPlayer.ID) {
m_EventBroker->Publish(e);
}
}
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID) void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
{ {
for (auto field : componentInfo.FieldsInOrder) { for (auto field : componentInfo.FieldsInOrder) {
@@ -348,9 +372,7 @@ void Client::parseSnapshot(Packet& packet)
EntityWrapper localEntity(m_World, localEntityID); EntityWrapper localEntity(m_World, localEntityID);
// Update entity // Update entity
if (m_World->HasComponent(localEntityID, componentType)) { if (m_World->HasComponent(localEntityID, componentType)) {
if (localEntity.Name() == "CapturePointHUD") { // TODO Fix memory leak here
UpdateLocalCapturePointHUD(localEntity);
}
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo); SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
bool shouldApply = true; bool shouldApply = true;
// Apply potential filter function // Apply potential filter function
@@ -361,6 +383,7 @@ void Client::parseSnapshot(Packet& packet)
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType); ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride); memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
} }
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) { //if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
// updateFields(packet, componentInfo, localEntityID); // updateFields(packet, componentInfo, localEntityID);
//} else { //} else {
@@ -377,7 +400,11 @@ void Client::parseSnapshot(Packet& packet)
if (serverParentID == EntityID_Invalid) { if (serverParentID == EntityID_Invalid) {
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid); newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
} else { } else {
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID)); if (serverClientMapsHasEntity(serverParentID)) {
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
} else {
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
}
} }
m_World->SetName(newLocalEntityID, serverEntityName); m_World->SetName(newLocalEntityID, serverEntityName);
insertIntoServerClientMaps(serverEntityID, newLocalEntityID); insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
@@ -387,26 +414,16 @@ void Client::parseSnapshot(Packet& packet)
} }
// Parent logic // Parent logic
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent) // This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
if (serverParentID != EntityID_Invalid) { if (serverParentID != EntityID_Invalid && serverClientMapsHasEntity(serverParentID)) {
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID); EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID)); if (m_World->GetParent(localEntityID) != m_ServerIDToClientID.at(serverParentID)) {
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
}
} }
} }
parseSpawnEvents(); parseSpawnEvents();
} }
void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
{
//auto children = m_World->GetChildren(capturePointHUD.ID);
//for (auto it = children.first; it != children.second; it++) {
// it->first
//}
//
//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
//m_World->GetComponentPools()
}
void Client::disconnect() void Client::disconnect()
{ {
m_IsConnected = false; m_IsConnected = false;
@@ -469,6 +486,11 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
if (e.Inflictor != m_LocalPlayer) { if (e.Inflictor != m_LocalPlayer) {
return false; return false;
} }
// Could this happen?
//if (!clientServerMapsHasEntity(e.Inflictor.ID)
// || !clientServerMapsHasEntity(e.Victim.ID)) {
// return;
//}
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID); Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID)); packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
@@ -503,7 +525,7 @@ void Client::parsePlayerDamage(Packet& packet)
Events::PlayerDamage e; Events::PlayerDamage e;
PlayerID victimID = packet.ReadPrimitive<EntityID>(); PlayerID victimID = packet.ReadPrimitive<EntityID>();
PlayerID inflictorID = packet.ReadPrimitive<EntityID>(); PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){ if (!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)) {
return; return;
} }
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID)); e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
@@ -515,6 +537,17 @@ void Client::parsePlayerDamage(Packet& packet)
} }
} }
bool Client::OnDoubleJump(Events::DoubleJump & e)
{
if (!clientServerMapsHasEntity(e.entityID) || e.entityID != m_LocalPlayer.ID) {
return false;
}
Packet packet(MessageType::OnDoubleJump);
packet.WritePrimitive(m_ClientIDToServerID.at(e.entityID));
m_Reliable.Send(packet);
return true;
}
void Client::sendLocalPlayerTransform() void Client::sendLocalPlayerTransform()
{ {
if (!m_LocalPlayer.Valid()) { if (!m_LocalPlayer.Valid()) {
+56 -43
View File
