Functionally working defender weapon
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@@ -6,9 +6,9 @@
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<Ammo>64</Ammo>
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<MaxAmmo>64</MaxAmmo>
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<BaseDamage>90</BaseDamage>
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<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
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<SpreadAngle>10</SpreadAngle>
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<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
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<NumPellets>10</NumPellets>
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<NumPellets>9</NumPellets>
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<RPM>120</RPM>
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<ViewPunch>0.03</ViewPunch>
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<ViewReturnSpeed>0.2</ViewReturnSpeed>
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@@ -36,7 +36,7 @@
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<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>The spread angle radius.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
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@@ -1,39 +1,95 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Blend>
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<Pose1>Deploy</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Model>
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<Resource>Models/Characters/Defender/DefenderShield.mesh</Resource>
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</c:Model>
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<c:Transform/>
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<c:Transform>
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<Position X="1.70262027" Y="0.261695802" Z="-3.26634645"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Deploy">
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<Entity name="Back">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Blend>
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<Pose1>Deploy</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Shielded/>
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<c:Model>
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<Resource>Models/Characters/Defender/DefenderShieldBack.mesh</Resource>
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<Color A="0.219607845" B="3.92156863" G="1" R="1"/>
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<Shadow>false</Shadow>
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<Transparent>true</Transparent>
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<NormalMap>false</NormalMap>
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<DiffuseTexture>false</DiffuseTexture>
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<SpecularMap>false</SpecularMap>
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<GlowMap>false</GlowMap>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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<Children>
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<Entity name="Deploy">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>ShieldFrontF</AnimationName>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Idle">
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<Entity name="Front">
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<Components>
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<c:Animation>
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<AnimationName>ShieldFrontF</AnimationName>
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<Speed>1</Speed>
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</c:Animation>
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<c:Blend>
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<Pose1>Deploy</Pose1>
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<Pose2>Idle</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Model>
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<Resource>Models/Characters/Defender/DefenderShieldFront.mesh</Resource>
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<Color A="0.219607845" B="3.92156863" G="1" R="1"/>
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<Shadow>false</Shadow>
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<Transparent>true</Transparent>
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<NormalMap>false</NormalMap>
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<DiffuseTexture>false</DiffuseTexture>
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<SpecularMap>false</SpecularMap>
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<GlowMap>false</GlowMap>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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<Children>
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<Entity name="Deploy">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>ShieldFrontF</AnimationName>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Lifetime>
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<Lifetime>1</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<Velocity X="2" Y="2.30000019" Z="0"/>
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<ExplosionDuration>1</ExplosionDuration>
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<Randomness>true</Randomness>
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<ExponentialAccelaration>true</ExponentialAccelaration>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="1" G="1" R="3.92156863"/>
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<Shadow>false</Shadow>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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