Basic movement and camera management between players and editor

This commit is contained in:
2016-01-22 16:12:51 +01:00
parent 1e3fc1ae2d
commit ca2aab449e
24 changed files with 499 additions and 176 deletions
+1
View File
@@ -25,6 +25,7 @@ struct EntityWrapper
bool HasComponent(const std::string& componentName);
EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
bool Valid();
ComponentWrapper operator[](const char* componentName);
+5
View File
@@ -3,13 +3,18 @@
#include "../GLM.h"
#include "World.h"
#include "EntityWrapper.h"
namespace Transform
{
glm::vec3 AbsolutePosition(EntityWrapper entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::quat AbsoluteOrientation(EntityWrapper entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(EntityWrapper entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity);
glm::mat4 ModelMatrix(EntityWrapper entity);
glm::mat4 ModelMatrix(EntityID entity, World* world);
}