AnimationDemo

This commit is contained in:
viktorljung
2016-03-14 20:03:52 +01:00
parent fb3842ba5b
commit cb94f6aecd
4 changed files with 2400 additions and 0 deletions
+368
View File
@@ -6,6 +6,7 @@ AnimationSystem::AnimationSystem(SystemParams params)
EVENT_SUBSCRIBE_MEMBER(m_EAutoAnimationBlend, &AnimationSystem::OnAutoAnimationBlend);
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &AnimationSystem::OnEntityDeleted);
EVENT_SUBSCRIBE_MEMBER(m_ESetBlendWeight, &AnimationSystem::OnSetBlendWeight);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &AnimationSystem::OnInputCommand);
}
void AnimationSystem::Update(double dt)
@@ -14,6 +15,19 @@ void AnimationSystem::Update(double dt)
CreateBlendTrees();
UpdateWeights(dt);
EntityWrapper aimEntity = m_World->GetFirstEntityByName("ThirdPerson").FirstChildByName("Aim");
(Field<double>)aimEntity["Animation"]["Time"] = glm::clamp((const double&)(Field<double>)aimEntity["Animation"]["Time"] + ((aimMove * 0.2f) * dt), 0.0, 1.0);
EntityWrapper aimTextEntity = m_World->GetFirstEntityByName("AimText");
if (aimMove > 0) {
(Field<std::string>)aimTextEntity["Text"]["Content"] = "Up";
} else if (aimMove < 0) {
(Field<std::string>)aimTextEntity["Text"]["Content"] = "Down";
} else {
(Field<std::string>)aimTextEntity["Text"]["Content"] = " ";
}
for(auto& autoBlendQueue : m_AutoBlendQueues) {
autoBlendQueue.second.UpdateTime(dt);
@@ -353,3 +367,357 @@ bool AnimationSystem::OnSetBlendWeight(Events::SetBlendWeight& e)
}
}
bool AnimationSystem::OnInputCommand(Events::InputCommand& e)
{
EntityWrapper firstPerson = m_World->GetFirstEntityByName("FirstPerson");
EntityWrapper thirdPerson = m_World->GetFirstEntityByName("ThirdPerson");
EntityWrapper currentBlend = m_World->GetFirstEntityByName("CurrentBlend");
EntityWrapper queuedBlend = m_World->GetFirstEntityByName("QueuedBlend");
EntityWrapper MovementText = m_World->GetFirstEntityByName("MovementText");
if (e.Command == "ClearText") {
if (e.Value > 0) {
(Field<std::string>)currentBlend["Text"]["Content"] = " ";
(Field<std::string>)queuedBlend["Text"]["Content"] = " ";
}
}
if(e.Command == "Jump") {
if(e.Value > 0) {
(Field<std::string>)currentBlend["Text"]["Content"] = "Jump";
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.2f;
blendEvent.NodeName = "Jump";
blendEvent.Start = true;
blendEvent.Restart = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventQueued;
blendEventQueued.RootNode = thirdPerson;
blendEventQueued.Delay = -0.1;
blendEventQueued.Duration = 0.3f;
blendEventQueued.NodeName = "MovementBlend";
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("Jump");
m_EventBroker->Publish(blendEventQueued);
}
}
if (e.Command == "DashL") {
if (e.Value > 0) {
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Left";
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.2f;
blendEvent.NodeName = "DashLeft";
blendEvent.Start = true;
blendEvent.Restart = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventQueued;
blendEventQueued.RootNode = thirdPerson;
blendEventQueued.Delay = -0.1;
blendEventQueued.Duration = 0.3f;
blendEventQueued.NodeName = "MovementBlend";
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashLeft");
m_EventBroker->Publish(blendEventQueued);
}
}
if (e.Command == "DashR") {
if (e.Value > 0) {
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Right";
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.2f;
blendEvent.NodeName = "DashRight";
blendEvent.Start = true;
blendEvent.Restart = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventQueued;
blendEventQueued.RootNode = thirdPerson;
blendEventQueued.Delay = -0.1;
blendEventQueued.Duration = 0.3f;
blendEventQueued.NodeName = "MovementBlend";
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashRight");
m_EventBroker->Publish(blendEventQueued);
}
}
if (e.Command == "DashF") {
if (e.Value > 0) {
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Forward";
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.2f;
blendEvent.NodeName = "DashForward";
blendEvent.Start = true;
blendEvent.Restart = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventQueued;
blendEventQueued.RootNode = thirdPerson;
blendEventQueued.Delay = -0.1;
blendEventQueued.Duration = 0.3f;
blendEventQueued.NodeName = "MovementBlend";
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashForward");
m_EventBroker->Publish(blendEventQueued);
}
}
if (e.Command == "DashB") {
if (e.Value > 0) {
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Backward";
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.2f;
blendEvent.NodeName = "DashBackward";
blendEvent.Start = true;
blendEvent.Restart = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventQueued;
blendEventQueued.RootNode = thirdPerson;
blendEventQueued.Delay = -0.1;
blendEventQueued.Duration = 0.3f;
blendEventQueued.NodeName = "MovementBlend";
