Basic movement and camera management between players and editor
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@@ -1,7 +1,6 @@
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#include "../Core/System.h"
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#include "../Rendering/IRenderer.h"
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#include "../Rendering/Camera.h"
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#include "../Rendering/DebugCameraInputController.h"
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#include "../Rendering/ESetCamera.h"
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#include "../Core/World.h"
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#include "../Core/SystemPipeline.h"
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@@ -10,8 +9,10 @@
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#include "../Core/EntityFileParser.h"
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#include "../Core/EntityFileWriter.h"
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#include "../Core/EMousePress.h"
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#include "../Input/EInputCommand.h"
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#include "EditorGUI.h"
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#include "EditorStats.h"
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#include "EditorCameraInputController.h"
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class EditorSystem : public ImpureSystem
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{
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@@ -21,18 +22,24 @@ public:
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void Update(double dt);
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void Enable();
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void Disable();
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private:
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IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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World* m_EditorWorld;
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SystemPipeline* m_EditorWorldSystemPipeline;
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Camera* m_EditorCamera;
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EntityWrapper m_Camera = EntityWrapper::Invalid;
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DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
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//Camera* m_EditorCamera;
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EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
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EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
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EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
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EditorGUI* m_EditorGUI;
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EditorStats* m_EditorStats;
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// State
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double m_LastTime = 0.f;
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bool m_Enabled = true;
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EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
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EntityWrapper m_Widget = EntityWrapper::Invalid;
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EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
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@@ -56,4 +63,8 @@ private:
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bool OnMousePress(const Events::MousePress& e);
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EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
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bool OnWidgetDelta(const Events::WidgetDelta& e);
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EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(const Events::SetCamera& e);
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};
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