Fixed memory leaks and cleaned up Skeleton and BlendTree
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@@ -146,9 +146,6 @@ struct ModelJob : RenderJob
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glm::vec4 Color;
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const ::Model* Model = nullptr;
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::Skeleton* Skeleton = nullptr;
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std::vector<::Skeleton::AnimationData> Animations;
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::Skeleton::AnimationOffset AnimationOffset;
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std::shared_ptr<::BlendTree> BlendTree = nullptr;
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glm::vec4 DiffuseColor;
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