@@ -29,9 +29,8 @@ Server::~Server()
void Server::Update() void Server::Update()
{ {
PlayerDefinition pd;
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers); m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
for (auto& kv : m_ConnectedPlayers) { for (auto& kv : m_ConnectedPlayers) {
while (kv.second.TCPSocket->available()) { while (kv.second.TCPSocket->available()) {
// Packet will get real data in receive // Packet will get real data in receive
@@ -47,6 +46,7 @@ void Server::Update()
} }
} }
PlayerDefinition pd;
while (m_Unreliable.IsSocketAvailable()) { while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive // Packet will get real data in receive
Packet packet(MessageType::Invalid); Packet packet(MessageType::Invalid);
@@ -65,7 +65,7 @@ void Server::Update()
PlayerDefinition localArea; PlayerDefinition localArea;
localArea.Endpoint = boost::asio::ip::udp::endpoint(); localArea.Endpoint = boost::asio::ip::udp::endpoint();
m_ServerlistRequest.Receive(packet, localArea); m_ServerlistRequest.Receive(packet, localArea);
if(packet.GetMessageType() == MessageType::ServerlistRequest) { if (packet.GetMessageType() == MessageType::ServerlistRequest) {
packet.ReadPrimitive<int>(); // Pop size packet.ReadPrimitive<int>(); // Pop size
packet.ReadPrimitive<int>(); // Pop MsgType packet.ReadPrimitive<int>(); // Pop MsgType
packet.ReadPrimitive<int>(); // Pop packet ID packet.ReadPrimitive<int>(); // Pop packet ID
@@ -76,7 +76,7 @@ void Server::Update()
} }
// Check if players have disconnected // Check if players have disconnected
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) { for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
disconnect(m_PlayersToDisconnect.at(i)); disconnect(m_PlayersToDisconnect.at(i));
} }
m_PlayersToDisconnect.clear(); m_PlayersToDisconnect.clear();
@@ -136,7 +136,10 @@ void Server::parseMessageType(Packet& packet)
parseOnPlayerDamage(packet); parseOnPlayerDamage(packet);
break; break;
case MessageType::PlayerTransform: case MessageType::PlayerTransform:
parsePlayerTransform(packet); parsePlayerTransform(packet);
break;
case MessageType::OnDoubleJump:
parseDoubleJump(packet);
break; break;
default: default:
break; break;
@@ -183,7 +186,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
void Server::addPlayersToPacket(Packet & packet, EntityID entityID) void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
{ {
auto itPair = m_World->GetChildren(entityID); auto itPair = m_World->GetDirectChildren(entityID);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools(); std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
// Loop through every child // Loop through every child
for (auto it = itPair.first; it != itPair.second; it++) { for (auto it = itPair.first; it != itPair.second; it++) {
@@ -191,49 +194,47 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself // HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
// HACK: Also checked CapturePointHUD for now. (this would get out of sync); // HACK: Also checked CapturePointHUD for now. (this would get out of sync);
EntityWrapper childEntity(m_World, childEntityID); EntityWrapper childEntity(m_World, childEntityID);
if (!shouldSendToClient(childEntity)) { if (shouldSendToClient(childEntity)) {
continue; // Write EntityID and parentsID and Entity name
} packet.WritePrimitive(childEntityID);
packet.WritePrimitive(entityID);
// Write EntityID and parentsID and Entity name packet.WriteString(m_World->GetName(childEntityID));
packet.WritePrimitive(childEntityID); // Write components to child
packet.WritePrimitive(entityID); int numberOfComponents = 0;
packet.WriteString(m_World->GetName(childEntityID)); for (auto& i : worldComponentPools) {
// Write components to child if (i.second->KnowsEntity(childEntityID)) {
int numberOfComponents = 0; numberOfComponents++;
for (auto& i : worldComponentPools) { }
if (i.second->KnowsEntity(childEntityID)) {
numberOfComponents++;
} }
} // Write how many components should be read
// Write how many components should be read packet.WritePrimitive(numberOfComponents);
packet.WritePrimitive(numberOfComponents); for (auto& i : worldComponentPools) {
for (auto& i : worldComponentPools) { // If the entity exist in the pool
// If the entity exist in the pool if (i.second->KnowsEntity(childEntityID)) {
if (i.second->KnowsEntity(childEntityID)) { ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID); // ComponentType
// ComponentType packet.WriteString(componentWrapper.Info.Name);
packet.WriteString(componentWrapper.Info.Name); // Loop through fields
// Loop through fields for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
for (auto& componentField : componentWrapper.Info.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField); if (fieldInfo.Type == "string") {
