WIP
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@@ -30,6 +30,10 @@ public:
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private:
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
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void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
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void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job);
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void BindExplosionUniforms();
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void BindExplosionTextures();
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Texture* m_WhiteTexture;
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Texture* m_BlackTexture;
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