EntityIDs should start at 1, because 0 is world
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@@ -25,7 +25,7 @@ public:
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const ComponentPool& GetComponents(std::string componentType);
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private:
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EntityID m_CurrentEntityID = 0;
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EntityID m_CurrentEntityID = 1;
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std::unordered_map<EntityID, EntityID> m_EntityParents;
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std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
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