AnimationDemo
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@@ -16,6 +16,7 @@
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#include "../Core/EEntityDeleted.h"
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#include "Rendering/ESetBlendWeight.h"
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#include "imgui/imgui.h"
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#include "Input/EInputCommand.h"
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class AnimationSystem : public ImpureSystem
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{
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@@ -37,7 +38,13 @@ private:
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EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
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bool OnSetBlendWeight(Events::SetBlendWeight& e);
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EventRelay<AnimationSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(Events::InputCommand& e);
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std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
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bool Crouch = false;
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float aimMove = 0;
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};
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#endif
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