Shadows stage 2 WIP
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@@ -8,11 +8,12 @@
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#include "ShaderProgram.h"
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#include "Util/UnorderedMapVec2.h"
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#include "Texture.h"
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#include "ShadowPass.h"
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class DrawFinalPass
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{
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public:
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DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
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DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, ShadowPass* shadowPass);
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~DrawFinalPass() { }
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void InitializeTextures();
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void InitializeFrameBuffers();
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@@ -50,6 +51,7 @@ private:
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const IRenderer* m_Renderer;
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const LightCullingPass* m_LightCullingPass;
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const ShadowPass* m_ShadowPass;
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ShaderProgram* m_ForwardPlusProgram;
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ShaderProgram* m_ExplosionEffectProgram;
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