if (fieldInfo.Type == "string") { std::string& value = componentWrapper[componentField];
std::string& value = componentWrapper[componentField]; packet.WriteString(value);
packet.WriteString(value); } else {
} else { packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride); }
} }
} }
} }
} }
// Go to to your children // Go to to your children
addChildrenToPacket(packet, childEntityID); addPlayersToPacket(packet, childEntityID);
} }
} }
void Server::addChildrenToPacket(Packet & packet, EntityID entityID) void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
{ {
auto itPair = m_World->GetChildren(entityID); auto itPair = m_World->GetDirectChildren(entityID);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools(); std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
// Loop through every child // Loop through every child
for (auto it = itPair.first; it != itPair.second; it++) { for (auto it = itPair.first; it != itPair.second; it++) {
@@ -343,7 +344,7 @@ void Server::parseTCPConnect(Packet & packet)
// Read packet ID // Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
LOG_INFO("Parsing connections"); LOG_INFO("Parsing connections");
// Check if player is already connected // Check if player is already connected
// Ska vara till lagd i TCPServer receive // Ska vara till lagd i TCPServer receive
@@ -455,8 +456,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
} }
isReadingData = !isReadingData; isReadingData = !isReadingData;
m_SaveDataTimer = std::clock(); m_SaveDataTimer = std::clock();
} } else if (e.Command == "KickPlayer" && e.Value > 0) {
else if (e.Command == "KickPlayer" && e.Value > 0) {
kick(0); kick(0);
} }
@@ -507,7 +507,7 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
packet.WritePrimitive(e.Damage); packet.WritePrimitive(e.Damage);
reliableBroadcast(packet); reliableBroadcast(packet);
return false; return true;
} }
void Server::parseClientPing() void Server::parseClientPing()
@@ -536,6 +536,12 @@ void Server::parsePing()
} }
} }
bool Server::parseDoubleJump(Packet & packet)
{
reliableBroadcast(packet);
return true;
}
void Server::parseOnInputCommand(Packet& packet) void Server::parseOnInputCommand(Packet& packet)
{ {
PlayerID player = -1; PlayerID player = -1;
@@ -595,8 +601,15 @@ void Server::parsePlayerTransform(Packet& packet)
bool Server::shouldSendToClient(EntityWrapper childEntity) bool Server::shouldSendToClient(EntityWrapper childEntity)
{ {
auto children = m_World->GetDirectChildren(childEntity.ID);
for (auto it = children.first; it != children.second; it++) {
EntityWrapper child(m_World, it->second);
if(child.HasComponent("CapturePoint")) {
return true;
}
}
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid() return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid(); || childEntity.HasComponent("CapturePoint");
} }
PlayerID Server::GetPlayerIDFromEndpoint() PlayerID Server::GetPlayerIDFromEndpoint()
+17 -23
View File
@@ -4,6 +4,8 @@ using namespace boost::asio::ip;
TCPServer::TCPServer() TCPServer::TCPServer()
{ {
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666))); acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
// Make the acceptor non-blocking so we wont get stuck in AcceptNewConnections().
acceptor->non_blocking(true);
m_Port = GetPort(); m_Port = GetPort();
m_Address = GetAddress(); m_Address = GetAddress();
} }
@@ -13,14 +15,24 @@ TCPServer::~TCPServer()
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{ {
boost::system::error_code error;
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService)); boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
m_IOService.poll(); acceptor->accept(*newSocket, error);
acceptor->async_accept(*newSocket, // If no error occured add new tcp connection
boost::bind(&TCPServer::handle_accept, this, newSocket, boost::ref(nextPlayerID), boost::ref(connectedPlayers), if (!error) {
boost::asio::placeholders::error)); // Add tcp socket to connections
boost::asio::ip::tcp::no_delay option(true);
newSocket->set_option(option);
PlayerDefinition pd;
pd.StopTime = std::clock();
pd.TCPSocket = newSocket;
pd.TCPAddress = newSocket.get()->remote_endpoint().address();
pd.TCPPort = newSocket.get()->remote_endpoint().port();
connectedPlayers[nextPlayerID++] = pd;
}
} }
PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers, PlayerID TCPServer::getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
boost::asio::ip::address address, unsigned short port) boost::asio::ip::address address, unsigned short port)
{ {
for (auto& kv : connectedPlayers) { for (auto& kv : connectedPlayers) {
@@ -32,24 +44,6 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
return -1; return -1;
} }
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error)
{
