Basic movement and camera management between players and editor
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@@ -1,11 +1,13 @@
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[Debug]
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LogLevel=1
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LoadMap=
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EditorEnabled=false
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; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
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; if false -> Use pool allocation.
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DisableMemoryPool=false
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[Editor]
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CameraSpeed=3
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[Video]
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Fullscreen=false
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VSYNC=false
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