Basic movement and camera management between players and editor
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@@ -38,6 +38,14 @@ void PlayerSpawnSystem::Update(double dt)
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e.Player = player;
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e.Spawner = spawner;
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m_EventBroker->Publish(e);
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// Set the camera to the correct entity
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EntityWrapper cameraEntity = player.FirstChildByName("Camera");
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if (cameraEntity.Valid()) {
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Events::SetCamera e;
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e.CameraEntity = cameraEntity;
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m_EventBroker->Publish(e);
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}
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}
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}
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m_SpawnRequests.clear();
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