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashBackward");
m_EventBroker->Publish(blendEventQueued);
}
}
if (e.Command == "Right") {
if (e.Value > 0) {
(Field<std::string>)MovementText["Text"]["Content"] = "Right";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.3f;
blendEvent.NodeName = "Right";
blendEvent.Start = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.3f;
blendEventFP.NodeName = "Run";
blendEventFP.Start = true;
m_EventBroker->Publish(blendEventFP);
} else if (e.Value < 0) {
(Field<std::string>)MovementText["Text"]["Content"] = "Left";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.3f;
blendEvent.NodeName = "Left";
blendEvent.Start = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.3f;
blendEventFP.NodeName = "Run";
blendEventFP.Reverse = true;
blendEventFP.Start = true;
m_EventBroker->Publish(blendEventFP);
}
}else if (e.Command == "Up") {
if (e.Value > 0) {
(Field<std::string>)MovementText["Text"]["Content"] = "Forward";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.3f;
if (Crouch) {
blendEvent.NodeName = "Walk";
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.3f;
blendEventFP.NodeName = "Idle";
blendEventFP.Start = true;
m_EventBroker->Publish(blendEventFP);
} else {
blendEvent.NodeName = "Run";
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.3f;
blendEventFP.NodeName = "Run";
blendEventFP.Start = true;
m_EventBroker->Publish(blendEventFP);
}
blendEvent.Start = true;
m_EventBroker->Publish(blendEvent);
}else if (e.Value < 0) {
(Field<std::string>)MovementText["Text"]["Content"] = "Backward";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.3f;
if(Crouch) {
blendEvent.NodeName = "Walk";
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.3f;
blendEventFP.NodeName = "Idle";
blendEventFP.Start = true;
m_EventBroker->Publish(blendEventFP);
} else {
blendEvent.NodeName = "Run";
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.3f;
blendEventFP.NodeName = "Run";
blendEventFP.Reverse = true;
blendEventFP.Start = true;
m_EventBroker->Publish(blendEventFP);
}
blendEvent.Start = true;
blendEvent.Reverse = true;
m_EventBroker->Publish(blendEvent);
}
}
if (e.Command == "Idle"){
if (e.Value > 0) {
(Field<std::string>)MovementText["Text"]["Content"] = "Idle";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.5f;
blendEvent.NodeName = "Idle";
blendEvent.Start = true;
blendEvent.Reverse = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.3f;
blendEventFP.NodeName = "Idle";
blendEventFP.Start = true;
m_EventBroker->Publish(blendEventFP);
}
}
if (e.Command == "Crouch") {
if (e.Value > 0) {
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.5f;
blendEvent.NodeName = "CrouchMovement";
blendEvent.Start = true;
blendEvent.Reverse = true;
m_EventBroker->Publish(blendEvent);
Crouch = true;
} else {
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.5f;
blendEvent.NodeName = "StandMovement";
blendEvent.Start = true;
blendEvent.Reverse = true;
m_EventBroker->Publish(blendEvent);
Crouch = false;
}
}
if (e.Command == "Aim") {
aimMove = e.Value;
}
if (e.Command == "Shoot") {
if (e.Value > 0) {
(Field<std::string>)currentBlend["Text"]["Content"] = "Fire";
(Field<std::string>)queuedBlend["Text"]["Content"] = "Idle";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.1f;
blendEvent.NodeName = "Fire";
blendEvent.Start = true;
blendEvent.Restart = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.1f;
blendEventFP.NodeName = "Fire";
blendEventFP.Start = true;
blendEventFP.Restart = true;
m_EventBroker->Publish(blendEventFP);
}
}
if (e.Command == "Reload") {
if (e.Value > 0) {
(Field<std::string>)currentBlend["Text"]["Content"] = "Reload";
(Field<std::string>)queuedBlend["Text"]["Content"] = "Idle";
Events::AutoAnimationBlend blendEvent;
blendEvent.RootNode = thirdPerson;
blendEvent.Duration = 0.1f;
blendEvent.NodeName = "Reload";
blendEvent.Start = true;
blendEvent.Restart = true;
m_EventBroker->Publish(blendEvent);
Events::AutoAnimationBlend blendEventQ;
blendEventQ.RootNode = thirdPerson;
blendEventQ.Duration = 0.2f;
blendEventQ.Delay = -0.1;
blendEventQ.NodeName = "Fire";
blendEventQ.Start = false;
blendEventQ.Restart = true;
blendEventQ.AnimationEntity = thirdPerson.FirstChildByName("Reload");
m_EventBroker->Publish(blendEventQ);
Events::AutoAnimationBlend blendEventFP;
blendEventFP.RootNode = firstPerson;
blendEventFP.Duration = 0.1f;
blendEventFP.NodeName = "Reload";
blendEventFP.Start = true;
blendEventFP.Restart = true;
m_EventBroker->Publish(blendEventFP);
Events::AutoAnimationBlend blendEventFPQ;
blendEventFPQ.RootNode = firstPerson;
blendEventFPQ.Duration = 0.2f;
blendEventFPQ.Delay = -0.1;
blendEventFPQ.NodeName = "Fire";
blendEventFPQ.Start = false;
blendEventFPQ.Restart = true;
blendEventFPQ.AnimationEntity = thirdPerson.FirstChildByName("Reload");
m_EventBroker->Publish(blendEventFPQ);
}
}
return true;
}