Basic movement and camera management between players and editor
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@@ -3,6 +3,7 @@
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#include "Systems/SpawnerSystem.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Events/EPlayerSpawned.h"
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#include "Rendering/ESetCamera.h"
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class PlayerSpawnSystem : public ImpureSystem
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{
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