if (!error && GetPlayerIDFromEndpoint(connectedPlayers, socket->remote_endpoint().address(),
socket->remote_endpoint().port()) == -1) {
// Add tcp socket to connections
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
PlayerDefinition pd;
pd.StopTime = std::clock();
pd.TCPSocket = socket;
pd.TCPAddress = socket.get()->remote_endpoint().address();
pd.TCPPort = socket.get()->remote_endpoint().port();
connectedPlayers[nextPlayerID++] = pd;
}
}
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition) void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{ {
packet.UpdateSize(); packet.UpdateSize();
+1
View File
@@ -17,6 +17,7 @@ void CubeMapPass::LoadTextures(std::string input)
m_CubeMapTextures.push_back(img); m_CubeMapTextures.push_back(img);
} }
GenerateCubeMapTexture(); GenerateCubeMapTexture();
m_PreviusCubeMapTexture = input;
} }
} }
+6 -2
View File
@@ -16,7 +16,7 @@
#include "Game/Systems/PickupSpawnSystem.h" #include "Game/Systems/PickupSpawnSystem.h"
#include "Game/Systems/AmmoPickupSystem.h" #include "Game/Systems/AmmoPickupSystem.h"
#include "Game/Systems/DamageIndicatorSystem.h" #include "Game/Systems/DamageIndicatorSystem.h"
#include "Game/Systems/Weapon/WeaponSystem.h" #include "Game/Systems/Weapon/DefenderWeaponBehaviour.h"
#include "Rendering/AnimationSystem.h" #include "Rendering/AnimationSystem.h"
#include "Game/Systems/HealthHUDSystem.h" #include "Game/Systems/HealthHUDSystem.h"
#include "Rendering/BoneAttachmentSystem.h" #include "Rendering/BoneAttachmentSystem.h"
@@ -98,6 +98,10 @@ Game::Game(int argc, char* argv[])
m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort); m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT"); m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
} }
} else {
// If network is disabled, pretend we're a server
m_IsClient = true;
m_IsServer = true;
} }
// Create Octrees // Create Octrees
@@ -120,7 +124,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<WeaponSystem>(updateOrderLevel, m_Renderer, m_OctreeCollision); m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
@@ -13,6 +13,7 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
component.Info.Name == "Transform" component.Info.Name == "Transform"
|| component.Info.Name == "Physics" || component.Info.Name == "Physics"
|| component.Info.Name == "AssaultWeapon" || component.Info.Name == "AssaultWeapon"
|| component.Info.Name == "DefenderWeapon"
|| component.Info.Name == "Animation" || component.Info.Name == "Animation"
|| component.Info.Name == "AnimationOffset" || component.Info.Name == "AnimationOffset"
|| entity.Name() == "PlayerName" || entity.Name() == "PlayerName"
+8 -3
View File
@@ -6,9 +6,11 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
, PureSystem("CapturePoint") , PureSystem("CapturePoint")
{ {
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker) //subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch); if (!IsClient) {
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave); EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured); EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
}
} }
@@ -16,6 +18,9 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt //NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt) void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
{ {
if (IsClient) {
return;
}
if (m_WinnerWasFound) { if (m_WinnerWasFound) {
return; return;
} }
+1 -1
View File
@@ -13,7 +13,7 @@ DamageIndicatorSystem::DamageIndicatorSystem(SystemParams params)
} }
void DamageIndicatorSystem::Update(double dt) { void DamageIndicatorSystem::Update(double dt) {
if (!IsServer) { if (!IsServer && LocalPlayer.Valid()) {
for (auto& iter = updateDamageIndicatorVector.begin(); iter != updateDamageIndicatorVector.end(); iter++) { for (auto& iter = updateDamageIndicatorVector.begin(); iter != updateDamageIndicatorVector.end(); iter++) {
if (!iter->spriteEntity.Valid()) { if (!iter->spriteEntity.Valid()) {
updateDamageIndicatorVector.erase(iter); updateDamageIndicatorVector.erase(iter);
+28 -6
View File
@@ -4,6 +4,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
: System(params) : System(params)
{ {
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
} }
PlayerMovementSystem::~PlayerMovementSystem() PlayerMovementSystem::~PlayerMovementSystem()
@@ -36,7 +37,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (!player.Valid()) { if (!player.Valid()) {
continue; continue;
} }
// Aim pitch // Aim pitch
EntityWrapper cameraEntity = player.FirstChildByName("Camera"); EntityWrapper cameraEntity = player.FirstChildByName("Camera");
if (cameraEntity.Valid()) { if (cameraEntity.Valid()) {
@@ -128,15 +128,14 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
//Enter here if player can double jump and is doing so. //Enter here if player can double jump and is doing so.
