Basic movement and camera management between players and editor

This commit is contained in:
2016-01-22 16:12:51 +01:00
parent 1e3fc1ae2d
commit ca2aab449e
24 changed files with 499 additions and 176 deletions
+1
View File
@@ -25,6 +25,7 @@ struct EntityWrapper
bool HasComponent(const std::string& componentName);
EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
bool Valid();
ComponentWrapper operator[](const char* componentName);