Removed ShootEvent from CapturePoint
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@@ -1,22 +0,0 @@
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#ifndef EShoot_h__
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#define EShoot_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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struct Shoot : Event
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{
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//shotgun etc has different amounts of damage probably (a sniper shot might one-shot)
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//also different weapons will have different spread
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int currentlyEquippedItem;
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//currentAimingPoint must be sent, in case the camera is moved while the event is being processed
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glm::vec2 currentAimingPoint;
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};
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}
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#endif
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