(bool)cPhysics["IsOnGround"] = false; (bool)cPhysics["IsOnGround"] = false;
velocity.y = player["DoubleJump"]["DoubleJumpSpeed"]; velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
// If IsServer and network is off this will not work
if (IsClient) { if (IsClient) {
//put a hexagon at the players feet //put a hexagon at the players feet
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml"); spawnHexagon(player);
EntityFileParser parser(hexagonEffect);
EntityID hexagonEffectID = parser.MergeEntities(m_World);
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
controller->SetDoubleJumping(true); controller->SetDoubleJumping(true);
// Publish event for client to listen to
Events::DoubleJump e; Events::DoubleJump e;
e.entityID = player.ID;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
} }
@@ -300,3 +299,26 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
} }
return true; return true;
} }
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
{
// If entity does not exist, exit
if (!EntityWrapper(m_World, e.entityID).Valid()) {
return false;
}
// If entity IsLocalPlayer, exit
if (e.entityID == m_LocalPlayer.ID) {
return false;
}
spawnHexagon(EntityWrapper(m_World, e.entityID));
}
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
{
//put a hexagon at the entitys... feet?
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
EntityFileParser parser(hexagonEffect);
EntityID hexagonEffectID = parser.MergeEntities(m_World);
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
}
+1 -1
View File
@@ -36,7 +36,7 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
} }
// Find any SpawnPoints existing as children of spawner // Find any SpawnPoints existing as children of spawner
auto children = spawner.World->GetChildren(spawner.ID); auto children = spawner.World->GetDirectChildren(spawner.ID);
std::vector<EntityWrapper> spawnPoints; std::vector<EntityWrapper> spawnPoints;
for (auto kv = children.first; kv != children.second; ++kv) { for (auto kv = children.first; kv != children.second; ++kv) {
const EntityID& child = kv->second; const EntityID& child = kv->second;
@@ -1,13 +1,5 @@
#include "Systems/Weapon/AssaultWeaponBehaviour.h" #include "Systems/Weapon/AssaultWeaponBehaviour.h"
AssaultWeaponBehaviour::AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
: WeaponBehaviour(systemParams, renderer, collisionOctree, player)
{
m_FirstPersonModel = m_Player.FirstChildByName("Hands");
m_ThirdPersonModel = m_Player.FirstChildByName("PlayerModel");
EVENT_SUBSCRIBE_MEMBER(m_EAnimationComplete, &AssaultWeaponBehaviour::OnAnimationComplete);
}
void AssaultWeaponBehaviour::Fire() void AssaultWeaponBehaviour::Fire()
{ {
m_TimeSinceLastFire = 0.0; m_TimeSinceLastFire = 0.0;
@@ -36,7 +28,7 @@ void AssaultWeaponBehaviour::Reload()
return; return;
} }
// Don't reload if we're completly out of ammo // Don't reload if we're completely out of ammo
if (ammo == 0) { if (ammo == 0) {
playEmptySound(); playEmptySound();
m_TimeSinceLastFire = -0.0f; // HACK: To make empty sound play with interval m_TimeSinceLastFire = -0.0f; // HACK: To make empty sound play with interval
@@ -56,14 +48,14 @@ void AssaultWeaponBehaviour::Update(double dt)
{ {
if (m_Reloading) { if (m_Reloading) {
m_ReloadTimer -= dt; m_ReloadTimer -= dt;
// Re-enable glow on reload impersonator half-way through the animation // Re-enable glow on reload impostor half-way through the animation
if (IsClient) { if (IsClient) {
if (m_ReloadTimer <= (double)m_Player["AssaultWeapon"]["ReloadTime"] / 2.0) { if (m_ReloadTimer <= (double)m_Player["AssaultWeapon"]["ReloadTime"] / 2.0) {
if (m_FirstPersonReloadImpersonator.Valid()) { if (m_FirstPersonReloadImpostor.Valid()) {
m_FirstPersonReloadImpersonator["Model"]["GlowMap"] = true; m_FirstPersonReloadImpostor["Model"]["GlowMap"] = true;
} }
if (m_ThirdPersonReloadImpersonator.Valid()) { if (m_ThirdPersonReloadImpostor.Valid()) {
m_ThirdPersonReloadImpersonator["Model"]["GlowMap"] = true; m_ThirdPersonReloadImpostor["Model"]["GlowMap"] = true;
} }
} }
} }
@@ -96,21 +88,6 @@ void AssaultWeaponBehaviour::Update(double dt)
} }
} }
bool AssaultWeaponBehaviour::OnAnimationComplete(Events::AnimationComplete& e)
{
if (e.Entity != m_FirstPersonModel) {
return false;
}
//if (e.Name == "ShootRifle") {
// if (!m_Firing) {
// playIdleAnimation();
// }
//}
return true;
}
bool AssaultWeaponBehaviour::hasAmmo() bool AssaultWeaponBehaviour::hasAmmo()
{ {
ComponentWrapper& cAssaultWeapon = m_Player["AssaultWeapon"]; ComponentWrapper& cAssaultWeapon = m_Player["AssaultWeapon"];
@@ -177,7 +154,6 @@ void AssaultWeaponBehaviour::spawnTracer()
float AssaultWeaponBehaviour::traceRayDistance(glm::vec3 origin, glm::vec3 direction) float AssaultWeaponBehaviour::traceRayDistance(glm::vec3 origin, glm::vec3 direction)
{ {
// TODO: Cast a ray and size tracer appropriately
float distance; float distance;
glm::vec3 pos; glm::vec3 pos;
auto entity = Collision::EntityFirstHitByRay(Ray(origin, direction), m_CollisionOctree, distance, pos); auto entity = Collision::EntityFirstHitByRay(Ray(origin, direction), m_CollisionOctree, distance, pos);
@@ -215,6 +191,12 @@ void AssaultWeaponBehaviour::playEmptySound()
void AssaultWeaponBehaviour::viewPunch() void AssaultWeaponBehaviour::viewPunch()
{ {
// Since we send absolute client orientations to server, running this server side would
// cause aim desync.
