PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed
This commit is contained in:
@@ -169,7 +169,7 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ShiftAbility">
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<Entity name="ShiftAbility">
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<Components>
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<c:AbilityCooldownHUD/>
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<c:Fill>
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@@ -493,7 +493,7 @@
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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<Color A="1" B="1" G="0.294117659" R="0"/>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -507,14 +507,114 @@
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
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<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
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<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
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</c:Transform>
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</Components>
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<Children/>
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<Children>
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<Entity name="AssaultWeapon">
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<Components>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/Weapons/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
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<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Components>
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<c:Transform>
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<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
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<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AmmunitionHUDBackground">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.00200000009"/>
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<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionText">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MagazineAmmo">
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<Components>
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<c:Text>
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<Content>32</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName>Player</ParentEntityName>
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<ComponentType>AssaultWeapon</ComponentType>
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<Field>MagazineAmmo</Field>
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</c:TextFieldReader>
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<c:Transform>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Ammo">
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<Components>
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<c:Text>
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<Content>320</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName>Player</ParentEntityName>
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<ComponentType>AssaultWeapon</ComponentType>
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<Field>Ammo</Field>
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</c:TextFieldReader>
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<c:Transform>
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<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
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<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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@@ -572,7 +672,6 @@
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.952941179" R="1"/>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -589,14 +688,45 @@
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
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<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
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</c:Transform>
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</Components>
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<Children/>
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<Children>
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<Entity name="AssaultWeapon">
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<Components>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/Weapons/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ThirdPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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