Removed ShootEvent from CapturePoint

This commit is contained in:
verysecrethero
2016-01-15 11:17:22 +01:00
parent 76a8b43ca3
commit c8fe6853c0
13 changed files with 0 additions and 439 deletions
-22
View File
@@ -1,22 +0,0 @@
#ifndef EShoot_h__
#define EShoot_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
#include "Engine/GLM.h"
namespace Events
{
struct Shoot : Event
{
//shotgun etc has different amounts of damage probably (a sniper shot might one-shot)
//also different weapons will have different spread
int currentlyEquippedItem;
//currentAimingPoint must be sent, in case the camera is moved while the event is being processed
glm::vec2 currentAimingPoint;
};
}
#endif