if (!IsClient) {
return;
}
EntityWrapper playerCamera = m_Player.FirstChildByName("Camera"); EntityWrapper playerCamera = m_Player.FirstChildByName("Camera");
if (!playerCamera.Valid()) { if (!playerCamera.Valid()) {
return; return;
@@ -323,8 +305,8 @@ void AssaultWeaponBehaviour::playReloadAnimation()
EntityWrapper firstPersonWeaponModel = m_Player.FirstChildByName("WeaponModel"); EntityWrapper firstPersonWeaponModel = m_Player.FirstChildByName("WeaponModel");
EntityWrapper reloadSpawner = m_Player.FirstChildByName("FirstPersonReloadSpawner"); EntityWrapper reloadSpawner = m_Player.FirstChildByName("FirstPersonReloadSpawner");
if (IsClient) { if (IsClient) {
m_FirstPersonReloadImpersonator = SpawnerSystem::Spawn(reloadSpawner, reloadSpawner); m_FirstPersonReloadImpostor = SpawnerSystem::Spawn(reloadSpawner, reloadSpawner);
firstPersonWeaponModel["Model"].Copy(m_FirstPersonReloadImpersonator["Model"]); firstPersonWeaponModel["Model"].Copy(m_FirstPersonReloadImpostor["Model"]);
} }
firstPersonWeaponModel["Model"]["Visible"] = false; firstPersonWeaponModel["Model"]["Visible"] = false;
} }
@@ -332,8 +314,8 @@ void AssaultWeaponBehaviour::playReloadAnimation()
EntityWrapper thirdPersonWeaponModel = m_Player.FirstChildByName("ThirdPersonWeaponModel"); EntityWrapper thirdPersonWeaponModel = m_Player.FirstChildByName("ThirdPersonWeaponModel");
EntityWrapper reloadSpawner = m_Player.FirstChildByName("ThirdPersonReloadSpawner"); EntityWrapper reloadSpawner = m_Player.FirstChildByName("ThirdPersonReloadSpawner");
if (IsClient) { if (IsClient) {
m_ThirdPersonReloadImpersonator = SpawnerSystem::Spawn(reloadSpawner, reloadSpawner); m_ThirdPersonReloadImpostor = SpawnerSystem::Spawn(reloadSpawner, reloadSpawner);
thirdPersonWeaponModel["Model"].Copy(m_ThirdPersonReloadImpersonator["Model"]); thirdPersonWeaponModel["Model"].Copy(m_ThirdPersonReloadImpostor["Model"]);
} }
thirdPersonWeaponModel["Model"]["Visible"] = false; thirdPersonWeaponModel["Model"]["Visible"] = false;
} }
@@ -371,7 +353,7 @@ bool AssaultWeaponBehaviour::shoot(double damage)
return false; return false;
} }
// Don't let us shoot ourselves in the foot // Don't let us shoot ourselves in the foot somehow
if (victim == LocalPlayer) { if (victim == LocalPlayer) {
return false; return false;
} }
@@ -0,0 +1,188 @@
#include "Systems/Weapon/DefenderWeaponBehaviour.h"
void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
{
(double&)cWeapon["TimeSinceLastFire"] += dt;
WeaponBehaviour::UpdateComponent(entity, cWeapon, dt);
}
void DefenderWeaponBehaviour::UpdateWeapon(WeaponInfo& wi, double dt)
{
ComponentWrapper cWeapon = wi.GetComponent();
bool isFiring = cWeapon["IsFiring"];
bool cooldownPassed = (double)cWeapon["TimeSinceLastFire"] >= (60.0 / (double)cWeapon["RPM"]);
bool isNotShielding = wi.Player.ChildrenWithComponent("Shield").size() == 0;
if (isFiring && cooldownPassed && isNotShielding) {
fireShell(wi);
}
}
void DefenderWeaponBehaviour::OnPrimaryFire(WeaponInfo& wi)
{
ComponentWrapper cWeapon = wi.GetComponent();
cWeapon["IsFiring"] = true;
bool cooldownPassed = (double)cWeapon["TimeSinceLastFire"] >= (60.0 / (double)cWeapon["RPM"]);
bool isNotShielding = wi.Player.ChildrenWithComponent("Shield").size() == 0;
if (cooldownPassed && isNotShielding) {
fireShell(wi);
}
}
void DefenderWeaponBehaviour::OnCeasePrimaryFire(WeaponInfo& wi)
{
