Shadows stage 2 WIP

This commit is contained in:
Ayumiwii
2016-02-09 14:08:57 +01:00
parent 6542d1b444
commit cb7f06573f
9 changed files with 128 additions and 29 deletions
+3 -1
View File
@@ -8,11 +8,12 @@
#include "ShaderProgram.h"
#include "Util/UnorderedMapVec2.h"
#include "Texture.h"
#include "ShadowPass.h"
class DrawFinalPass
{
public:
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, ShadowPass* shadowPass);
~DrawFinalPass() { }
void InitializeTextures();
void InitializeFrameBuffers();
@@ -50,6 +51,7 @@ private:
const IRenderer* m_Renderer;
const LightCullingPass* m_LightCullingPass;
const ShadowPass* m_ShadowPass;
ShaderProgram* m_ForwardPlusProgram;
ShaderProgram* m_ExplosionEffectProgram;
+11 -8
View File
@@ -11,7 +11,8 @@
//#include "ShadowPassState.h" // not created yet
enum NearFar { Near = 0, Far = 1 };
enum LRBT { Left = 0, Right = 1, Bottom = 2, Top = 3 };
class ShadowPass
{
@@ -28,7 +29,11 @@ public:
GLuint DepthMap() const { return m_DepthMap; }
glm::mat4 lightSpaceMatrix() const { return m_LightSpaceMatrix; }
glm::mat4 lightP() const { return m_LightProjection; }
glm::mat4 lightV() const { return m_LightView; }
//glm::mat4 lightV() const { return m_LightProjection; } //swapped m_P -> m_V
//glm::mat4 lightP() const { return m_LightView; } // swapped m_V -> m_P
private:
@@ -46,14 +51,12 @@ private:
GLuint m_DepthFBO;
GLfloat m_NearPlane = -40.f;
GLfloat m_FarPlane = 80.f;
//GLfloat m_Left = -10.f;
//GLfloat m_Right = 10.f;
//GLfloat m_Bottom = -10.f;
//GLfloat m_Top = 10.f;
GLfloat m_NearFarPlane[2] = { -40.f, 30.f };
GLfloat m_LRBT[4] = { -40.f, 100.f, -50.f, 50.f };
glm::mat4 m_LightProjection;
glm::mat4 m_LightView;
glm::mat4 m_LightSpaceMatrix;
};
#endif