Grab all materials
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#include "Material.h"
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void Material::grabLambertProperties(MaterialNode& material_node, MFnDependencyNode& node)
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{
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material_node.Name = node.name().asChar();
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if (findColorTexture(material_node, node)) {
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material_node.Color.fill(1.0f);
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}
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else {
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m_Plug = node.findPlug("colorR");
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m_Plug.getValue(material_node.Color[0]);
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m_Plug = node.findPlug("colorG");
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m_Plug.getValue(material_node.Color[1]);
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m_Plug = node.findPlug("colorB");
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m_Plug.getValue(material_node.Color[2]);
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float TempTransp[3];
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m_Plug = node.findPlug("transparencyR");
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m_Plug.getValue(TempTransp[0]);
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m_Plug = node.findPlug("transparencyG");
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m_Plug.getValue(TempTransp[1]);
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m_Plug = node.findPlug("transparencyB");
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m_Plug.getValue(TempTransp[2]);
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MColor TranspNode(TempTransp[0], TempTransp[1], TempTransp[2]);
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float DummyH, DummyS;
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TranspNode.get(MColor::kHSV, DummyH, DummyS, material_node.Color[3]);
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}
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if (findIncandescenceTexture(material_node, node)) {
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material_node.Incandescence.fill(1.0f);
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}
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else {
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m_Plug = node.findPlug("incandescenceR");
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m_Plug.getValue(material_node.Incandescence[0]);
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m_Plug = node.findPlug("incandescenceG");
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m_Plug.getValue(material_node.Incandescence[1]);
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m_Plug = node.findPlug("incandescenceB");
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m_Plug.getValue(material_node.Incandescence[2]);
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}
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findNormalTexture(material_node, node);
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}
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void Material::grabBlinnProperties(MaterialNode& material_node, MFnDependencyNode& node)
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{
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if (findSpecularTexture(material_node, node)) {
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material_node.Specular.fill(1.0f);
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}
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else {
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m_Plug = node.findPlug("specularColorR");
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m_Plug.getValue(material_node.Specular[0]);
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m_Plug = node.findPlug("specularColorG");
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m_Plug.getValue(material_node.Specular[1]);
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m_Plug = node.findPlug("specularColorB");
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m_Plug.getValue(material_node.Specular[2]);
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}
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m_Plug = node.findPlug("reflectivity");
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m_Plug.getValue(material_node.ReflectionFactor);
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m_Plug = node.findPlug("eccentricity");
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float TempEccent;
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m_Plug.getValue(TempEccent);
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// Blinn works differently from Phong which is used in-game.
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// This is some magic numbers and math to make a conversion estimate between the two.
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// There is no exact conversion between the two, so there are errors.
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// Phong min/max is around Blinn 0.7/0.1
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TempEccent = std::max(std::min(TempEccent, 0.7f), 0.1f);
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material_node.SpecularExponent = std::max(std::min(((2.66f) + (427.0f) * exp((-14.8f) * TempEccent)), 100.0f), 2.0f);
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}
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void Material::grabPhongProperties(MaterialNode& material_node, MFnDependencyNode& node)
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{
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if (findSpecularTexture(material_node, node)) {
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material_node.Specular.fill(1.0f);
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}
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else {
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m_Plug = node.findPlug("specularColorR");
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m_Plug.getValue(material_node.Specular[0]);
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m_Plug = node.findPlug("specularColorG");
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m_Plug.getValue(material_node.Specular[1]);
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m_Plug = node.findPlug("specularColorB");
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m_Plug.getValue(material_node.Specular[2]);
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}
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m_Plug = node.findPlug("reflectivity");
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m_Plug.getValue(material_node.ReflectionFactor);
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m_Plug = node.findPlug("cosinePower ");
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m_Plug.getValue(material_node.SpecularExponent);
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}
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bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode& node)
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{
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MPlugArray AllConnections;
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m_Plug = node.findPlug("color", true);
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m_Plug.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllConnections[i].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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material_node.ColorMapFile = FullPath.substr(FullPath.find_last_of("/"));
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return true;
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}
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}
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return false;
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}
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bool Material::findNormalTexture(MaterialNode& material_node, MFnDependencyNode& node)
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{
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MPlugArray AllConnections;
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MPlugArray AllBumpConnections;
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m_Plug = node.findPlug("normalCamera", true);
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m_Plug.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().apiType() == MFn::kBump) {
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MFnDependencyNode BumpNode(AllConnections[i].node());
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BumpNode.findPlug("bumpValue").connectedTo(AllBumpConnections, true, false);
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for (int j = 0; j < AllBumpConnections.length(); j++) {
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if (AllBumpConnections[j].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllBumpConnections[j].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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material_node.NormalMapFile = FullPath.substr(FullPath.find_last_of("/"));
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return true;
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}
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}
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}
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}
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return false;
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}
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bool Material::findSpecularTexture(MaterialNode& material_node, MFnDependencyNode& node)
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{
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MPlugArray AllConnections;
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m_Plug = node.findPlug("specularColor", true);
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m_Plug.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllConnections[i].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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material_node.SpecularMapFile = FullPath.substr(FullPath.find_last_of("/"));
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return true;
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}
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}
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return false;
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}
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bool Material::findIncandescenceTexture(MaterialNode& material_node, MFnDependencyNode& node)
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{
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MPlugArray AllConnections;
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m_Plug = node.findPlug("incandescence", true);
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m_Plug.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllConnections[i].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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material_node.SpecularMapFile = FullPath.substr(FullPath.find_last_of("/"));
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return true;
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}
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}
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return false;
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}
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// Returns the absolute path for all textures. Use for copying texture files.
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std::vector<std::string>* Material::TexturePaths()
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{
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return &m_TexturePaths;
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}
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// Traverse the DAG and grab all the materials
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std::vector<MaterialNode>* Material::DoIt()
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{
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// All materials we care about inherit from Lambert
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MItDependencyNodes matIt(MFn::kLambert);
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while (!matIt.isDone()) {
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MFnDependencyNode MaterialFnDN(matIt.thisNode());
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MaterialNode MaterialStorage;
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if (matIt.thisNode().hasFn(MFn::kPhong)) {
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grabLambertProperties(MaterialStorage, MaterialFnDN);
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grabPhongProperties(MaterialStorage, MaterialFnDN);
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m_AllMaterials.push_back(MaterialStorage);
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}
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else if (matIt.thisNode().hasFn(MFn::kBlinn)) {
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grabLambertProperties(MaterialStorage, MaterialFnDN);
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grabBlinnProperties(MaterialStorage, MaterialFnDN);
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m_AllMaterials.push_back(MaterialStorage);
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}
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else if (matIt.thisNode().hasFn(MFn::kLambert)) {
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grabLambertProperties(MaterialStorage, MaterialFnDN);
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m_AllMaterials.push_back(MaterialStorage);
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MaterialStorage.Specular.fill(0.0f);
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MaterialStorage.ReflectionFactor = 0.0f;
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MaterialStorage.SpecularExponent = 0.0f;
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}
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matIt.next();
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}
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return &m_AllMaterials;
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}
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