ComponentWrapper cWeapon = wi.GetComponent();
cWeapon["IsFiring"] = false;
}
bool DefenderWeaponBehaviour::OnInputCommand(WeaponInfo& wi, const Events::InputCommand& e)
{
if (e.Command == "SpecialAbility" && IsServer) {
EntityWrapper attachment = wi.Player.FirstChildByName("ShieldAttachment");
if (attachment.Valid()) {
if (e.Value > 0) {
SpawnerSystem::Spawn(attachment, attachment);
} else {
attachment.DeleteChildren();
}
}
}
return false;
}
bool DefenderWeaponBehaviour::OnSetCamera(const Events::SetCamera& e)
{
m_CurrentCamera = e.CameraEntity;
return true;
}
void DefenderWeaponBehaviour::fireShell(WeaponInfo& wi)
{
ComponentWrapper cWeapon = wi.GetComponent();
cWeapon["TimeSinceLastFire"] = 0.0;
int numPellets = cWeapon["NumPellets"];
float spreadAngle = cWeapon["SpreadAngle"];
std::uniform_real_distribution<float> randomSpreadAngle(-spreadAngle, spreadAngle);
// Calculate pellet angles
// HACK: Random for now?
// TODO: Make distribution even for each quadrant
std::vector<glm::vec2> pelletAngles;
for (int i = 0; i < numPellets; i++) {
pelletAngles.push_back(glm::vec2(randomSpreadAngle(m_RandomEngine), randomSpreadAngle(m_RandomEngine)));
LOG_DEBUG("%f %f", pelletAngles[i].x, pelletAngles[i].y);
}
double pelletDamage = (double)cWeapon["BaseDamage"] / numPellets;
// Tracers
EntityWrapper weaponModelEntity;
if (wi.Player == LocalPlayer) {
weaponModelEntity = wi.FirstPersonEntity;
} else {
weaponModelEntity = wi.ThirdPersonEntity;
}
if (weaponModelEntity.Valid()) {
EntityWrapper spawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
for (auto& angles : pelletAngles) {
glm::vec3 direction = Transform::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
float distance = traceRayDistance(Transform::AbsolutePosition(spawner), direction);
EntityWrapper ray = SpawnerSystem::Spawn(spawner);
((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f);
glm::vec3& orientation = ray["Transform"]["Orientation"];
orientation.x += angles.x;
orientation.y += angles.y;
glm::vec3 trajectory = direction * distance;
dealDamage(wi, direction, pelletDamage);
}
}
}
void DefenderWeaponBehaviour::dealDamage(WeaponInfo& wi, glm::vec3 direction, double damage)
{
// Only deal damage client side
if (!IsClient) {
return;
}
// Only handle shooting for the local player
if (wi.Player != LocalPlayer) {
return;
}
// Make sure the player isn't shooting from the grave
if (!wi.Player.Valid()) {
return;
}
glm::vec3 maxRange = direction * 2.f;
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
glm::vec3 cameraPosition = Transform::AbsolutePosition(camera);
if (!camera.Valid()) {
return;
}
Rectangle screenResolution = m_Renderer->GetViewportSize();
glm::vec2 centerScreen = glm::vec2(screenResolution.Width / 2, screenResolution.Height / 2);
glm::vec2 screenCoords = cameraFromEntity(m_CurrentCamera).WorldToScreen(cameraPosition + maxRange, m_Renderer->GetViewportSize());
PickData pickData = m_Renderer->Pick(centerScreen + screenCoords);
EntityWrapper victim(m_World, pickData.Entity);
if (!victim.Valid()) {
return;
}
// Don't let us shoot ourselves in the foot somehow
if (victim == LocalPlayer) {
return;
}
// Only care about players being hit
if (!victim.HasComponent("Player")) {
victim = victim.FirstParentWithComponent("Player");
}
if (!victim.Valid()) {
return;
}
// Check for friendly fire
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
return;
}
// Deal damage!
