From c912cd7a428492c0b659a88a1611a3adb8c1490e Mon Sep 17 00:00:00 2001 From: Ayumiwii Date: Fri, 5 Feb 2016 15:12:17 +0100 Subject: [PATCH] Shadows wip --- include/Engine/Rendering/ShadowPass.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/Engine/Rendering/ShadowPass.cpp b/include/Engine/Rendering/ShadowPass.cpp index 94844d1f..2fe14238 100644 --- a/include/Engine/Rendering/ShadowPass.cpp +++ b/include/Engine/Rendering/ShadowPass.cpp @@ -62,10 +62,10 @@ void ShadowPass::ClearBuffer() void ShadowPass::Draw(RenderScene & scene) { ShadowPassState* state = new ShadowPassState(m_DepthBuffer.GetHandle()); - - GLuint shaderHandle = m_ShadowProgram->GetHandle(); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); + + GLuint shaderHandle = m_ShadowProgram->GetHandle(); m_ShadowProgram->Bind(); //if (scene.ClearDepth) {