Events::PlayerDamage ePlayerDamage;
ePlayerDamage.Inflictor = wi.Player;
ePlayerDamage.Victim = victim;
ePlayerDamage.Damage = damage;
m_EventBroker->Publish(ePlayerDamage);
LOG_DEBUG("Damage: %f", damage);
}
float DefenderWeaponBehaviour::traceRayDistance(glm::vec3 origin, glm::vec3 direction)
{
float distance;
glm::vec3 pos;
auto entity = Collision::EntityFirstHitByRay(Ray(origin, direction), m_CollisionOctree, distance, pos);
if (entity) {
return distance;
} else {
return 100.f;
}
}
Camera DefenderWeaponBehaviour::cameraFromEntity(EntityWrapper camera)
{
ComponentWrapper cTransform = camera["Transform"];
ComponentWrapper cCamera = camera["Camera"];
Camera cam(
(float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height,
(double)cCamera["FOV"],
(double)cCamera["NearClip"],
(double)cCamera["FarClip"]
);
cam.SetPosition(cTransform["Position"]);
cam.SetOrientation(glm::quat((const glm::vec3&)cTransform["Orientation"]));
return cam;
}
@@ -13,7 +13,7 @@ WeaponSystem::WeaponSystem(SystemParams params, IRenderer* renderer, Octree<Enti
void WeaponSystem::Update(double dt) void WeaponSystem::Update(double dt)
{ {
// TODO: Clear inactive weapons
} }
void WeaponSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) void WeaponSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt)
@@ -72,20 +72,64 @@ bool WeaponSystem::OnInputCommand(Events::InputCommand& e)
void WeaponSystem::selectWeapon(EntityWrapper player, ComponentInfo::EnumType slot) void WeaponSystem::selectWeapon(EntityWrapper player, ComponentInfo::EnumType slot)
{ {
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
// Find the weapon attachments matching the slot selected
EntityWrapper firstPersonAttachment;
EntityWrapper thirdPersonAttachment;
for (auto& attachment : weaponAttachments) {
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
if ((ComponentInfo::EnumType)cWeaponAttachment["Slot"] == slot) {
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
if (person == person.Enum("FirstPerson")) {
firstPersonAttachment = attachment;
} else if (person == person.Enum("ThirdPerson")) {
thirdPersonAttachment = attachment;
}
}
}
if (firstPersonAttachment.Valid() && thirdPersonAttachment.Valid()) {
LOG_WARNING("No weapon attachment found for slot %i of player #%i", slot, player.ID);
return;
}
// TODO: Delete old weapons
// Spawn the weapon(s)
EntityWrapper firstPersonWeapon;
EntityWrapper thirdPersonWeapon;
if (firstPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
}
if (thirdPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
}
// Create the correct behaviour
if (firstPersonWeapon.Valid()) {
if (firstPersonWeapon.HasComponent("AssaultWeapon") {
}
}
// Primary // Primary
if (slot == 1) { if (slot == 1) {
// TODO: if class... // TODO: if class...
if (m_ActiveWeapons.count(player) == 0) { nextBehaviour = std::make_shared<AssaultWeaponBehaviour>(m_SystemParams, m_Renderer, m_CollisionOctree, player);
m_ActiveWeapons.insert(std::make_pair(player, std::make_shared<AssaultWeaponBehaviour>(m_SystemParams, m_Renderer, m_CollisionOctree, player)));
} else {
//m_ActiveWeapons.erase(player);
}
} }
// Secondary // Secondary
if (slot == 2) { if (slot == 2) {
//m_ActiveWeapons[player] = std::make_shared<PistolWeaponBehaviour>(); //m_ActiveWeapons[player] = std::make_shared<PistolWeaponBehaviour>();
} }
if (nextBehaviour != nullptr) {
// TODO: Destroy previous behaviour and make new
if (m_ActiveWeapons.count(player) == 0) {
m_ActiveWeapons[player] = nextBehaviour;
}
}
} }
bool WeaponSystem::OnPlayerSpawned(Events::PlayerSpawned& e) bool WeaponSystem::OnPlayerSpawned(Events::PlayerSpawned& e)